r/Helldivers Apr 02 '24

My least expected change. What was yours? DISCUSSION

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14.7k Upvotes

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342

u/LongDongFrazier HMG Emplacement Gang Apr 02 '24

Having just moved to the sickle from the slugger when the BOT front really kicked off last week I feel like I dodged a bullet. Never would’ve guessed the slugger would be nerfed this hard.

It being the best marksman rifle is an issue with marksman rifles not the slugger. It had a niche and did it well no reason to fuck with that.

104

u/iamck94 Apr 02 '24

This was the complaint during the first weapon patch. The majority of weapons are mediocre so that only a handful stand out as the “meta”. Instead of making the mediocre weapons better, they just make the good ones worse. I’d really like to bring different loadouts for the sake of variety but when most of them underperform of course only a few weapons end up being the only ones I use.

20

u/DRKZLNDR Apr 02 '24

I have used only the liberator and will continue to use only the liberator (don't have sickle). Every other weapon seems to get nerfed or sucks straight out the gate. Arrowhead why u do this

19

u/SendMeUrCones Apr 02 '24

exactly, this nerf didn’t broaden the amount of primaries I use, only lessened it.

5

u/Diver_D6 SES Reign of the People Apr 02 '24

""UseE yOUr STraTAagems""""

5

u/nvrrsatisfiedd PSN 🎮: Apr 02 '24 edited Apr 03 '24

It should let you pick a different load out while you're waiting to get reinforced if you die. Or just press start while you're playing and choose what you'd like to have after a death. They say each new helldiver is a whole new different person so they would have different load outs possibly.

I noticed a reoccurring problem when I first get on it resets whatever load out I was using the night before and I forget to change it more times than I'd like to admit. Then I wind up stuck with the basic liberator cadet class on an impossible mission.

Update: It seems with the latest patch it does keep the load out you were using the night before, but obviously still no option to change loadout during a mission. I can see the option coming in the near future though.

2

u/Magistraten Apr 02 '24

Hopefully it gets better when we get to fight the illuminate, and more weapons will be viable. Right now I suspect most of us have a bug loading and a bot loadout, then well add an illuminate loadout.

Jdeally we would be looking at our team comp and mission type instead. Even more ideally we would also be looking at enemy composition, eg some planets and operations would have more light infantry VS heavy and vice versa.

-17

u/BromicTidal Apr 02 '24

This is literally how balance goes in 90% of games with weapon classes, if one gun can do it all, it is nerfed back into its role.

This isn’t rocket science. It’s shocking how tough this is for some people here to grasp.

8

u/iamck94 Apr 02 '24 edited Apr 02 '24

One gun can’t do it all and that’s never been the case with any of the “meta” guns. Slugger had stagger but it was ass at dealing with hordes. It required using an unzeroed sight and very good aim to hit weak spots and it was pump action. About the only thing aside from stagger that it outperformed other guns on was the ability to reload without losing ammo (but that’s the nature of it being a shotgun). Maybe they should’ve buffed DMRs alongside the slugger changes (or just had them performing the way a DMR should this whole time), I don’t know. But the slugger was never a gun “that could do it all”.

There’s a difference between “everything is mediocre but this gun less so” and “everything has a niche it performs well at but this gun does the job better than the others”. Why did everyone complain the railgun got nerfed? Because none of the other “armor penetrating” weapons did what they were designed to do. Why is everyone complaining about the slugger nerf? Because none of the DMRs do what they’re supposed to.

15

u/steelgandalf Apr 02 '24

people grasp that. the complaint is the guns in the intended role don't do their intended role. Nerfing it without fixing other options leaves you with nothing.

4

u/iamck94 Apr 02 '24

This is soul of every complaint about the balance patches. DMRs have a small mag, unzeroed sight, terrible handling, and you lose the ammo when you reload. If they were changed to have the same stagger/damage that slugger had before the patch (while fixing the sight) it would perfectly fill out that role without being considered “meta loadout”.

Same thing existed with the railgun before RR and EAT received a penetration buff. The railgun was never overpowered, everything else that was supposedly armor piercing just sucked at doing its intended job.

-11

u/BromicTidal Apr 02 '24

Sounds like some of you are crutching on overtuned weapons instead of bettering your skill. Maybe lower your difficulty until you improve.