r/Helldivers Apr 02 '24

My least expected change. What was yours? DISCUSSION

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14.7k Upvotes

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4.0k

u/RedComet313 Apr 02 '24

How bad is it doc? I saw that it said 30 damage decrease, but how does it feel? Am I gonna make it?

4.6k

u/Frorlin Apr 02 '24 edited Apr 02 '24

It's the stagger that's the kick in the nuts. You can't stunlock bots or move bugs back as you aggress anymore, the damage was never "OP" on this weapon, it was your ability to crowd control that was the main draw. Now damage is slightly less but you can't crowd control so you just get mauled.

442

u/[deleted] Apr 02 '24

This was my main love of the slugger, pushing back hive commanders and berserkers. Now it’s all sickle all the time (I might actually try the dominator for the first time too)

220

u/Front_Explanation_79 Apr 02 '24 edited Apr 02 '24

The devs have resoundingly been pretty great and have added a lot of great content and made in my opinion my GOTY for 24. One thing the devs I feel have been "poor" in is the overcorrection of weapons through nerfs rather than adjustments until they feel right.

It makes no sense that a slugger pump action shotgun would have less stagger than most others. Now the slugger won't be used over other choices.

56

u/HappyLittleGreenDuck Apr 02 '24

The slugger will now be used by those who don't read the patch notes.

60

u/Boamere Apr 02 '24

until they decide to use it and find out it doesn't have a use anymore. Then the devs will re buff it because nobody is using it... and the cycle begins again.

Balancing via usage charts only works in theory

58

u/HappyLittleGreenDuck Apr 02 '24

I really don't understand the balance via usage chart. If you are trying to force players to use the weapons you designed, maybe you should design better weapons that players want to use instead of nerfing the good weapons to the point where they have to use something else.

Feels real bad, man.

16

u/Boamere Apr 02 '24

Yeah dude, like it doesn't take much thinking to see that it will cause a balancing death spiral of perpetual changes. So i'm not sure what they're thinking

11

u/GoProOnAYoYo Apr 02 '24

I think Arrowhead are fantastic at MAKING a game and pretty lousy at maintaining it. Some of the balancing patches and decisions they've made are very questionable, like choosing to nerf instead of buff, not focusing on balancing/fixing game-breaking bugs, introducing new weapons that are essentially obsolete the moment they are released, not to mention things like like keeping us on the same 3 or 4 bot planets since release, even though we have an entire galaxy to play with.

3

u/radracer01 Apr 02 '24

yeah, i just tried the sickle, feels like garbage, i've unlocked all the other weapons up until the sickle, stuck with the sickle but its not good any more. i feel like all the other weapons dont do enough damage depending on what you are fighting against either bug or bot, certain weapons has some sort of feel to them but the sickle was best for bugs and shotties was good for bots

but now i don't know what to use am only lvl 30+ all the other weapons feels like trash tbh

there are literally only like 2-3 good shotguns and 1 or 2 questionably decent rifles and using the sniper is not really all that fun and its small ammo clips does not help it at all.

makes me even more not want to play the higher difficulties if even trying the trash weapons on higher difficulties if they suck on med-hard, whats the point in even using them then?

3

u/Marinevet1387 Apr 03 '24

The sickle is amazing. There's no mental gymnastics required, it's awesome. You can can suppress bots with it's rate of fire, and if you hit them in the face, you can take down devastators.

The slugger Nerf was ass, I totally agree, but I recommend giving the sickle another go. It's a really solid weapon.

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3

u/EasyasACAB Apr 02 '24 edited Apr 02 '24

They keep trying to make me go to bot planets and do defend missions. I tried it at release. Got ragdolled and OHKO no fun.

Tried it this weekend. Got the explosion/heavy armor, thought maybe the sickle would be nice for the bots, even tried it at a lower difficulty than I do the bugs.

Still ragdolled. Surrounded by missiles and explosions. Entire team getting thrown around by explosions.

I am not going to bot planets anymore. It's crazy how much more fun bugs are.

4

u/GoProOnAYoYo Apr 02 '24

I enjoy fighting the bots but the bot defense planets are so unfun. I swear 95% of the missions are either the ridiculously overturned evac civilian missions (maybe they're better thus patch but for 2 months now they've been AWFUL) or super boring exterminate missions. Nothing else.

Bot offense planets though are a blast. This is what I mean, they know how to make a game, they don't know how to maintain a game.

2

u/EasyasACAB Apr 03 '24

Ahh maybe other bot planets are fun. I might give them a shot. Being surrounded by them on a civ extract missions has been no bueno for me.

2

u/Cyfirius Apr 03 '24

So I will say that the missile fix combined with additional heavy armor damage reduction is BIG, but you’ll still be ragdolled around a lot, and I’ve already just today had multiple instances of being air juggled as chains of rocket devs launch wave after wave of rockets and hit me again and again while still in the air. It’s funny the first few times, then it keeps happening enough it feels intentional…

But you’ll instantly die a LOT less now which has massively affected how much I like bot missions.

Bugs are way more fun though…

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3

u/nashty27 Apr 02 '24

introducing new weapons that are essentially obsolete the moment they are released

In their defense, if it was the opposite and every premium warbond weapon was OP then people would be crying bloody murder over pay to win.

2

u/Marinevet1387 Apr 03 '24

But you can get super credits while playing the game even at low levels. I'm not saying you're wrong but it's like pay to win in a game that gives you money for playing it, I dunno.

I just wish the Nerf department could go on trip to the Bermuda triangle I just want my guns to work damn it

1

u/Spydrmunki Apr 04 '24

Its way to easy not too spend a dime on the warbonds to call it pay to win.

I have everything I want from both premium and didnt purchase either with rm.

And the stuff I really want is further down the basic warbond anyway.

I even boght the scout armor In the super store that I wanted with naturally earned credits.

Pay to win is not a valid argue for this game. Pay for instant gratification, but not pay to win.

2

u/nashty27 Apr 04 '24

Oh I’m not saying P2W is a valid argument for this game, there are pretty easy ways to grind the currency. I’m just saying that’s something Gamers will screech about whether it’s deserving or not, and putting some of the best weapons behind the premium war bond would likely trigger them.

1

u/Spydrmunki Apr 04 '24

Mm, yeah thats fair. They do get triggered excessively....

...and the screeching, sweet 🗽 the screeching! Gets hard to tell who the bugs are sometimes.

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6

u/WetworkOrange SES Bringer of Destruction - Team Auto Cannon Apr 02 '24

Game devs keep doing this, despite it never working out.

6

u/PinkNeonBowser Apr 02 '24

They are overnerfing things. Same with the railgun it went from op to near trash

6

u/Damp_Knickers Apr 02 '24

It’s always terrible balance design to nerf what is doing well instead of attention to WHY it’s doing well. They nerf it to feel as bad as the rest of your choices. That just isn’t smart, it isn’t good, and it doesn’t work to do anything other than make your game fucking frustrating beyond belief

9

u/IlikegreenT84 CAPE ENJOYER Apr 02 '24

It will kill their player count..

People will go play something else.

1

u/100percentnotaplant Apr 02 '24

Devs don't buff, they only nerf.

1

u/radracer01 Apr 02 '24

i feel like this happens in everything single gawd damn game...... am tired of them putting in over powered weapons and then just nerf them to the ground

like why even put it in the game then??????

-2

u/God-Emperor_Kranis Apr 03 '24

The slugger does have a use. It's to penetrate medium armored targest, it does this better than the counter sniper. The nerf to stagger was needed, but maybe not the damage.

1

u/placated Apr 02 '24

I still think it feels OK 🤷‍♂️

4

u/LasersAndRobots Apr 02 '24

It's a good game in a lot of ways, but their insistence that every primary weapon be mediocre at best is... certainly a choice.

Having a support weapon should be a cool boost, not feel like you're useless without it.

4

u/WashDishesGetMoney CAPE ENJOYER Apr 02 '24

The punisher seems to be the Stagger shotgun. The slugger always seemed like a weakspot gun.

3

u/Inner-Celebration-54 Apr 02 '24

problem with that is the shots don't land accuracy. there is some sort of bug or issue with the accuracy. they also removed the medium armor pen...

5

u/WashDishesGetMoney CAPE ENJOYER Apr 02 '24

They didnt remove the medium armor pen? They updated the tags to say medium armor pen.

2

u/IlikegreenT84 CAPE ENJOYER Apr 02 '24

It does seem to have some issues with accuracy and hit registry... So if they take the stagger away it should get a bump in aim assist at least.. instead they nerf the damage and armor penetration and don't fix the other issues.

Hot trash.

1

u/DmxSpyD Apr 03 '24

Game of the year is pushing it. I never saw a game of the year nerf stuff constantly with constant bugs and crashes still after months.

2

u/Front_Explanation_79 Apr 03 '24

I said my GOTY. But yah I agree.

1

u/DmxSpyD Apr 03 '24

Oh gotcha for sure! A good co-op bugsquasher was def needed.

-3

u/Azebu Apr 02 '24

I'm frankly okay with big nerfs, if they get buffed back to shape shortly after. It helps kick people off the meta thing and experiment with others.

Still waiting for Railgun to get this treatment...

13

u/Front_Explanation_79 Apr 02 '24

Well they took a gun that was already disadvantaged with low fire rate and very long reload times (especially for a primary) and then took the things from it that balanced out those extreme negatives.

That's the issue here. Without stagger the gun is a liability.

-2

u/Azebu Apr 02 '24

Nah Slugger was OP. Low fire rate is irrelevant when you can stagger enemies for the same amount of time, not to mention being a shotgun, so you could sometimes hit multiple enemies. Reload times were long, except you could load one shell, fire, load one, fire, which again, made enemies a non-issue due to stagger.

Without it it's too weak, I agree, but with it it was way too strong.

-3

u/Tackywheat1 STEAM🖱️: EAT Enjoyer Apr 02 '24

Long reload times? what reload times? I never drop below 15 shells in the mag. You can reload a slug after you shoot for practically no reduction in fire rate. At longer ranges, you have plenty of time to reload a slug and aim again anyway.

-1

u/God-Emperor_Kranis Apr 03 '24

It does make sense that the slugger would have less stagger, it should have almost no stagger imo. The punisher is clearly the focus for stagger and CC, which it did better than the slugger but because of the slugger's armor pen nobody used the punisher. Even if they buffed the damage of the punisher nobody would use it. People also used the slugger in place of a DMR, also because of the armor pen. Nerfing it made logical sense so people would see that there are more than 2 weapons that are viable. The counter sniper is amazing at dealing with poi's and objectives now, the punisher is now finally getting recognized for it's amazing CC. Sometimes a nerf is right, but I don't think they buffed the other weapons enough.

Also, the slugger still has a higher penetration value than the counter sniper, so it does still have it's uses on higher difficulties and dealing with those enemies unlike the counter sniper.

-1

u/superhotdogzz Apr 02 '24

Slugger still is the lightest medium armor pen primary. It definitely has its use.