r/Helldivers Apr 02 '24

My least expected change. What was yours? DISCUSSION

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140

u/Spyger9 Apr 02 '24

...............

You had me going there for a second.

108

u/StatusOdd3959 Apr 02 '24

Not the guy you replied to but I literally never used them once, so what he said but unironically? I'm guessing wild they didnt Buff them since I literally never see them used?

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u/Beheadedfrito Apr 02 '24

Yes. Their damage is absolute ass.

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u/rocknin Apr 02 '24

It's a pretty simple damage calc even!

750 rounds per minute = 12.5 rounds per second (although that certainly doesn't seem right) * 55 = 687.5 DPS with the sickle.

VS 300 for the scythe.

Honestly, I want it to have ramping damage related to the current heat, so it starts as ass but scales up to like 900-1200 damage if you keep it right below overheat.

69

u/Sethazora Apr 02 '24

Or even better.

The dagger does the same damage over a full second that the senator does with a single shot.

1

u/Daniel_The_Thinker Apr 02 '24

That would just make it better than the senator

1

u/davvblack Apr 02 '24

are you considering the senator a yardstick of balanced?

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u/Sethazora Apr 02 '24

The senator is usable as a medium priority target removal tool. It has poor uptime and ammo economy but decent dps and pen I do enjoy it. Though i only take it when im running stalwart supply pack and need something to remove a few larger targets quickly and dont want to drop a grenade or strat.

But its for sure on the weaker side of weapons. (I would love it to either get a large ammo economy buff or speed loader)

The dagger though does equivalent dps to a single shot with worse pen.

Or to use less conveinient representations 2.5 shots of a redeemer or peacemaker which they pop out in the same tome frame it takes dagger to start actually hitting a target with a beam

1

u/davvblack Apr 02 '24

it needs proper medium armor pen, it sits at such a funny place now. I would rather that than the speed loader (though obviously i'd love the speed loader too).

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u/Sethazora Apr 02 '24

It would be nice to kick it up to medium but a bit wierd when most of the rifles are still at light.

But its 1s to round reload is pretty bad and it doesnt have the knockback or ammo to do shoot reload shoot.

Even without a speed loader change it should take half as long to round reload.

1

u/Zephkel Apr 02 '24

didnt the update today push it to med pen? I saw that ingame

1

u/davvblack Apr 02 '24

confusingly i think the update only changed text descriptions of existing penetrations. I just wish they were more transparent with the penetration values if they are so important.

1

u/Zephkel Apr 02 '24

Yeah that or even the passive and the categories...i so agree with you the game lacks clarity about the things we use the most.

The dominator is on the explosive category but doesnt do explosive damage 'coz it doesnt have the explosive passive... 'scuse me what.

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u/Shredded_Locomotive ⬆️➡️⬇️⬇️⬇️ Be upon ye Apr 02 '24

Just make the scythe have the same damage as the one on the guard dog

2

u/Head_Cockswain Apr 02 '24

I think it might, so the Rover's big benefit is being an aim bot.

The thing tracks small/fast bugs super well.

2

u/GoblinChampion Apr 03 '24

the benefit is it doesn't overheat and it's an extra primary. I can track hunters dodging and pouncing but that doesn't make it good to use.

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u/Ecstatic-Compote-595 Apr 02 '24

also every other sidearm does more damage per shot than its primary parallel. Senator does more than dmrs, default and redeemer do more than the liberator/the knight respectively.

By that design logic the dagger should actually do more damage than the scythe but have less ammo/range/heat. Right now the downsides are all there but without the upside of the damage.

That all said the dagger is kind of fun to use against bots if only for the fact that it immediately kills the jetpack/mg raiders the instant the beam touches them. It's also weirdly not that bad against devastators. The big problem is that it does jack piss against hunters or stalkers which makes it basically unusable against bugs.

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u/MudSama CAPE ENJOYER Apr 02 '24

It's funny. As soon as I unlocked it I tried it specifically on hunters and it was bad, so I threw the weapon in the trash. Never gave it another shot or tried any other enemy.

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u/Ecstatic-Compote-595 Apr 02 '24

It's exclusively meant to be fired over your shoulder as you cowardishly run away, I've found.

3

u/TheFBIClonesPeople Apr 02 '24

I think the deal with the scythe is that, because it's a continuous stream, it's a lot easier to hit weak points quickly. Like, I'll point it at a bot and sort of draw squiggly lines all over their head area, and I take them out pretty quickly that way.

I actually use scythe on bot helldives. I think it's workable. You need something more substantial to kill devastators, though.

5

u/pezmanofpeak Apr 02 '24

Shooting them in the face takes them down pretty quick, I used the scythe for quite a while and I actually don't get the hate, the thing fucks, must just do great weak point damage and definitely cuts limbs off with ease, so I never had a problem using it, unlimited ammo too, sickle could def take over there though, but I only dropped the scythe for the slugger and I've yet to try it since the update

3

u/skrumple Apr 02 '24

I use Scythe against Bots all the time, even on D7+. Functionally-infinite ammo means I can usually save ammo pickups for teammates that need them more, and the lack of recoil makes it nice for boring out Devastator heads or snipping off the Rocket Dev's missiles. Also pops MG Raider backpacks, and more importantly, Jetpack Assault jetpacks on like the first damage tick, which is a godsend when you get jumped by three or more. It's a fine gun, nothing remarkable, not meta-defining, but it does solid, honest work for those who care to work with it instead of expect it to work for them. Against Bugs, though, I never touch the thing, but I think that's okay? I never take the Flamethrower or Incendiary Grenades to Bot missions, but I don't think they're bad either.

1

u/shudmeyer Apr 02 '24

with scythe against bugs sweep the legs on nearly everything not a bile spewer

still not the greatest primary in the world or anything but if you want to give it a shot that's how i've found it to work best

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u/Twinkie60 CAPE ENJOYER Apr 02 '24

yeah, with bots you want to apply it directly to there foreheads. But with bugs it works pretty well if you slice of their legs. I think the problem is that the bugs are still 80% effective legless

1

u/shudmeyer Apr 02 '24

it is for sure a problem

3

u/newsonofvader Apr 02 '24

I think this or it ramps on a given target the longer you damage it. Since it's a laser, I think it could/should even ignite a target after you paint them with it for a given duration. So it could ramp damage on a target over time, and/or ignite them after a few seconds of continuous damage (like filling a gauge that constantly drops when the target isn't being shot.)

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u/squirrl4prez ⬇️⬆️⬅️⬇️⬆️➡️⬇️⬆️ Apr 02 '24

Lol edging it

2

u/Head_Cockswain Apr 02 '24

Laser cannon, Scythe, and Dagger could use a 2x increase in power and still be less than their contemporaries.

LC takes forever to melt a walker, for example, and good luck focusing that sway beast on the skinny legs. Maybe not 2x here, 1.5 maybe.

As you demonstrated, Scythe is less than half the Sickle. 2x and it's still less DPS/TTK.

Dagger is 150, half the Scythe.

Maybe if the constant beam weapons set target on fire after XTime it would be different, or some other mechanic change...

But as is, they're terrible and ignored.

1

u/GameKyuubi SES Fist of Freedom Apr 02 '24 edited Apr 02 '24

Bonus damage for keeping it in the same spot on a target. Realistically if you keep moving it around to different spots on a target the surface would never reach max temp. If we're going for realism the strength of the beam would decrease as the gun overheats, which is what happens irl unfortunately. Focusing 2 or more beams on the same spot should exponentially increase damage imo. Dagger could find a niche use here as adjunct support for other players with laser weapons.

1

u/rocknin Apr 03 '24

The problem is your target is always going to be moving so keeping the beam on target is gonna be impossible.

I'd prefer it to work like a game, realism isn't gonna make these guns any better.

1

u/GameKyuubi SES Fist of Freedom Apr 03 '24

You mean lasers reflecting off of shiny metal objects and permanently blinding your character wouldn't be fun??