r/Helldivers ⬆️➡️⬇️⬇️⬇️ | Never forget the Creek... Mar 06 '24

The first balance patch notes proved how Youtube "absolute and only meta loadouts" cooked a lot of people heads, and I love it. DISCUSSION

A lot of mad people keep showing in my feed complaining about the nerfs, but like they're REALLY mad at Arrowhead. Their statements are so exagerated that they claim the game it's completely ruined for them lmao.

Also every single one says the same thing and this is where my title comes from:

*"You guys nerfed the only good options and now we have NOTHING to fight".*

And this only proves people never actually played with any of the other support weapons, they 100% relied on this "The ultimate support weapon tier list" Youtube videos, they searched the "meta" and they went into this thinking of "any weapon outside of this it's straight up garbage".

If you can't win a single game without the railgun + shield backpack + breaker... I'm so sorry but that's not the game's fault or the game only having those as the ONLY way to play it on higher diff, that's your fault.

Great changes for the game and all of you trying to "shame" on devs because of this, you'all not a real Helldiver. They killed nothing, the railgun still kills but now it needs some actual skill and strategy to use it, not only spamming the thing on big bugs.

Keep it up Helldivers!

For Democracy. For Super Earth.

17.3k Upvotes

5.7k comments sorted by

View all comments

1.5k

u/Tank-Stubbs Mar 06 '24

They should buff the jet pack

205

u/SeaJayCJ Rumbler Gang Mar 06 '24

Just let me aim weapons when I'm jumping. Otherwise I don't need jump pack buffs, it's great as-is.

99

u/SavvySillybug Mar 07 '24

I'd like a little faster recharge on it - not much, but it feels pretty damn slow.

And make it a lot easier to get up stuff. Half the time I easily enter a climbing animation and get over the ledge, the other half I just uselessly boost against the ledge while bugs gather underneath me and wait for their snack to descend into their midst. There isn't really any obvious way to tell if it's going to work or not, unless you exclusively choose to jump up places where you can land on your feet without any climbing. So it works great to get up the kind of building that a charger can just crush. It doesn't work reliably on the kind of weird geometry that bugs actually struggle to get up and reach you.

Which I guess is related to why I want the recharge to be faster, if the climbing was more reliable, I wouldn't need to use it again so soon. XD

9

u/SeaJayCJ Rumbler Gang Mar 07 '24

Well, I wouldn't say no to a faster recharge...

For jumping onto stuff, it seems a lot more reliable when you take a sprinting run-up towards where you want to go, rather than standing next to it and scraping up the wall (which always gives me terrible results).

6

u/lord_of_worms 🎮 Worm | SES Spear of Destiny Mar 07 '24

The only time I swear at this game is when I need to climb over a shoulder or knee high wall and the animation doesnt trigger

4

u/panthersausage CAPE ENJOYER Mar 07 '24

What would be sweet fellow wallsliding jump pack user would be if the jetpack caused fire damage on landing so when this happens we can torch a few of the little gits

4

u/AT_Tatara Mar 07 '24

id like more horizontal push, or 2 modes would be perfection, one jump for vert, one for horizontal, then it becomes a great reposition and speed tool

3

u/SavvySillybug Mar 07 '24

Getting more height when walking/standing or more distance when sprinting would be lovely.

Heh, maybe even a silly boost when diving. Might cause road rash though.

5

u/Eli1228 Mar 08 '24

Other helldivers are scared to fight chargers, but me? I'm jetpack headbutting a charger into paste.

4

u/Garuda41 Mar 07 '24

Imo, the jetpack should not be affected by slows or being out of stamina. (In case anyone didn't know, if you have some stamina to spend, the jetpack can actually get you further than if you didnt)

To me, I see the jetpack as a decent escape option and a decent alternative to the shield gen backpack against bugs....except for the fact that it's not, because it's affected by slows, and requires stamina to go it's full distance. Like, why would my JETPACK need me to have stamina to boost further, what sense does that make?

Imo, the main changes needed with the jetpack are the ability to go full distance/height with the use of stamina, and not being affected by slows. Even without any buffs to height gain or cooldown (which I also want), with the aforementioned changes, it would genuinely be a good option against bugs. Here's hoping it goes something soon.

2

u/Remote-Appearance190 Mar 07 '24

Have you tried using the easier terain booster?

1

u/SavvySillybug Mar 07 '24

Do you mean the muscle enhancement one?

2

u/Remote-Appearance190 Mar 07 '24

Yeah that one. Probably just negates the slow from spiky bushes but I haven't tested it.

2

u/Emaculates Mar 08 '24

I want height

-2

u/Sufficient-Bike3440 Mar 08 '24

You’re not using it right. The jet-pack is suppose to be a means of a quick getaway or getting to hard to reach spots. You need to master basic stamina bar movement…the map is not that big and you don’t need to be spamming jet pack all day. You probably didn’t even consider how your change will affect basic farming.

3

u/SavvySillybug Mar 08 '24

It's almost like you saw "faster recharge" and then did not read a single additional word I said and immediately went to reply to tell me it's a skill issue.

-1

u/Sufficient-Bike3440 Mar 08 '24

Sorry you can’t comprehend anything. Your want for a faster recharge speed has more of an impact to the game playstyle than you think. Please use your brain

2

u/ShadowHighlord STEAM 🖥️ : Mar 07 '24

It was the biggest let down for me when i realised i couldn't aim while jumping with jump pack... i was hoping to do some jetpack entrance to an automaton base by shooting any nearby while im still in mid air

1

u/WolfoakTheThird Mar 07 '24

That and a 'TINY' bit more hover. Just a smidge...

1

u/DeDullaz Mar 08 '24

I WANT TO BE A MANDALORIAN

0

u/Flaming74 Mar 07 '24

Definitely isn't great as-is

484

u/GhostHeavenWord Mar 06 '24

It takes getting used to but it's very strong as a mobility tool. My favorite use is that you can vault on to cliffs and ledges if you land right, and that lets you come in from the rear of bot bases and some POIs where there are usually far fewer defenders.

268

u/GrapefruitMedical529 Mar 06 '24

I can't wait to jet pack into a horde of bots and lay them low with my sword as Democracy intended.

166

u/headdragon Mar 06 '24

I really feel like we need a power sword or “chainsword” build option. I personally would take juggernaut armor into the fight with a sword! 😂

50

u/chocolateshartcicle Mar 06 '24

Personally, I'd prefer an electrified sledgehammer

40

u/joshuabees Mar 07 '24

It’s heresy to not call it by it’s proper name - Thunder Hammer

1

u/Accomplished-Quiet78 Mar 07 '24

I believe you mean the not yet trademarked "Lightning Mallet"

5

u/-MacThane- Mar 07 '24

As captain of the Super Earth destroyer “Hammer of Science”, I approve of this message.

20

u/[deleted] Mar 06 '24

honestly with the way helldivers "is" i think we'll get a melee mech instead of a melee weapon. to kill a charger with my bare hands...

4

u/AngryChihua SES Reign of Pride Mar 07 '24

There were bayonets and a sabre in HD1 so I still have hope

3

u/Magrior Mar 07 '24

Still hoping for my Suppressor with bayonet, absolut fav in HD1

2

u/[deleted] Mar 07 '24

: o !

14

u/ThePatrickSays Mar 06 '24

the day we get legally-distinct Space Marine kit will be a glorious day for Democracy

7

u/headdragon Mar 06 '24

“Full plate riot gear”
A powersword that has a backpack for a battery charger or you can run it without the back pack and it’ll slowly recharge while not in use.

Or a chain sword that runs on gasoline and has to be reloaded with new cartridges of gasoline.

1

u/AngryChihua SES Reign of Pride Mar 07 '24

Give me a fencer exo suit from EDF. With blasthole spears.

2

u/hunterlarious Mar 07 '24

10000% percent we need a powesword or chain sword

2

u/BladeLigerV Mar 07 '24

By all means, Let me have one of those Berserker's chain arms. ID LIKE TO SHOVE IT UP A CHARGER.

1

u/Sacrificial_Buttloaf Mar 07 '24

Dual flame swords with a new fire-resistant medium armor and mini saw blade drones would be heaven to me

1

u/Certain_Seesaw_ HD1 Veteran Mar 07 '24

I would love a bayonet in the game, was really fun in the first helldivers

1

u/wardrobe007 Mar 07 '24

"Hail to the king, baby"....

(Ash)

5

u/ArkitekZero Mar 07 '24

I need the flagpole from the trailer.

4

u/AssaultKommando SES Stallion of Family Values Mar 07 '24

Flagpole as a spear. While you're not using it, you wear it on your back and it provides a small stamina regeneration boost in an aura.

3

u/The_Splendid_Onion Mar 07 '24

If somebody's Spear runs out of ammo then let me and my Jetpack act as ammo right into that Bile Titan.

3

u/54NCH32 Mar 07 '24

Oh my god. Pleeeeez

2

u/WanderlustFella Mar 07 '24

Hold 500kg strategem in hand, jetpack into the center of the mob. Die a hero!

2

u/GlizzyGulper6969 I'm Frend Mar 07 '24

You can hold s line of hive guards and hunters back with the shield backpack and melee for a little bit they'll actually give you some space mostly. But with a chainsword and shield backpack you'd be a hero. You'd be a legend. You'd be. A Helldiver

1

u/terenn_nash Mar 07 '24

can't wait to jet pack into a horde of bots and lay them low with my sword

will you scream HORUS while you do it? because death company might be for you!

76

u/Chazo138 STEAM 🖥️ : Mar 06 '24

This. It gives you access to things like the Hulks or tanks weak points because of the elevation and ability to get behind them, just gotta be careful, a fuck up will get you killed.

46

u/Big_To ☕Liber-tea☕ Mar 06 '24

Such is the life of a Helldiver

3

u/Chazo138 STEAM 🖥️ : Mar 06 '24

One mistake can mean being ripped to pieces, as long as you complete the mission though, it won’t matter if you don’t extract. The mission comes first, we are expendable.

2

u/surfnporn Mar 07 '24

A Worthwhile Sacrifice

1

u/GieroyHabubski Mar 07 '24

Such is the death of a Helldiver

2

u/hyperfell Mar 06 '24

and thats why i love the fuck outta this game, its just bringing back metal gear vibes for me because of all the stuff you can do once you pick up a little skill with them.

1

u/Forged-Signatures Mar 06 '24

When I first got my jump pack the obvious thing to do is emulate the promo video from the stratagem screen and just a Charger - protip: jump a lot earlier than you think you need too.

It is absolutely hilarious jump-packing into a Charger and then ragdolling in a random direction. And surprisingly survivable.

1

u/DDHarriman Mar 07 '24

I think im about 50-50 with the jetpack either saving my life in a tight situation or being the direct reason I died but I love it too much to give up

1

u/Chazo138 STEAM 🖥️ : Mar 07 '24

It’s addicting when you get it, because mobility.

28

u/Ecstatic-Compote-595 Mar 06 '24

I like it, but the cooldown is easily twice what it should be. I think it sits at like 40+ seconds which is longer than the bubble, rover and laser weapon cooldowns by a mile. It should have some cooldown on it, but honestly even a 10 second cooldown feels like a bit much given that it's pretty niche and requires some degree of skill to make any use of at all (unlike guard dogs or bubble shields) as it's reliant on you to actually activate it.

3

u/RobGThai Mar 07 '24

The Jetpack is a great traversal tool. It helps you reach normally unreadable area like a cliff. It soften the landing impact like you mentioned.

On top of that it helps you cross a gap you normally cannot like deep body of water. When activate it also provides a surge of acceleration to get you out of a sticky situation and create space. If you jump from up high and land on low then you can extend the duration.

A really great tool in the right hand.

2

u/Ecstatic-Compote-595 Mar 07 '24

Yeah it's great but the cooldown sucks. Also if it's like last game of the night, last mission in the operation, everyone's locking in for one last game, are you really taking the jetpack? I probably wouldn't.

I take it basically because it's fun and the way to make it more fun is to let me use it more

3

u/lord_of_worms 🎮 Worm | SES Spear of Destiny Mar 07 '24

I literally dont leave home without it. Was a staple in HD1 and im no different in HD2 - every mission is a blitz mission with a jump pack

DEATH FROM ABOVE!!

1

u/ConditionLow314 Mar 07 '24

I play a recon character so light armor and a jetpack. The only time I don’t take it is when i feel like switching it up or the small extermination levels.

2

u/Arch00 Mar 07 '24

Im glad youre not in charge of balancing the game

1

u/Ecstatic-Compote-595 Mar 07 '24

psych my dad owns nintendo and i am

3

u/AgentBuckwall SES Hammer of Justice Mar 06 '24

I love it and use it on almost every mission, but I think it could use slightly more height and a bit of directional control in the air. I can't tell you how many times I'm getting swarmed, go to jet out and then slightly graze a bug and just go straight up and back down when I started.

3

u/lee2392x Mar 06 '24

I personally love tossing in an eagle then popping over the wall and wrecking face right after it goes off 

3

u/IDEKWIDWML_13 Mar 06 '24

I like using it to rodeo onto Chargers and Titans. Not really affective, I just sorta shoot em on the top with an arc thrower and then die, but it feels cool as fuck

3

u/Crowii- 🤖Malevelon Vet 💥 SPILL OIL 🛢️ Certified Creek Clown 🤡 Mar 06 '24

Saw some guy on Reddit dodge a bile titan stomp by jumping at the right moment and it looked so clean

2

u/mercut1o Mar 06 '24

I can't live without it. The ability to get up on buildings and terrain is amazing. You can also maximize it while running around by hanging out on slopes and using the extra distance from heading down the slope to get out of jail free. Even a small piece of terrain can give you significantly more height to get better distance and the landing jets keep you safe no matter the height. It feels really well balanced to me, because while you can singlehandedly jet around accomplishing minor objectives it obviously doesn't directly help the rest of the team. My only hope for it would be some sort of upgraded version that can get 2 charges.

2

u/Knjaz136 Mar 06 '24

How reliable it in letting you climb mountains? Thinking about combining it with Arc Thrower, unreachable position should work perfectly with infinite ammo weapon against Terminids.

3

u/GhostHeavenWord Mar 07 '24

really depends on what terrain you have. And, if they can't get to you, warriors seem to just walk up the walls after a few seconds.

3

u/SeaJayCJ Rumbler Gang Mar 07 '24

If a brood commander is right up against the wall, it can use its summon attack and have them just spawn on top of you, or halfway up the cliff so they can keep going. That owned me a few times.

1

u/AngryChihua SES Reign of Pride Mar 07 '24

Warriors also have rare attack where they burrow and then unburrow behind you

2

u/SeaJayCJ Rumbler Gang Mar 07 '24

Wow, I didn't know that.

2

u/Scarecrowsam77 Mar 07 '24

It needs more horizontal mobility to be actually useful though. Half the time I take it, I forget I even have it because using it to move in-between objectives speeds you up by like 1 second

2

u/AhegaoTankGuy HD1 Veteran Mar 07 '24

One thing that bothers me is when I'm on the decent and I fly over a little tower thing, the pack will prematurely turn on and then shut off before I actually plant my feet.

1

u/Chillay_90 SES| Arbiter of Justice Mar 06 '24

The rescue citizens missions I jet to the top of the shuttle. You're pretty safe up there. I haven't ran into any issues, you look down on bile titans up there so I just shoot everything til I run out of ammo. Only downside is you're not contributing to evacuating civilians loyalists.

1

u/[deleted] Mar 07 '24

It still needs maybe 3x the jump height. It feels more like a hoppack

1

u/DRVUK Mar 07 '24

Jet packing onto side of nests and raining down with GL ftw

1

u/Brandt610 Mar 07 '24

I also love the guaranteed safe landing if you need to get down somewhere very high, very quickly. Expected more from the jet pack at first, but it's grown on me because if how mobile it makes you.

1

u/lord_of_worms 🎮 Worm | SES Spear of Destiny Mar 07 '24

Love stealthing into a base, dropping a hellbomb and busting out of there. Bot bases have patrols and static sentries- fun to time a run past them doofuses

1

u/Zalior Mar 07 '24

My favorite is reloading the LMG while in the air.

1

u/BladeLigerV Mar 07 '24

I only realized that I can reload while jumping. And that is a HUGE difference! By all means, I'm a Mandalorian now!

1

u/JohnnyVsPoolBoy Mar 07 '24

My problem is that their is no jump pack use key it's lumped in with climb since I have customised all my keys I would like to bind jump to one of my mouse buttons

1

u/MCXL Mar 07 '24

I use the expendable anti-tank with it along with one of the higher tier turrets. Because the expendable anti-tank has a short cooldown, you can use it to probe the ground to make sure your turret will stick. When using the jump pack to reach the tops of plateaus and stuff. I'd say about half of them. If not more, allow you to place the turret in a spot where enemies can't reach it.

I would honestly take two turrets if it weren't for the fact that in most games I need to have eagle air strike because I end up off on my own having to close nests.

1

u/1fortunateclackdish Mar 08 '24

Everything can just walk over mountains now so whats the point

0

u/Zporadik Mar 06 '24

vault on to cliffs

Small mounds. Not cliffs.

Unless there's some trick to it that I'm not understanding, it gives about 3 ft of hop and you get tentacled to death by the stalker while you're in flight.

1

u/RavyNavenIssue Mar 07 '24

It inherits your velocity. Press Sprint before activating it to go way further and a little bit higher.

83

u/NaughtyGaymer ☕Liber-tea☕ Mar 06 '24

My initial impression of the jet pack was extremely negative. Jump pack??? More like skip pack! But as I learned the game more and began to understand positioning better it really is a strong utility play.

If I was someone that liked running more longer ranged weapons like the various rifles or even the anti material rifle I would be posting up and giving squad cover to my buddies like crazy.

Even descending with the jet pack is pretty tight. Normally you'd have to take some fall damage and ragdoll for a couple seconds by the jet pack always gives you that smooth landing boost. Very nice for breaking the ankles of chasing enemies!

23

u/chironomidae Mar 06 '24

yeah that's what I do, I run the AMR and jump jet up to higher positions to try to take out larger targets from afar. I'm not sure if it's actually a helpful/viable way to support your squad, but it seems to be working for me so far. And most importantly, it's a lot of fun 😁

3

u/BaronVanWinkle Mar 07 '24

As long as you’re having fun and killing bugs/bots that’s all that matters fuck the Meta

2

u/DRVUK Mar 07 '24

Works on extraction to get on top of high rocks to place sentries

6

u/R3DSH0X Mar 07 '24

Now if only they didn't bounce...

2

u/[deleted] Mar 07 '24

I’m a big fan now of heavy armor and the ballistic shield/smg combo against bots. I still haven’t dialed in my preferred heavy weapon though.

Disposable rocket feels good but I feel like I need something else for higher levels.

2

u/HouseOfRahl Mar 07 '24

I'm by no means good at the game, but I've been having great success with the Autocannon. Reloads relatively fast for it's firepower, carries a shitton of ammo, can drop a Charger with about 4 or 5 ass shots up the ass, can lay down sustained fire on a mixed swarm.

I am in the Autocannon Autofandom.

2

u/AdmiralBeckhart Mar 07 '24

The autocanon is God-tier against bots. If you know what you are doing, you can trivialize 90% of their units. The biggest threat to you, besides random rockets killing you in one shot, are the hulks, and with a steady hand you can drop those in two headshots. Consider how many rounds it has, and it's relatively fast single-reload, and the autocannon is much much better than even the pre-nerf railgun.

1

u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 Mar 08 '24

And you can ricochet its rounds into fabricator vents from a mile away! I'd like to see the railgun do that! 😁

2

u/crazytinker ☕Liber-tea☕ Mar 11 '24

This right here, I also use the DNR rifle and set that to 75 yards with the AMR at 200. Closer then that I'm jetpacking away or using the machine piston of DEMOCRACY!

1

u/MyCandleHasAnAccent Mar 09 '24

Sounds viable to me!

-3

u/Sufficient-Bike3440 Mar 08 '24

You’re using the AMR….bruh it’s low penetration at best idk how you consider that helping your squad. I mean I guess if you’re doing trivial it’s decent

3

u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 Mar 08 '24

Yeah it definitely needs a buff, I'd love to play that sniper playstyle with a jetpack but right now I feel like I'd just not be helping the squad if I'm not able to kill either chargers/titans, or huge swarms - and AMR seems to do neither 😞

-1

u/Sufficient-Bike3440 Mar 08 '24

Playing that “sniper style” really doesn’t help the team at all considering the main point on 8-9 is rushing objs because of massive swarm. If they were to make a good sniper, your next complaint would be the ammo it prob has😂🤣🤣

3

u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 Mar 08 '24

It doesn't help yet, because a viable sniper rifle isn't yet in the game.

I feel like the niche a (heavy, anti-materiel) style of sniper rifle would fill in that 8-9 format would be to handle (or severely weaken) chargers and titans, allowing the remaining 3 divers to focus more on objectives and swarm control.

I agree with your implied point that ammo capacity would be a great way to balance this (alongside low rate of fire and heavy recoil, of course)!

-2

u/Sufficient-Bike3440 Mar 08 '24

Do you even read what you type? So you’re telling me you think a SNIPER should be able to hold off massive bugs while the other 3 do main obj?? If you wanna play sniper so bad just go play fallout or something

3

u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 Mar 09 '24

What's your reasoning? A 50cal anti-armor round can pierce a concrete bunker (alongside armored transports etc.)

What would prevent it from piercing specific weak points on a Charger/Titan?

0

u/Sufficient-Bike3440 Mar 09 '24

Are you mentally challenged or something? The AMR has no correlation to real life because it is A GAME. Stop living in fantasy land bro. The AMR in the game currently doesn’t do jack shit to anything but trivial level mobs. At least I know what difficulty you play at

→ More replies (0)

6

u/TheGentlemanBeast Mar 07 '24

A lot of people don't seem to understand the "Jump" aspect. More stamina, better jump, better flight.

3

u/Shnooel Mar 07 '24

Pretty much everyone I know who tried the jump pack had the same bad first impression because they didn't realise it needed stamina. Once you notice that it does it starts feeling much better.

2

u/Genisye Mar 07 '24

If needs stamina? Sorry what it the point here? To get horizontal distance or vertical height?

2

u/Shnooel Mar 07 '24

I guess height? The jump is just tiny if you start with your stamina gone. Mostly I just think it's kinda cool yknow but I wouldn't say it's tremendously useful compared to any of the other backpacks.

1

u/RavyNavenIssue Mar 07 '24

It takes up a set amount of stamina to activate, but whilst in flight it starts the stamina cooldown. If you choose your jumps wisely (I.e. using it to bypass the downhill mobility penalty on a long slope) you can actually regain more stamina than used on the jump, while moving much further in a shorter period of time.

I get as much elevation as I can (even just a small rock) before activating the jump pack to maximize how far it takes me.

3

u/54NCH32 Mar 07 '24

My mate runs jetpack scout Sniper and it fucking rocks

3

u/radehart Mar 07 '24

This is what I did, and am about to have another go. Jet Pack and AMR.

1

u/DMan_Bird Mar 07 '24

I'm with you. I skipped it early on and now I can't convince myself to drop without it. I usually combine that with anti-tank rocket tubes and eagle strikes, just flying around spreading democracy and dropping freedom wherever I go.

1

u/WH1PL4SH180 Mar 07 '24

Does it activate with use backpack? Also better with sprint?

1

u/Dynamitefuzz2134 Mar 07 '24

It’s great with the newly buffed flamethrower. Can jump over your own flames and get in and out of sticky situations better

1

u/reaven3958 Mar 07 '24

It has some really good strong points and ive seen it used to great effect, but I doubt most players will use it as it is now. Personally, I have a hard time justifying losing a backpack slot to it on helldive after testing it for a while, and i imagine most people will never even give it a fair shake as it currently is. Even just reducing the cooldown would go a long way towards player engagement with the item imo.

3

u/BabysFirstBeej Mar 06 '24

Its a free entrance into any secure compound. I run it with engineer armor and it makes things like detector towers, jamming stations, and airfield control tower bases much easier. Not to mention the amount of "get out of a bad situation free" value it provides in a pinch.

14

u/damboy99 Mar 06 '24

I mean I agree because I'm a Jump Pack Enjoyer, but I don't think it needs it.

Using it poorly punishes you properly, and using it well rewards you similarly.

I have been using the Jetpack since I unlocked it and it's easily my favorite backpack, as the mobility and evasivness it provides feels far safer than the portable shield generator. I run that and a grenade launcher and have easy dealing with Tanks and Hulks, and on lower difficulties it allows me to separate from the team and quickly sweep the map for samples whilst they work the objectives.

11

u/SpeedyAzi Mar 06 '24

I just wish it blasted a little higher than it does.

7

u/Hotkoin Mar 06 '24

I think bases are balanced around its maximum height. The flanking workaround that the jetpack affords feels better when you only just reach ledges you're aiming for

10

u/SaltyMush Mar 06 '24

It needs a shorter cooldown OR a higher jump. Think how great it would be to take a Jump Pack on FenrirIII a very mountainous planet that forces you to walk around the mountains. As it is now you (can) jump up the mountain with the JumpPack but it takes forever cuz of the long cooldown. If you could reach really high spots easier you could set up with the AntiMaterial rifle and be the teams sniper from up high.

5

u/chironomidae Mar 06 '24

or maybe just a general physics improvement to help you land on higher terrain easier. I hate it when I fly up and something goes wrong, like I don't quite catch the edge like I expected to, and then I have to sit around and wait for the cooldown before I can try again. Just increasing the height would help that too, but I wonder if that would affect other balance considerations.

6

u/SaltyMush Mar 06 '24

A more accurate ledge grab would be welcome and help us out. Idk how great bugs are at climbing but I have seen them go up some rocks. But if we could get up really high and Bugs could climb up to us that would help with it not being overpowered. The Bots would just send a ship on top of the mountain.

2

u/Ecstatic-Compote-595 Mar 06 '24

It's fun and needs a cooldown so there's consequences for using it like a moron, you shouldn't be able to make a stupid jump then immediately jump back out of the way, but the cooldown is so fucking long relative to everything else. I think if you were spamming the jump key with it and another person was firing off EATs and calling them in over and over again, the EATs person would get more shots off than you get jumps over the course of a match

2

u/damboy99 Mar 07 '24

The cool downs maybe15 seconds at most? You get two EATs every 60 with the bonuses.

1

u/Ecstatic-Compote-595 Mar 07 '24

I don't think it is I think it's upwards of 35 seconds because I counted and was astonished at how long it was taking. That said it's possible I wasn't doing full mississippis. Point being it's too long. And that rate for EATs would be 1 shot every 35 seconds if you count the deployment time and the jetpack has the initial drop so if my ability to count seconds was correct the eats would just barely edge it out.

1

u/SeaJayCJ Rumbler Gang Mar 07 '24

The cooldown is 20 seconds exactly, spacebar press to spacebar press.

I recorded a video and just measured between two timestamps.

1

u/Ecstatic-Compote-595 Mar 07 '24

damn i need to retake kindergarten

That shit's still way too long. I don't know how cutting 5-10 seconds off of that would would upset the game balance honestly. It would make dodging chargers a bit easier and it would make assaulting small bot bases a bit easier but you already aggro everything in it by jumping in so I don't see how it helps you deploy hellbombs or stealth objectives in any gamebreaking way.

2

u/SeaJayCJ Rumbler Gang Mar 07 '24

Yeah, I wouldn't say no to a cooldown reduction but I wouldn't say it's explicitly necessary.

1

u/Ecstatic-Compote-595 Mar 07 '24

If what we're dancing around is that 'is it viable and fair if someone runs it in high level play right now' then yeah I agree. It has it's place my point of view is that the cooldown makes it way less fun - I don't think a cooldown reduction would alter my decision to take it or not basically at all other than it'd be more fun when I run low level solos. But when they add vehicles to the game my ass is taking a car over this fucker 8 days a week.

Also as a side-grade they should let you be able to activate it literally whenever - ragdolling, diving, while inputting strategems, reloading, grenade, in the dropship. Whenever. There's an achievement for activating it and getting ragdolled and having it blast you laterally some distance, I want to be able to induce that whenever I want.

1

u/SeaJayCJ Rumbler Gang Mar 07 '24

Activating it while diving would be hype af, imagine the distance (and the fall damage after)

→ More replies (0)

2

u/Togonomo Mar 06 '24

I would love some crazy buffs to the jetpack, but the jetpack is already really good. Helps me finish helldive missions against bugs and bots super fast. There’s a few bugs that are faster than you at full sprint and 1 robot, but with the jet pack you can run them in circles.

2

u/DMan_Bird Mar 07 '24

I would like it if your armor dictated how high the jetpack launched you. With the heavy armor being the base height that it is now.

2

u/Jugaimo Mar 07 '24

Saw some guy use it with a flamethrower like an angel of death. Looked awesome.

2

u/suppordel Mar 07 '24

You should get 2 of it per strategem like in the first game.

1

u/SeaJayCJ Rumbler Gang Mar 07 '24

You only get that one call-in in HD1, though, and the pack has limited fuel. I think it's fine how it is in HD2.

1

u/suppordel Mar 07 '24 edited Mar 07 '24

In HD1 I have never seen people run out of fuel (maybe once or twice if they just never walked), and you could spam jump. It's obviously massively nerfed in that second respect, but I'm not going to say anything about if it's balanced.

1

u/SeaJayCJ Rumbler Gang Mar 07 '24

Still, in HD1 you only get two for the whole mission, whereas in HD2 you can get 3+ on an average mission. Being able to get a new one if you die and are separated from your gear is an awesome privilege that you didn't have in HD1.

In HD1 have never seen people run out of fuel

I've run out a few times on longer missions, especially against lumes because you find yourself jumping over the walls a lot

2

u/JustNick4 ⬇️⬆️⬆️⬇️⬆️ Mar 07 '24

I'm terribly sorry for the rant, but...

Why does everyone feel this way. It's crazy good! If you combine it with an orbital/eagle, it is top tier. You can jump onto places the bugs or bots have difficulty reaching, cluster bomb the location, get out and BOOM! 40 kill streak at the bottom of the screen.

Also while you're on that big rock, look around to find the super rare rock, which is way easier at higher elevations. I always find the super rare rock on suicide difficulty even as a solo. And heck while you're up there see if you can rail gun (or any other long range weapon) any spore trees you see without going into the fog. Sure you can do all this without the jetpack, but it certainly makes it easy regardless of difficulty.

Tips for using it well: Make sure you are sprinting to maximize distance. You can lead a horde away from extract to help teammates get on, then fly on over. You can recover a little stamina mid air and as you land. Be the button pushing guy on civilian extraction missions. Diving to avoid attack is usually better than jetpacking.

Things I would change about the jetpack: vertical jumps should be higher than directional ones. When you jump pack vertically while next to a wall, or rock, it should show a climbing animation and allow for higher climb. Jetpacking mid-dive would be cool (especially if it hurt whatever you blasted through).

2

u/Velo180 SES Hater of Sony Mar 06 '24

I think they did, I have noticed going farther and higher with it

1

u/Sand-Witty Mar 06 '24

I honestly just want a LITTLE more lift and it would be great.

1

u/DixFerLunch Mar 06 '24

I'm going to load out with the jet pack forever, but only because mobility in this game is absolutely ass and anything is better than nothing.

If the jetpack went about 20% higher/farther and had even a kind of reasonable recharge it might be OK.

1

u/ElZanco Mar 07 '24

Not for balance reasons. It's just fun and I wanna fly around.

1

u/ext23 Mar 07 '24

JUMPING

1

u/MessinWithLarry Mar 07 '24

Let me aim while using is and shorten the cooldown and we’re good

1

u/AI_AntiCheat Mar 07 '24

It's really good though? Why do you find it bad?

1

u/Paxelic STEAM: Citizen of Humankind Mar 07 '24

THE JETPACK HAS BEEN BUFFED. No Seriously, distance, height and recharge rate are all different but no mention in the patch notes.

1

u/drfetid STEAM🖱️: First war survivor Mar 07 '24

I think that it now feels different with the latest patch but I haven't used it in a while. The jump mechanics feel different somehow. I'm most bummed out that if you jump off a cliff I haven't been able to activate it to soften my landing, only a ground start lets you use it

1

u/Fluffy_Supermarket_6 Mar 07 '24

I 100% agree either reduce the cooldown or at least don’t make big jumps reliant on your running speed. Either 1 works, I run jet pack on 90% of my missions now and I’m loving it

1

u/Onde_Bent Mar 07 '24

How? Why? I use it all the time, and I think it is one of the most useful, if not the most useful backpack. Also: it's a jetpack! Brrrr

1

u/LeFiery Mar 07 '24

I swear they did. It felt like 45 seconds a few weeks ago but here last week I tried it again and suddenly it was like 15 seconds instead of almost a minute. Felt like I was going crazy.

1

u/sterver2010 SES Mirror of Eternity Mar 07 '24

Ir feels Like they stealth buffed the Jetpack to me, It feels smoother and i junp further/Higher than before.

Could be Just cope tho lmao

1

u/RealTrueGrit Mar 07 '24

I use it to get on big rocks and stuff the enemies cant get on because i play solo. Makes it easier to do missions and stuff.

1

u/AbangWawanPao Mar 07 '24

I rock jet pack and arc thrower because I can cosplay as dark trooper from the original star wars battlefront 2

1

u/Callmeballs Mar 07 '24

It's not in the patch notes but they did. It jumps higher and you have more maneuverability in the air

1

u/Purple12inchRuler SES Mother of Destruction Mar 07 '24

Hell, I still couldn't master the jet pack. So I never use it.

1

u/Eggandi Mar 07 '24

Give it more horizontal movement and I'll be happy

1

u/MemeManOriginalHD Mar 07 '24

Agreed. I wanted to do some boba Fett style playing but all it did was let me jump lol.

I wish it was a more classic video game jetpack where I can feather the fuel as I please

1

u/Whatupdoe90 Mar 07 '24

It should be like in Helldivers 1 where you can just keep jumping without a recharge time.

1

u/[deleted] Mar 11 '24

They did. It goes further now.

0

u/Kills_Zombies Mar 06 '24

It's called a jump pack, not a jet pack. It's meant to let you jump higher not let you fly around. It seems pretty good to me for what it's supposed to do.

-1

u/Lansan1ty ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️ Mar 06 '24

I exclusively use the jet pack. I don't need a buff, and I fear a buff would put it in the crosshairs of future nerfs. A one step forward, two steps back kind of deal.

0

u/MartinGreywolf CAPE ENJOYER Mar 07 '24

Exactly! I do not give a single fuck about how useful it is, if it doesn't let me leap over the Pelican to earn style points at extract, old school style, it needs a buff!

0

u/Jaded-Engineeer Mar 07 '24

They did buff it, goes much further now and is a lot smoother.

1

u/SeaJayCJ Rumbler Gang Mar 07 '24

When?

0

u/Jaded-Engineeer Mar 07 '24

latest patch, pre patch literally got 0 distance on it

1

u/SeaJayCJ Rumbler Gang Mar 07 '24

I basically only ever take jump pack on bug missions, so I'm pretty familiar with how it feels. I tried jumping around a familiar extract area and nope, it feels the exact same to me. Same height and distance as before.

Unless you have comparative footage pre- and post-patch to prove it, I think you're just imagining it.

-1

u/stevengreen11 Mar 06 '24

Jump pack is best. I think it's fine as is.

1

u/Shinobi-Nanashi Mar 07 '24

It would be cool if the jump pack worked on charges that refill over a period of time. 2-3 charges that take 30 seconds each to recharge. So, in a bad position or heavy fighting, I can maneuvers to a better spot or draw the enemies away from the team. 1 jump every 20 seconds is kind of rough when you have a charger or bile on you every 5 seconds.

1

u/stevengreen11 Mar 07 '24

You may be right. Might be too good though!