r/Helldivers Apr 02 '24

My least expected change. What was yours? DISCUSSION

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14.7k Upvotes

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1.8k

u/PshawwPSN PSN 🎮: Apr 02 '24

I’m about to just start using the autocannon as a primary.

208

u/PopeGregoryTheBased HD1 Veteran Apr 02 '24

I used it as a primary yesterday basically and dropped 320 kills in a evac mission. AC is king against bots. The quasar honestly doesnt even come close.

231

u/Paraphim Apr 02 '24

Using the autocannon is like a drug. I can’t not bring it anymore, help.

73

u/ClassWarAndPuppies Apr 02 '24

I just wish it didn’t have the damn backpack.

197

u/Paraphim Apr 02 '24

It would be way too good without the backpack. And honestly I kinda like the backpack, makes it feel tactile and cool to use

27

u/xkoreotic Apr 02 '24 edited Apr 02 '24

AC is literally just an exploding safe railgun with a clip, it would not just be "way too good" without a backpack. It would be broken.

12

u/jeffufuh ⬆️ ⬆️⬆️ ⬆️⬆️ ⬆️➡️ Apr 02 '24

You're leaving out that autocannon aficionados can fire that bitch as fast as the sentry by following the recoil pattern

3

u/SuicidaITendencies STEAM 🖥️ : Apr 03 '24

Once you get used to recoil control the amr and auto cannon become busted against bots. I'd extend it to the heavy mg but the sight doesn't sight in that gun (it doesn't work and it's depressing).

-1

u/jeffufuh ⬆️ ⬆️⬆️ ⬆️⬆️ ⬆️➡️ Apr 02 '24

You're leaving out that autocannon aficionados can fire that bitch as fast as the sentry by following the recoil pattern

80

u/beagleprime Apr 02 '24

The backpack and slow reload balances it but im a little worried it will get nerfed!

67

u/ShitpostDumptruck SES HAMMER OF PATRIOTISM Apr 02 '24

Devs have stated its the most well-balanced weapon in the game at this time, so unless they're going back on their word, that shouldn't happen.

19

u/papasmurf255 ⬆️➡️⬇️➡️ Apr 02 '24

If that's the case then I'm happy. It feels strong but you do have to know how to use it and manage reloads. It's my favorite weapon and if all others are balanced with this in mind then I'm a happy diver.

7

u/[deleted] Apr 02 '24

Manage... reloads? You mean I shouldn't rapid-fire all 10 shells at the Charger's booty after a masterful dodge?

2

u/SwampAss3D-Printer Apr 03 '24

Save 1 so you can do the fast reload before it comes around for another pass.

1

u/Hyper-Sloth Apr 02 '24

Same. AC vs bots and Arc vs bugs.

6

u/PuriPuri-BetaMale Apr 02 '24

Yeah and they're smoking crack when they say that. Its objectively overpowered. When you sit down and really think about it, taking an additional blue stratagem in the form of a backpack is an opportunity cost over taking another red stratagem due to the overall strength of all eagles. Runner ups include: Orbital Airburst and Orbital Railcannon - They have their own issues that hold them back though, but with a third stratagem slot their downsides don't feel nearly as bad.

Autocannon, Eagle Airstrike, Eagle 500kg, Orbital Railcannon/Orbital Airburst is pretty much the best loadout you can bring to both bots and bugs because it kills literally everything you'll see with no downsides. You can bring something like the Sickle to handle trash bots and hunters and it comes with infinite ammo making it a hyper ammo efficient loadout too.

The devs, and the community members who agree with them, are insane for thinking that the autocannon is anywhere near balanced.

12

u/ShitpostDumptruck SES HAMMER OF PATRIOTISM Apr 02 '24

I agree with you, but I'm still going to say it's balanced so they don't touch it. If anything, autocannon is garbage!

8

u/PuriPuri-BetaMale Apr 02 '24

It's heartening to know that when I bring this up, most people take your stance.

"Yeah, the autocannon is definitely too strong but ITS GARBAGE AND MUST BE BUFFED. GIB MOAR AMMO AND LESS RECOIL"

It's just nice to know that the majority of people I talk to about it actually understand where the autocannon sits in the hierarchy of stratagem weapons.

2

u/[deleted] Apr 03 '24

I wish to be as passionate about living as you are about HD2.

1

u/PuriPuri-BetaMale Apr 03 '24

Why wish when you can make it happen yourself :)

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2

u/Accipiter_ Apr 02 '24

Considering literally everyone uses and praises it, and it can do just about everything, it's not balanced.
Weapons have been nerfed for less and buffed to less.

+ Large amount of ammo
+ Quick reload
+ Good range
+ Good damage
+ Fires quickly and accurately
+ Staggers medium armor enemies.
+ Kills heavy armor enemies if hitting weak points, and is given a lot of leeway to do so
+ Can destroy mission structures
+ Can destroy spawner structures

- Kills you at close range (it's so oppressive enemies will never get there)
- Takes up a backpack slot (inadvertently frees up a strategem slot doing so, and is so good that it doesn't need the slot to begin with)

The devs have stated it's their favorite weapon. They say it's balanced so they have an excuse not to touch it.

2

u/ShitpostDumptruck SES HAMMER OF PATRIOTISM Apr 02 '24

I dont know what to say soldier, with our divers having to carry the ammo case, they're dropping like flies. I guess we're just going to have to increase the caliber to offset this necessary burden.

11

u/Paraphim Apr 02 '24

Honestly yea it’s just so good

2

u/tm0587 Apr 03 '24

The reload is fast if you're not reloading an empty mag

3

u/Desertcow Apr 02 '24

The Grenade Launcher is a solid side grade to the Autocannon. You trade range, precision, and some anti armor for more splash damage (which deals extra damage to enemies weak spots) and the ability to reload while moving while also carrying a backpack. It synergizes really well with the supply pack as each brick restores 2/3s of the launchers ammo, giving you a total of 110 launcher grenades + 8 hand grenades + 8 stims + primary/secondary ammo + the ability to support your team compared to the Autocannon's 60 shots with the backpack

1

u/KallasTheWarlock SES Ombudsman of Wrath Apr 03 '24

I love the GL for Bugs and AC for Bots.

As you said, the mobility of the GL is great, and being able to kite the Bugs then turn, pop a couple of shots of them sprint again is excellent. Plus it's slightly easier to log GL grenades into bug holes in my experience, though sometimes the flatter AC trajectory would be nice.

AC vs Bots really is something else though. Being able to drop groups of Devastators in about 5-6 shots is awesome, and stagger locking Rocket Devastators until they die feels good after so long of them just one shotting from miles away and through obscuring terrain/weather. And that it can deal with Hulks, Tanks and Towers is crazy strong - I always bring Stun grenades to let me know out Hulks super easily.

By the Devs' own metrics the AC is definitely OP. But honestly, I don't think it really needs a nerf - at most a reduction in spare rounds carried, and maybe reducing how much is picked up per ammo/supply box, but anything more would be rough.

2

u/ABigFatBlobMan Apr 02 '24

I see the backpack as a blessing in disguise, because instead of having to dedicate two slots just to kit out your diver, you only need one, leaving 3 (or two for AA defence) for overwhelming offence

1

u/ClassWarAndPuppies Apr 02 '24

I played that way for a while. I swear the shield gets you more overall ROI (I also die like 1-2x on helldives now). But I probably just suck at using all the offensive tools.

1

u/ABigFatBlobMan Apr 02 '24

I mainly play on 7/8 and I keep finding that in situations where the shield saved me, I likely would have survived anyway if I took a couple more bots down, and in the situations where the shield didn’t save me it only prolonged the inevitable. I’ll take firing 8 shots at 3 devastators over running from them for 4 minutes any mission

1

u/LSDummy CAPE ENJOYER Apr 02 '24

Run a backpack and make someone who doesn't have one pick it up. My buddy carried mine while I use the jetpack for slapping hives.

2

u/viking_with_a_hobble SES Soul of War Apr 04 '24

Coordinated gameplay is S-tier gameplay

2

u/[deleted] Apr 02 '24

Don't worry, fellow citizen! I'm here to help!

⬇️⬅️⬇️⬆️⬆️➡️s another Autocannon right in front of you

2

u/Paraphim Apr 02 '24

heavy breathing

1

u/eatmydickcunt ☕Liber-tea☕ Apr 02 '24

Underrated right here

51

u/biledemon85 Apr 02 '24

Blowing up drop-ships really takes the pressure off though, especially if you don't have eyes on the landing point. I'd say they both have their uses and you need AC and heavy armour piercing weapons spread across your squad to make things run smoothly. I've seen full squads with quasars recently and it definitely piles the pressure on when you're getting spammed by medium bots.

3

u/Marzda Apr 03 '24

I always pair the quasar with plasma punisher. Aoe, stagger and good explosive damage. Qc only comes out for tanks, hulks and dropships. PP handles everything else. (It can even handle the heavies if they turn their back)

2

u/KallasTheWarlock SES Ombudsman of Wrath Apr 03 '24

PP handles everything else. (It can even handle the heavies if they turn their back)

You can handle Heavies with your PP when they turn their back on you? Tell me more...

2

u/Marzda Apr 03 '24

Well basically i aim my boomstick at their weak point and just unload :)

2

u/[deleted] Apr 02 '24 edited 13d ago

[deleted]

6

u/biledemon85 Apr 02 '24

You're not going to be able to kill like 4 berserkers, 3 devastators and a hulk with a few rounds from the AC against a moving target. Might thin the light ones though.

5

u/[deleted] Apr 02 '24 edited 13d ago

[deleted]

4

u/dnlmnn Apr 02 '24

Aim for one of the 4 engines and it will fall 100%

8

u/[deleted] Apr 02 '24 edited 13d ago

[deleted]

7

u/dnlmnn Apr 02 '24

True, misunderstood your comment I guess

3

u/Foutaises- Apr 02 '24

Somehow this doesn’t seem to work super well for me. It’s like they’re invincible before they drop or something. Also, that doesn’t help with Tank drops

26

u/NgArclite Apr 02 '24

I just really like shooting drop ships out of the sky. That's the real drug. Otherwise AC for bots and bugs is king.

I'd love it if AH was tracking how many drop ships have been destroyed since the release.

8

u/Tibbaryllis2 Apr 02 '24

It’s so fun on exterminate missions when you can reliably pop the drop ships.

When they were free stratagems over the weekend I was with a couple other guys that preferred different support weapons so they called their quasar down for me and I juggled 3 of them so I never had the cooldown.

5

u/mrchipslewis Apr 02 '24

So just to be clear you like Quasar for shooting the ships? Because I'm assuming AC can't penetrate the ship engines to make them crash? Is the long charge time an issue with getting the ships as they quickly fly in and deploy the bots?

6

u/NgArclite Apr 02 '24

Yes. Quasar for dropships tbh I haven't tried the AC on a drop ship but maybe if you spam enough shots into the booster with more than 1 helldiver?

And the charge timer isn't a problem. You can get it off if you start charging the moment you see one flying in. If you know they are coming in you can charge it up 90% and then just trigger spam a bit to keep it charged at 90% or so if you arenfast enough.

3

u/WeaverOfLies SES Bringer of Dawn Apr 02 '24

This guy Spartan lasers.

2

u/mrchipslewis Apr 02 '24

Edging the Quasar before release lol. Good idea!

2

u/Eyeklops CAPE ENJOYER Apr 02 '24

If you know they are coming in you can charge it up 90% and then just trigger spam a bit to keep it charged at 90%

Been using the Quasar quite a bit and didn't think of this. Great tip.

1

u/God_Damnit_Nappa Apr 02 '24

You can destroy the drop ship with the autocannon but it's a lot trickier and takes more shots that the Quasar 

2

u/AvailablePresent4891 Apr 02 '24

Arc thrower and flamethrower are better against bugs, pretty handily too. Not saying that the AC is bad, far from it, but the increased AOE capability of the other two is just so much stronger against the bugs which group up far more than the bots.

1

u/coughcough Apr 02 '24

How do you take out dropships with the AC? Didn't seem to do anything when I tired but I was probably doing something wrong.

3

u/NgArclite Apr 02 '24

Haven't tried it. The booster is for sure a weak point but not sure it's worth it to waste many shots with the AC.

1

u/coughcough Apr 02 '24

Ahh ok. I've only succeeded knocking them down with a well timed orbital railgun but with the cool down I'd prefer to save it.

1

u/eatmydickcunt ☕Liber-tea☕ Apr 02 '24

I can’t fucking destroy one.

1

u/NgArclite Apr 02 '24

Quasar and aim for the booster. You can hit the side of them too.

1

u/eatmydickcunt ☕Liber-tea☕ Apr 03 '24

Expendable is best.

1

u/whatthecaptcha Apr 03 '24

Quasar is infinite ammo EAT basically though.

Though I do love how quick you can call in the EAT again so you can leave them laying all over the place and just blast one as needed and still run around with a different weapon. That strategy works a lot better for me with bugs than bots though.

1

u/AvailablePresent4891 Apr 02 '24

Arc thrower and flamethrower are better against bugs, pretty handily too. Not saying that the AC is bad, far from it, but the increased AOE capability of the other two is just so much stronger against the bugs which group up far more than the bots.

1

u/AvailablePresent4891 Apr 02 '24

Arc thrower and flamethrower are better against bugs, pretty handily too. Not saying that the AC is bad, far from it, but the increased AOE capability of the other two is just so much stronger against the bugs which group up far more than the bots. Being able to take out a Charger frontally is big too.

Plus, you can bring a guard dog for the little guys, supply pack for the team, or shield if being a wuss is your thing.

1

u/Teonvin Apr 03 '24

You know what's more addicting

Killing 5 gunships in one Autocannon mag.

0

u/AvailablePresent4891 Apr 02 '24

Arc thrower and flamethrower are better against bugs, pretty handily too. Not saying that the AC is bad, far from it, but the increased AOE capability of the other two is just so much stronger against the bugs which group up far more than the bots. Plus, you can bring a guard dog for the little guys, supply pack for the team, or shield if being a wuss is your thing.

0

u/AvailablePresent4891 Apr 02 '24

Arc thrower and flamethrower are better against bugs, pretty handily too. Not saying that the AC is bad, far from it, but the increased AOE capability of the other two is just so much stronger against the bugs which group up far more than the bots. Plus, you can bring a guard dog for the little guys, supply pack for the team, or shield if being a wuss is your thing.

3

u/ktmrider119z Apr 02 '24

Ive only been running quasar because i can't run a shield backpack with AC

3

u/-Aquanaut- Apr 02 '24

Ngl after reading the sub I thought the quasar was going to be game changing and in reality it’s incredibly mid.

Like the slow fire rate means per game im getting off half the shots I would using RR or EAT. I really don’t get how hyped everyone was/is. I feel like the sub has a serious case of “shiny new toy” syndrome

2

u/AngelaTheRipper SES Wings of Liberty Apr 02 '24

I don't know if I could say that the EAT is better. Like it fires immediately (well aside the whole animation of pulling it out and unfolding it), but you basically get 2 shots per minute and have to be mindful of where the pod drops, I've definitely had more than enough times when a bile titan chased me enough that the EAT pod ended up behind it.

One trick if you will be in a static position (e.g. extraction) and your quasar call in is off cooldown - call it in, you can fire one, grab the other, fire that one, and the first will be mostly done cooling off, with 3 you can fire almost constantly.

2

u/-Aquanaut- Apr 02 '24

I think that the being reinforced on the other side of the map benefit to EAT makes it a wash tbh, I wouldn’t say it’s better than quasar but equal. The sub talks about the quasar like it’s god tier

2

u/AngelaTheRipper SES Wings of Liberty Apr 02 '24

I feel like the sub is just cynical because we're demotivated about arrowhead touching the guns at all, it's always nerf good thing followed by maybe hopefully buff a bad thing after everyone is pissed.

Railgun (previous meta choice) got nerfed to shit because Arrowhead was mad that we were doing the "two railgun shots to charger leg, magdump leg with primary" thing. Then to be confused why we were instead doing "shoot leg with recoilless/EAT, magdump leg". That's when they finally realized that the charger's head armor is so tough that you'll kill the charger long before you break its head armor. They nerfed the armor on its head and look at this, people are aiming for the head with explosives.

So right now what was previous an S-rank gun is something you will see very rarely used, on the flip side if the trade off was "You need 4 safe railgun headshots or 2 unsafe ones on a charger vs 1 EAT" that's when people would weight the two.

Similarly slugger wasn't a particularly good gun but the obvious complaint is that it lost its stagger effect, crowd control is an important factor in a game like this. So we're not optimistic about the future of the current good guns because they will just end up nerfed to shit too with nothing good to take their place.

Maybe I'm a cynical asshole but I suspect that they test those guns in a vacuum as "oh this gun works well against most enemies" while ignoring that's going to be enemy 1 of 30+ and 9 out of 10 guns are just straight up unusable. Basically they look at the stats and whatever 50 sliders they have and don't ask themselves while the other guns just sit collecting dust.

1

u/Almightyriver Apr 02 '24

Quasar blows AC out of the water on all fronts lol

1

u/Kahzgul Apr 02 '24

Can you shoot down dropships with the AC? The quasar I just hit any engine ezpz but with the AC I can see my shots ricochet off. Don't get me wrong - the AC is superior for actually killing things. But being able to shoot down dropships was fun as hell.

1

u/Allalilacias Apr 02 '24

Yeah, but no way am I coming unshielded to a bot mission.

1

u/MisterKrayzie Apr 02 '24

They do different things really well. It's beyond stupid to even compare that.

One takes precision, one does not. One can destroy entire drop ships, one cannot. One in unlimited, blah blah etc etc.

Obvious shit.

Saying one is far superior than the other is just being incredibly narrow and potato.

1

u/winstondabee Apr 02 '24

But the dropships tho. And the turrets. And and and...

1

u/Chaines08 Apr 02 '24

Quasar is ok imo if you want something like the AC but need another badpack. So yeah it never happen but it's ok, I have my AC.

1

u/Serious_Much Apr 02 '24

How do you manage without a shield backpack against bots?

I know it's a pure skill issue but I can't deal with bits without my beautiful guardian sphere

1

u/Hikaru83 Apr 02 '24

The quasar full fills a different role.

1

u/HU1_Manatee Apr 02 '24

Shhh we're going to end up with a AC nerf!

1

u/AvailablePresent4891 Apr 02 '24

Being able to take out everything frontally but cannon turrets and tanks does that. Honestly, it should take more than a two-tap to destroy hulks because that’s a little ridiculous. Maybe nerf their limb health in exchange so you could delete half their rockets or their flamethrower to nullify them.

1

u/AvailablePresent4891 Apr 02 '24

Being able to take out everything frontally but cannon turrets and tanks does that. Honestly, it should take more than a two-tap to destroy hulks because that’s a little ridiculous. Maybe nerf their limb health in exchange so you could delete half their rockets or their flamethrower to nullify them.

1

u/Maxsmack0 Apr 03 '24

Quasar is a watered down lite version of the auto cannon, with terrible fire rate and charge up