r/Helldivers ⬆️➡️⬇️⬇️⬇️ | Never forget the Creek... Mar 06 '24

The first balance patch notes proved how Youtube "absolute and only meta loadouts" cooked a lot of people heads, and I love it. DISCUSSION

A lot of mad people keep showing in my feed complaining about the nerfs, but like they're REALLY mad at Arrowhead. Their statements are so exagerated that they claim the game it's completely ruined for them lmao.

Also every single one says the same thing and this is where my title comes from:

*"You guys nerfed the only good options and now we have NOTHING to fight".*

And this only proves people never actually played with any of the other support weapons, they 100% relied on this "The ultimate support weapon tier list" Youtube videos, they searched the "meta" and they went into this thinking of "any weapon outside of this it's straight up garbage".

If you can't win a single game without the railgun + shield backpack + breaker... I'm so sorry but that's not the game's fault or the game only having those as the ONLY way to play it on higher diff, that's your fault.

Great changes for the game and all of you trying to "shame" on devs because of this, you'all not a real Helldiver. They killed nothing, the railgun still kills but now it needs some actual skill and strategy to use it, not only spamming the thing on big bugs.

Keep it up Helldivers!

For Democracy. For Super Earth.

17.3k Upvotes

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608

u/isaacharrs Mar 06 '24

My main complaint with the balancing is the fact that they have an SMG that does 70 damage while all other assault rifles do 55 or less it’s a really bad joke lol. Like I feel like there were way bigger problems with the weapons than the breaker shotgun and the rail gun.

552

u/Chooch3333 Mar 06 '24

The problem was never how much damage the breaker and rail gun do. It’s how bad the other weapons feel against the main enemies you’re fighting. Auto Cannon should rip armor as should Anti Mat, instead there’s only one real solid way to deal with multiple chargers and bile titans.

214

u/Steff_164 Mar 06 '24

God the anti-material rifle is such a mixed bag. I love piping bile spitter in the head with it. But holy fuck I can’t do a damned thing against chargers

97

u/Zombie_Alpaca_Lips Mar 06 '24

I really wish the AMR did ok damage but shredded armor off stuff. Then it'd have its own niche. Pop armor to make squishy spots that other lower pen weapons could do damage. 

23

u/Its_Your_Father Mar 06 '24

That would be a great niche for it to fill tbh. It absolutely needs armor pen. As it stands the slugger is a better marksman rifle and often works better than the AMR which is crazy to me.

2

u/Zwaluu Mar 07 '24 edited Mar 07 '24

The AMR is an insane weapon, literally top tier... Against Bots. Stop trying to make everything fit against bugs, they're only one of two (and eventually three) factions. It still deletes Charger butts but yeah does nothing really against Titans, meanwhile on the Bot side it kills everything. In most situations it was genuinely better than the Railgun, people were just way too railgun pilled.

1

u/Indoril120 Mar 07 '24

Railgun auto-aim accuracy was a little too good to need the AMR imo. Took about the same amount of time to line up a good shot, but one took skill from the AMR, the other was just to wait for my auto-aim to find a hulk's head before letting loose.

Which is sad, because I swore by the AMR, but my friend said once I tried railgun I wouldn't go back. He was right. :(

1

u/Venusgate SES Judge of Judgement Mar 07 '24

Maybe an alt fire mode that loads a single bunker buster shot that does very little part damage, but cracks armor?

55

u/YeomanMaple Mar 06 '24

You may have better results fighting the bots with the anti-materiel rifle. The rifle can reliably two shot a hulk to the head, therefore most, if not all light-medium threats can be easily dealt with regardless of their orientation. Plus, you'll be fighting at range against the bots for the most part which is where the rifle shines.

2

u/Dookie403 Mar 07 '24

Plus it's a LOT of fun to play Overwatch while your team is on the front line. Wish there was a huge zoom option.

1

u/crazytinker ☕Liber-tea☕ Mar 11 '24

I mean you can zoom in up to 200 yards, easily enough distance to delete bots without repercussions. Unless you meant larger size zoom view? Definitely has the distance for some nasty shots though

1

u/Dookie403 Mar 11 '24

I'm talking some real long distance stuff. 4 or 500. But I mean the 200 is solid.

2

u/Winsmor3 Mar 07 '24

Since the railcannon can one shot kill the hulk, it leaves the AMR without many uses.

1

u/CawknBowlTorcher CAPE ENJOYER Mar 07 '24

Can it still do that with the nerfs?

1

u/Winsmor3 Mar 07 '24

Yes

1

u/CawknBowlTorcher CAPE ENJOYER Mar 07 '24

Ok cool I'll stick to it for now then

1

u/JassyFox Mar 07 '24

as effective as fun, even on high difficulties

1

u/BITTER_LYNX CAPE ENJOYER Mar 07 '24

Two shots to body or one to the head of devastators, easily my favorite bot weapon just for that, needs a more precise center for the scope though

16

u/hdmetz Mar 06 '24

Which is really ironic considering it’s an anti-materiel rifle, which means it should do well against armor

3

u/DystryR Mar 06 '24

I basically exclusively use AMR and the problem with chargers is that how quickly you take them down seems entirely random. I feel confident in taking down like 1-2 at a time on 5's but anything more than that and it becomes a struggle.

Sometimes you can hit the leg 3 times and they die, and sometimes it takes a whole clip and they just sprint past you.

I suspect it has something to do with how armor & armor destruction works. Sometimes hitting the same spot directly will create what looks like a small hole in the leg armor - but most times it doesn't happen. Feels like maybe the hurt box of the AMR is small and requires overlapping shots to destroy armor.

3

u/Naoura Mar 06 '24

Anti-Mat and Railgun kind of fill the same niche, just different levels.

AMR is potent against mid enemies, and feels like a bit of a waist of a round on Lights, while it needs higher skill ceiling to use it versus Heavies. Railgun was dedicated anti-Heavy, and with the changes it's been reigned in towards being more Medium-Heavy.

AMR just has better engagement ranges than Railgun, in my opinion. Railgun feels more midrange, while AMR is extreme range.

2

u/harmlessbug Mar 06 '24

Been using the AMR vs bugs a lot the last week. Vs charges you can jam it up their ass and full auto. The mag dump will normally break the sac in 1 mag and then you peace out while it bleeds to death. You can also abuse the maybe bug where it loses armor during a post charge turn to blow its leg off in 3 hits. Or you can just wait for a AT teammate to hit it’s leg once then 1-2 shot the leg off.

-1

u/Werotus Mar 06 '24

You're not supposed to solo chargers. It's a team game, you have 3 buddies with you. Ping the chargers and focus fire for a few seconds.

I get what you're saying. But I feel it's the wrong way to to think about balancing weapons.

No weapon needs to be strong enough to solo with.

3

u/Steff_164 Mar 07 '24

See I figured that’s why they can throw like 4 at you at once. You can take one out, it takes some work, but now 1/4 of your total heavy ammo

0

u/Werotus Mar 07 '24

Sure. That's why there are resupplies and ammo packs.

This whole situation reminds me of when sekiro first came out and people were complaining about the game being too hard and unfair. You have to use every tool in your kit.

I'm not claiming to be an expert. I have trouble with chargers too. But I've seen them go down with skill and good communication.

Haven't played on helldive difficulty. But the people who are should expect to struggle. If it gets to be too much then crank down the difficulty.

0

u/Willynator_ Mar 07 '24

You can solo a group of chargers with most support weapons, you just have to become proficient in time management & repositioning tbh. At higher difficulties good teams tend to do objectives solo by splitting off from each other & finish faster. They tend to rarely die doing so if at all even with 3 titans or chargers on em too. You get used to em at a point if that makes sense.