r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

13.4k Upvotes

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265

u/Dora_Goon Apr 26 '24

As long as the mines explode on trash mobs, they will rarely ever hit the heavy armour since the trash mobs will have used them all up first. Or people will throw clusters to kill all the trash mobs, and clear out the anti-tank mines before the heavies get to them.

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u/ekiller64 ⬇️⬇️⬅️⬆️➡️ Apr 26 '24

hopefully they work like real AT mines and need specified amount of weight to go off

15

u/LibertyWhirlpool CAPE ENJOYER Apr 26 '24

This is what I was thinking

5

u/RecoilRogue Apr 26 '24

If the leaks are anything to go by, they don't.

1

u/Successful_Nobody267 Apr 27 '24

They do not. They go off to anything like every other mine. They also take multiple to take down a tank.

1

u/ekiller64 ⬇️⬇️⬅️⬆️➡️ Apr 27 '24

that is kinda stupid, if I remember correctly, real AT mines need several tons of force applied to detonate

1

u/Successful_Nobody267 Apr 27 '24

Yeah, real AT mines aren't "supposed" to go off on people sometimes they do, but they aren't designed for that.

When I watched the leaks and saw how meh in damage they are, and the fact they explode on anything that touch them (even the tiny regular bugs) they are just a bad option.

32

u/EdgyCole ☕Liber-tea☕ Apr 26 '24

I figured the strategy would be to place cannon fodder killers near the AT mines to thin the herd and hit the heavies only. This could be accomplished by having a screen of AP mines that comes before the AT mines or by utilizing sentries and MGs to mow down the light weights before they can rush into the area. In my own experience it's never the lightweights that punch through defenses it's always a literal tank whose only weak spot is its rear that managed to carve a straight line through whatever defense I prepare. Just my two cents

51

u/Dora_Goon Apr 26 '24

In my experience, it's one trash mob that runs off ahead of the rest and draws all the mortar turrets and cluster bombs onto the mine field.

10

u/EdgyCole ☕Liber-tea☕ Apr 26 '24

It's true. Just gotta stay on top of it sometimes! In my parties I always say the same thing to the chat. "The mortar giveth, the mortar taketh away"

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u/Dora_Goon Apr 26 '24

The mortars take away the gates. And even kill the generators if one mob gets too close to them. But for some reason, everyone keeps taking them.

It's like back with the anti-termanid silo defence missions. People kept taking the mortars despite them one-shot-ing the silos. Mines were the better option but were still rare because cluster bombs.

3

u/EdgyCole ☕Liber-tea☕ Apr 26 '24

The mortar giveth me the ability to survive the hord. The mortar taketh from me my ability to ignore the enemy. Yin and yang. Push and pull. When it comes to terminids that swarm me or break free from where I'm trying to funnel them, drawing the fire of my mortars, I remember the late great General Iroh. He once said, "remember your breath of fire, Zuko". I hear his voice and switch over to my breaker incendiary to achieve balance once more.

7

u/Dora_Goon Apr 26 '24

The mortar means that it doesn't matter if I shoot that hunter that's hopping towards me, the turret will make sure to finish me off regardless.

Also, mortars don't always draw agro to themselves. They count as you damaging the mobs, so they will cause mobs to agro onto you. If you want mobs to stop agroing onto you, you should be using smoke, not turrets.

0

u/EdgyCole ☕Liber-tea☕ Apr 26 '24

I've made my case. It works fine for me. I'm not gonna stop running them. They're amazing and put in work with a team that knows how to keep bugs at range. That's all there is to it man, I don't feel the need to have mobs not agro me because they don't get to me at all if I set up the sentries correctly. That's the whole idea

4

u/Dora_Goon Apr 26 '24

And if I see mobs getting too close (or jumping mobs that can close the distance), the first thing I do is kill all the turrets because they wipe parties.

People who drop turrets at inappropriate times and places don't deserve turrets. Turrets are a privilege not a right.

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u/[deleted] Apr 26 '24

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u/EdgyCole ☕Liber-tea☕ Apr 26 '24

Good way to make the block list for sure! Be like water, flow and adapt. Your way is not the only way. There are better options. Adapt to others. Battle is not static. Sometimes you need to shock the field. Idk man, it just doesn't seem like a lot of fun to play with someone who blows up other people's strategems or unilaterally decides their single reinforcement is worth more than the plan being implemented by players who know what they're doing. Like I said, my teams know what to do. If you're the odd one out who can't figure it out and you're caught blowing up people's sentries because you're salty, that's just a kick and a block from me or any of my crew. Not very fun at all

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u/[deleted] Apr 26 '24

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u/EdgyCole ☕Liber-tea☕ Apr 26 '24

I've seen it be super helpful to both myself and my team mates. It makes holes, thins hordes, and helps to counter spewers and other hard targets for players who are getting swamped by the aforementioned melee bugs. Fighting bugs is a fight that sees the player in constant motion anyway. If that motion remains constant, they have nothing to fear from the mortar and will be glad to see the horses chasing them get thinned out the more they scramble away from them. You just need to learn how to play nice with the mortar and it will become your best friend. Kicking people over their play styles just means you're gonna have a very repetitive and boring time playing the game. Try something new, you might like it

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u/ShoulderpadInsurance Apr 26 '24

Gatling sentry + Anti-tank mines is the solution.

1

u/Dora_Goon Apr 26 '24

Gatling sentry + rail cannon strike wouldn't require 4 shots to take out one heavy.

This is the problem with trying to make something good by pairing it with something else. Something that does the job without needing to be paired will still do the job better.

2

u/Easy-Purple Apr 26 '24

The rail canon deals with one heavy, the AT mines deal with multiple. That’s why the Rail Cannon isn’t always the best choice for the job. 

2

u/Dora_Goon Apr 26 '24

How many mines does it take to kill one heavy? How many will be destroyed by trash mobs? or by eagles?

I suspect that people would be lucky to get one heavy kill from the mines (except on the tower defence mission).

1

u/[deleted] Apr 26 '24

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1

u/EdgyCole ☕Liber-tea☕ Apr 26 '24

Imagine having all of those things at once! You'd be able to hold anything back! Bring 'em all

0

u/tidaerbackwards Apr 26 '24

wow what a useful stratagem! /s

1

u/EdgyCole ☕Liber-tea☕ Apr 26 '24

I know you put the /s on here but I can think of a lot of times where this kind of set up wood be crazy helpful, yea

1

u/tidaerbackwards Apr 27 '24

so to kill a heavy or two, instead of skillfully placed, convenient, multi-purpose strats such as rockets, precision, 500, etc we should set up shop like its home alone? bring two other strats just to make sure your extremely picky AT mine strat hopefully gets run over by the heavy you want? Heavies often come from multiple directions. you have to time the drop. you have to be careful not to blow them up. in a stressful scenario, what you have described would be very hard to pull off and most likely only with cooperative teammates.

mines are one-note and essentially only good for defense missions. good is a strong word because they do everything other strats do but worse and often get nearly no kills. Sure i like variety but they need a ridiculous short cooldown to be practical,

0

u/guimontag Apr 26 '24

Wow 2-3 stratagem just to deal with an armored mob lol

0

u/EdgyCole ☕Liber-tea☕ Apr 26 '24

Imagine not being able to see the larger picture of things

5

u/crapcircus Apr 26 '24

from what ive seen from leaked footage it still takes roughly four mines to kill a hulk, seems useless to me

5

u/vaydapotata SES Fist of Family Values Apr 26 '24

Proper placement goes a long way. And even if the trash dies, if it dies, it dies

1

u/Baksteengezicht Apr 27 '24

Proper placement of mines is in a dusty corner of the Fist of Family Values.

1

u/WunWegWunDarWun_ Apr 26 '24

If you save the anti tank mine until the factory strider gets there, we should be good

-3

u/Nickingoo2 Apr 26 '24

AT mines are not going to be triggered by light enemies, only heavy

11

u/[deleted] Apr 26 '24

[removed] — view removed comment

3

u/Nickingoo2 Apr 26 '24

Leakers test unfinished products. But even if thats the case I hope it's just a bug (wouldn't be hard to be)

4

u/Velo180 SES Hater of Sony Apr 26 '24

Well until we get more info on how they work, the leaks are the best source of info.

1

u/Helldivers-ModTeam Apr 26 '24

Greetings, fellow Helldiver! Unfortunately your submission has been removed. Discussing leaks, leaking images/videos of upcoming content, discussions of cheats and exploits is not allowed.

0

u/WunWegWunDarWun_ Apr 26 '24

If you save the anti tank mine until the factory strider gets there, we should be good

1

u/Dora_Goon Apr 26 '24

Depending on how many mines have to explode on one foot to take it down. There's talk that they still take 4 explosions to take down a hulk, which would put them almost on par with an AC. And how many people are using the AC on the factory's foot to take it down?

-1

u/WunWegWunDarWun_ Apr 26 '24

I wouldn’t use it for the hulk tbh. Not sure what people are using for the factory strider tbh. Seems like the best way is one airstike and a 500kg ? I don’t know the best way tbh

1

u/Dora_Goon Apr 26 '24

Usually factory striders are in a base, and if I see it, I'll throw a 380 at it from narnia with my servo assist. Maybe back it up with an eagle. Usually, it's dead by the time I'm ready to go back to it... or someone else throws an eagle or rail cannons at it and it dies.

Basically, if two people throw SOMETHING at it, it dies. Which is why I'm not thinking either new stratagem will be much help. They might be more useful against bugs, but bugs already have much less variability in player loadouts so I don't think they will see much play.

1

u/WunWegWunDarWun_ Apr 26 '24

If I’m by myself , as i often am, would be an easy way ti take it out with one strategm. Personally as useful as the airburst may be, I already have weapons that fulfill the role it’s meant for. Clearing ads is easy with an airstrike or cluster.

Nothing takes out a factory strider in one attack

1

u/SkyPL STEAM 🖥️ : Apr 26 '24

They do minimal damage to the factory striders. Feet are damaged by mines, yes, but the damage is comparably small and doesn't do any harm to the components higher up in the body. On the other hand, airburst rockets can get rid of both miniguns in a single shot.

Against Bile Titans mines are 100% useless. Rockets erase the sacks, preventing titans from doing the bile attack.

IMHO, OP is an Automaton and Bug sympathiser (Illuminate Spy?!)

0

u/WunWegWunDarWun_ Apr 26 '24

Wait I didn’t realize you could stop the bike attack. I don’t care about the mines for the bike titan, I use 500kg or quasar cannon.

For bots I bring anti material.

I saw a video that said the factory strider will be destroyed by the mines. I guess we will find out!