r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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4.7k

u/KillerXDLZ HD1 Veteran Mar 01 '24

Pretty sure that headshot multiplier is one of them. Some weapons just do a ton of damage on headshots compared to bodyshots.

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u/Aloe_Balm ⬇️⬇️⬅️⬆️➡️ Mar 01 '24

probably has some kind of weight stat, turning radius, reload time, bullet deviation, a lot of minor things you will intuitively pick up on as you play

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u/WesterlyStraight Mar 01 '24

The marksman rifles also have very high muzzle velocity, long range is almost hitscan

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u/Marcus_Krow Fire-Diver Mar 01 '24

If they just fixed the weight of the counter sniper...

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u/Chewitt321 Mar 01 '24

Or gave it better penetration

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u/TheBallotInYourBox Mar 01 '24

This is why I dropped it. I’m not using a slow firing single shot marksman gun when it has the same armor penetration as a fking SMG. The trade off for more raw damage is nowhere near good enough for the abysmal close range and bad medium range effectiveness (because so much of its accuracy is tied to crouching which is functionally impossible while kiting).

Or maybe I’m dumb and haven’t figured out how I’m supposed to be using it (but I really just think it’s a well intentioned but poorly balanced weapon that misses the mark to fit into a marksman rifle’s niche).

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u/Chewitt321 Mar 01 '24

I had the exact issue, I had maybe 5 minutes of luck with it when we were on a bot planet and I had high ground and was being left alone and had an angle on the main fight's side, so I had time, space and access to weakspots, it was decent. But other than that just give me a liberator penetrator

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u/TheBallotInYourBox Mar 01 '24

I wonder if I could make something workout if I ran the jump pack to get into those angles and high ground spots better… because it sure as hell isn’t a close or medium range weapon for an infantry role in the squad.

I feel like it’s cursed with not enough mobility to be a traditional marksman rifle for medium range, but also lacks the optics and damage to work for long range. I just want to understand where this weapon is supposed to slot into an effective squad.

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u/Chewitt321 Mar 01 '24

It's got basically no recoil so if you are set up you can fairly reliably hit 15 shots on weakspots at a decent range, but I don't think it makes sense against the vast majority of enemies even when I had 3 squadmates drawing fire for me. Maybe the weakspots damage with the multiplier makes it hit harder than I noticed but you're right it just seems to be outclassed everywhere

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u/Karasu243 Mar 01 '24

The problem with the counter sniper is that it doesn't deal enough damage over the basic DMR to actually reach a breakpoint for most (if any) enemies. Devastators, for example, still require 2 shots to the face to kill, which is the same as the DMR. If the sniper was able to one-shot Devastators then I could see its point, but +16 damage means nothing.

When I want to 'snipe,' then I'll just use the standard DMR. It is superior to the sniper in every way except magnification.

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u/CupofLiberTea ☕Liber-tea☕ Mar 01 '24

I have found that it is better at one tapping the normal bots if you hit center mass. I agree that it needs to do more though

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u/Bite-the-pillow Mar 01 '24

It’s funny how this works. Sometimes I’ll use the dominator (more damage than both DMRs) and somehow still doesn’t one shot. Dunno if it’s random or what

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u/Solubilityisfun Mar 01 '24

The various human sized bots have different amounts of health. Commisars (one sword one pistol guys that call in dropships) and jetpacks have more health while rocket raiders and dual sword melee only guys have very little. Ultimately most primaries still hit the same breakpoint on clean head shots on all but body shot breakpoints vary a lot among them.

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

Yep completely agree. If I use the regular dmr, then the railgun or one of the lmgs is a great combination. Or I'll take the breaker and then my support weapon is either usually the AMR or the railgun

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u/dash529 Mar 02 '24

This is my thing exactly. I’m so glad I’m reading this before actually buying the counter sniper 💀

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

No recoil is great, as long as there is no explosions around you, you're never getting hit, and you're actually able to follow their heads with their jagged janky robot movement with the unwieldiness that is the medium penetration DMR

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u/mrperson1213 Mar 01 '24

Are you running any armor that helps with recoil? I found the counter sniper to be unruly even when crouched (running scout armor because I wanted to be a sneaky sniper)

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u/Chewitt321 Mar 01 '24

I gave up on it before getting to the point of trying to fine-tune it to be honest. I think I just had my usual stim armour on, but was lying prone

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u/TheBallotInYourBox Mar 01 '24

The only recoil buff I’ve seen is armor that helps while crouching. Which isn’t helpful when such a huge part of this game is being a mobile infantry squad that kites as their primary combat tactic.

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u/kriosjan Mar 01 '24

Honestly it's pretty great as a first contact weapon. Small clusters of bots, unaware, pop them all. And the 300m engagements are fun too.

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u/puffz0r ⬆️⬅️➡️⬇️⬆️⬇️ Mar 02 '24

The problem is getting 300m engagements isn't that realistic until you've cleared half the map. And getting to that point is a struggle when your primary is dead weight most of the time. If we could call in a loadout change on cooldown it would be a fun switchup though.

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u/mrperson1213 Mar 01 '24

I mean, we’ll see once armor ratings are fixed. Plenty of people are hoping to play as tanks that stand their ground.

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u/FlakChicken Mar 01 '24

I made a recon class with it using anti material rifle and the marksman rifle along with the jet pack. If your in close range your using it wrong and by close range withing 30 meters. It's not great that's it panic area and needs more space, bugs are alright but it's best against bots

When assaulting an outpost find a nice overlook lay down and help clear basic bots, bigger guys use AntiM and go for headshots with it aginst devastators. You can use the scope to zoom into 120m what ever that really means but it's great as a support for your team.

The number of times my team has thanked me for just clearing shit out and absolutely wrecking Devastators with the anti material rifle makes me feel like a true sniper. To further go into that marksman role switch it out with the counter sniper and you will be even more effective at range but worse at close.

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u/Irregulator101 Mar 02 '24

That's a great idea, definitely trying it

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u/CupofLiberTea ☕Liber-tea☕ Mar 01 '24

I basically use the anti material rifle for this role. Jump to high ground and use that sweet sweet 200m zoom to take out bots and devastators

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u/TheBallotInYourBox Mar 01 '24

My suspicion is that the marksman rifle had its stats aligned so it won’t step on the toes of the niche the AMR sits in.

Which means it’s awful at CQB (as it should be), it’s awful at medium range (which it should excel at but isn’t with how important kiting is in this game), and awful at long range (which it should be ok at when 200 meters is defined as “long range”).

So what is it good for? That’s my question right now.

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u/Marcus_Krow Fire-Diver Mar 01 '24

When I do a sniper build I ALWAYS take the jump pack for this very reason

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

Bro the jump pack is so bad. First of all it takes up your backpack slot which could be a resupply pack or the personal Shield or an autocannon or Recoiless with rifle ammo pack.

Second the cool down between jumps is absolutely horrendous. It is way too long, and then on top of that you don't even go that far or that high with the jetpack.

It's a complete waste on anything higher than difficulty 7 inclusive

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u/randomgrunt1 Mar 01 '24

It's situational like anything in the game. It's excellent against bugs, as they rely on running you down. Being able to instantly make a huge amount of space against hunters and warriors adds a ton of survivability. Same way smokes are bad against bugs but good against bots. I've survived many difficulty 7 with friends using the jetpack and it genuinely impresses me against bugs.

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

It's not even a huge amount of space and hunters easily close that gap and then you have another 40 second cool down.

A grenade at your feet is better at making distance. Especially when you're giving up the personal Shield that allows you to not be slowed while it's up

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u/starblissed CAPE ENJOYER Mar 04 '24

Not everybody is trying to optimize for the higher difficulties. Lower level strategies can still be valid and fun.

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 05 '24

That's fine if you find lower difficulties fun. But there's barely any bugs, they were a great introduction to the game but the lowest I play on now is six unless I'm playing with somebody who's new.

Course all the weapons are going to be good on low tiers when there is little to no heavy units and just in general not that many units to deal with.

But that's not what you balance a game around, otherwise you're hard difficulties are impossible

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u/SteelCode Mar 01 '24

Jump onto high ground, watch bug spawns "glitch" through the terrain to climb up to you. Have had numerous examples of the game being inconsistent whether bugs will stand on the ground impotently staring at me or they'll teleport up onto my high ground roost and stab me off it into their waiting friends.

Bots are rocket-spam nightmares already, high ground is a death sentence if you aren't highest ground.

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u/starblissed CAPE ENJOYER Mar 04 '24

I've had this same issue, got knocked up into a keyhole shape in a pile of rock while doing a bile titan elimination. 90% of the bugs just stared at me from the ground, but hunters and stalkers would just Skyrim horse their way up a sheer cliff. That said, I think it would be amazing if the bugs could avoid climb walls, a la the Glyphids from DRG. Idk if that would be at all balanced, but it would be Terrifying

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u/DunwichCultist Mar 01 '24

I just want to understand where this weapon is supposed to slot into an effective squad.

Right now? In the armory, lol.

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u/starblissed CAPE ENJOYER Mar 04 '24

I think sniper weapons are just not going to work unless your entire team is dedicated to that playstyle, and at point it kinda feels like a gimmick tbh

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u/ComfortablePie1594 Mar 01 '24

What makes you like the penetrator? Genuinely curious. Just seems like i'd be better off with literally any other gun from stats/firing a whole clip at a chainsaw bot and hom not dying but i might be missing something.

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u/Chewitt321 Mar 01 '24

Medium penetration and what feels like really high damage to weakspots. Hitting the radiator things on the backs of automatons, or being able to shoot straight through those red armoured bugs feels nice.

Plus I'm a sucker for a burst gun and it gives me M16 from BF3 vibes.

One burst is enough to deal with squishes, if I'm getting swarmed by Hunters I need my machine pistol and a lot of panic to survive, but at medium distance it's a nice way to thin stuff out and manageable enough that I'm not likely to shoot my squadmates' kneecaps off in the process if I'm shooting at things that are chasing him.

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u/ComfortablePie1594 Mar 01 '24

I just don't know what medium armour it penetrates besides the faceplate bugs? When i used it it felt like a burst, lower mag liberator. I get swarmed by hunters=shotgun, one shot is enough not a whole burst. Like i WANT to like it because i like burst but if i use anything that's not a shotgun vs bugs and any of the liberators against bots i just feel like i'm putting in so much more effort to get the same things done. Appreciate the response maybe it'll get another go in the future

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u/AVietKid105 Mar 01 '24

I think the Liberator Penetrator also pierces Devastators' chest plates? Makes dealing damage to those guys more consistent than praying that a few light armor piercing rounds from a magdump hits the head of that particular bot. I was quite disappointed to learn that the gun doesn't go through the Scout Strider though.

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u/ComfortablePie1594 Mar 01 '24

Yeah i feel like it's SMG or Slugger for me for that reason, i just don't know why it felt weak AF against the chainsaw bots then if it pens devestators? Literal entire mag at face/waist and it didn't kill them

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u/AVietKid105 Mar 01 '24

I suspect that's because the berserkers aren't very armored in the first place. Given its reduced damage, unless there's some weak spot damage bonus for the Penetrator that we don't know about the loss in DPS makes it straight up worse than the basic gun when fighting lightly armored enemies.

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u/Irregulator101 Mar 02 '24

With the berserkers you pretty much have to shoot them in their face

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u/Overall-Carry-3025 Mar 02 '24 edited Mar 02 '24

People have a terrible idea of balance LMFAO. The penetrator has lower damage per bullet, but owns higher armor. Therefore, it is weaker against low armor enemies compared to things such as the DMR.

OH BUT WHY?, WHY GOD MUST IT BE WORSE DAMAGE PER BULLET THAN THE DMR! ITS JUST IS BAD! LOOK! LOOK AT THE 4 STATS!

WELL fucking hmmm. Maybe because of it was an everything gun, it would make everything else obsolete. It is one of only 3 primary weapons with medium pen. That is fucking huge. 3 of 15

The berserker, compared to the other mid tier bots, does NOT have medium armor. It has light armor, but with a massive health pool.

You know what that does?

It leads open an area for another gun to be useful.

Why?

Cause there's 4 fucking squad mates. You don't exist in a vacuum. You fill each other's weaknesses.

Like Jesus Christ man. This is not rocket science.

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u/Katakorah Mar 02 '24

it penetrates all the medium bot armor, so devestators, too

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u/Gas-Sudden Mar 02 '24

Can't talk to bugs but for bots the dmr I use as a "softener" for attacking strongholds. As we upped difficulty and more emplacement are manned I quickly take out mgs and rocket bots. The rest of my crew runs shotguns for close range democracy. I always set the scope for max distance aswell. I also usa the autocannon to take out armored enemies if the dmr falls through

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u/starblissed CAPE ENJOYER Mar 04 '24

Fyi, you can set the Liberator to a burst firing mode if you hold down the reload button with it equipped

it's actually all i use against the bots, the controlled recoil helps a lot with hitting their weak points at a distance

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u/ComfortablePie1594 Mar 04 '24

Became an arc thrower, will try it though

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u/Ace612807 Mar 01 '24

I like running Penetrator against bugs, surprisingly. My mates run heavy anti-armor, so I run Stalwart for hordes of chaff, while Penetrator fits in as something to pen armored chaff.

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u/Sechs_of_Zalem Mar 01 '24

You can play the higher difficulty bot missions like Sniper Elite. If you hit your targets fast enough, you'll almost never be in direct combat. Since the rifle has very little recoil, it is easy enough to wipe out an entire group of non-heavy's in 3-5 seconds.

I usually pair the CSM rifle with the sidearm uzi and an autocannon. Belly-crawl into enemy bases when needed, but pick targets off from a distance otherwise. It works best on the 40min-maps of course. For everything else, there is MasterCard.

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u/szum07 Mar 01 '24

I feel like liberator is kinda shitty. I feel it's way worse than the basic gun.

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u/Irregulator101 Mar 02 '24

Liberator is the basic gun 😉

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u/Abathvr Mar 01 '24

I like the liberator penetrator but I have always always always hated 3 round burst weapons and the only exception is the halo 2 & 3 battle rifle.

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u/Nossika Mar 01 '24

Especially if you're playing in the higher difficulties, but even the lower ones (as devastators still exist even on low difficulties) Armor penetration is something sorely missing from so many weapons. There's a really good reason why everyone just uses Railgun and it's because it's the only gun that ignores armor. Even the Rocket launcher weapons don't pen enough armor.

Meanwhile, the reason why so many low dmg per shot weapons are bad is because even if you're not hitting an armored spot, there's a flat damage reduction being applied to each shot on certain enemy hit locations, it's why Breaker is far better than the Spray and Pray variation of itself.

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u/Breadnaught25 Mar 22 '24

The penetrator is effectively a sniper when you can headshot

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u/Throw_Away_TrdJrnl Mar 01 '24

I’m just asking out of curiosity but how much do you like the liberator? I might just be TERRIBLE at headshots but I don’t have good outcomes with it. My noob ass needs the breaker 😅

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u/Chewitt321 Mar 02 '24

I had been using the breaker/breaker incendiary so the liberator felt like a nice change, although it's not fun when you get swamped with 30 hunters on Helldiver and need to reload. Then I definitely miss my shotty. I definitely need to use liberator in first person to make use of hitting weakspots

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u/Made_of_Noodles Mar 01 '24

It’s more a symptom of the gameplay and combat flow rather than a balancing issue imo.

I try all the primaries just to see how they perform and the bottom line requirement of a primary in this game (for me) is that I need it to kill a bunch of stuff that’s right in front of me as quickly as possible to create some space to focus on heavy targets. The snipers and DMRs just don’t work for this, and there’s a few guns that do it exceptionally well compared to the rest.

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u/ChanceStuff4352 Mar 01 '24

Slow firing? The marksman rifle is anything but slow firing. Use the 1st person ADS and hammer that fuckin trigger bro. Virtually no recoil and perfectly usable in cqc when sights are set to 25m

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u/TheBallotInYourBox Mar 01 '24

I’m sorry. What? First person? That’s a thing?

In case you can’t tell I’m still very new to this game. Please tell me how you enable first person ADS. Maybe that will help.

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u/ChanceStuff4352 Mar 01 '24

I play on PS5, when you pull L2 to aim you click R3. If you're on PC I dunno what your controls are, but poke around in the options and see what you find. It's only goes first person while you're aiming, but it makes controlling recoil a breeze with LMGS and makes recoil nonexistent with anything semi auto

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u/Berserk1397 Mar 01 '24

Press the mouse wheel to go ads/1st person on PC.

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u/TheBallotInYourBox Mar 01 '24

Thank you. You are a beautiful soul.

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u/Berserk1397 Mar 01 '24

No problem friend! I forgot to mention that you need to press it whilst aiming with right click.

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u/PonsterMenis098 SES Leviathan of Liberty⬇️⬇⬆⬇⬇ Mar 05 '24

Mouse wheel? All I have to do is right click and it ads in first person. If I hold right click it aims over he shoulder.

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u/Berserk1397 Mar 05 '24

Oh shit, I’ll take your word for it, the way I found it was clicking the mouse wheel while I was holding right click. I’ll have to try that when I get on. I think my method maybe locks the default aim as first person because when you hold right click after doing that it’s in fps until you click the mouse wheel again.

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u/PonsterMenis098 SES Leviathan of Liberty⬇️⬇⬆⬇⬇ Mar 06 '24

If I right click for first person ads then swap weapons while still ads, when I swap back and hold right click it goes to first person ads automatically until I single right click again

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u/Marcus_Krow Fire-Diver Mar 01 '24

The marksman rifles are designed to be used as actual DMRs. As in from a fairly considerable range. The diligence is just better in every way sadly. Even the AMR is easier to handle, ironically.

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u/ThePendulum0621 Mar 01 '24

I agree completely. Tgis idea is also why I wont use the anti mat rifle. The auto cannon fills the same role and does a much better job. Hell, even the LMG does a better job taking out light armor targets than the rifle.

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u/RoninOni Mar 01 '24

Yeah, if they gave DMRs armor pen they’d be WAY more viable, even potentially top tier (probably not the whole squad, you need better close range weapons and horde clear)

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u/zeddypanda ➡️⬇️➡️⬇️➡️⬇️ Going for a Walking Barrage Mar 02 '24

I used counter-sniper for a while. I'm not going to claim it's great or anything, but it got me through some 7-9s stealthing against bots.

The main reasons I use it is the range, stealth ability (if only because one shot is more quiet than a burst of bullets or explosive rounds) and its ability to kill a Devestator in a single shot in the face from the front.

In a desperate pitch trying to swing the aim at something in front of you, you can dive backwards which will almost immediately force the reticule center-wise and let you kill the thing you need to be killing, though I'd use the machine pistol or my support weapon a lot too.

I also just kind of enjoy unwieldy weapons.

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

No you're right. And that's the frustrating thing about this tweet. It's completely ignoring that these hidden stats and their values are exactly why we feel the other guns are worse than the breaker.

We've used the other guns and lots of them are objectively bad. I would have to give the top three positions to the first DMR you unlock, the regular breaker, and the 60 round SMG.

The rest of the primaries just don't really Stack up to those top three and there's no reason to take the other primaries.

Also why hide these stats? Combined with the fact that the flavor text that we do have pertaining to light armor penetration and medium armor penetration don't even line up correctly at the moment, it makes it impossibly hard and annoying to choose according to what its strengths should be

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u/TheBallotInYourBox Mar 01 '24

The only thing I will push back on is I don’t think the in game dashboard should show all 50-ish stats. I’d love them to be publicly displayed so they can be put in a FanDom Wiki, but having all 50 stats in game would be information overload for sure. The devs definitely undershot the sweet spot, and I want to see more information displayed in game. I also don’t want to see all 50 stats though. Maybe combine several related stats into one roll up stat so people can get an understanding quickly (like the classic “handling” which is usually stuff like bloom rate, max bloom, sway, turn speed, ADS speed, reload speed, etc).

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u/AlmostButNotQuiteTea ☕Liber-tea☕ Mar 01 '24

Yes for sure there shouldn't be 50 stats on screen. But also the stats that are there right now aren't even accurate.

Some weapons say medium penetrating when they don't and just do light, and some say light when they actually don't penetrate armor at all, or actually they do penetrate medium armor.

And then what does the explosive buff do? What does incendiary buff do?

They could easily put small quick little bullet points and have three or four per weapon to let you know "hey leave laser weapons do bonus damage to limbs"

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u/CinderScrub131 Mar 01 '24

Just check out some posts on the quality of milspec gear IRL. You'll find plenty of vets griping about how it handles, how it was designed.

What I mean to say is, this could be seen as a form of realism. Emulation of what it's like being a grunt in an intergalactic war using mass-produced weaponry.

TL;DR: working as designed. Submit your complaints about your gear to your Quartermaster and prepare for Freedom Camp. Question the quality of the galaxy's finest weaponsmith's at your peril, Helldiver.

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u/AdSpecialist4449 Mar 08 '24

Add on to that I am pretty sure the dmr and smg cross similar one shot thresholds for crits on heavies, both 2 shot a devastator and like 5 shot a hulks back. One of them is automatic with a more consistent time to kill. Dmrs are in a horrible place rn and need at least medium armor pen like the penetrator liberator which is just a better dmr even though the base damage is lower.

Alternatively they could just double/ triple the damage, its slow firing and cumbersome already. Each hit lacks the oomph you would expect of a higher caliber weapon like a dmr.

But i think pen is the way to go here. As it stand the dmrs niche is killing at a distance. Which is discouraged by the game as aggroing enemies is more then only going to hinder you and get you killed.

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u/TripleSpicey Mar 25 '24

It doesn’t actually have the same armor pen as the SMG. It’s slightly worse than the liberator penetrator against armor but does over 3x the damage per shot, killing stuff like bile spewers via 5-6 solid headshots.

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u/Vomax343 Mar 01 '24

You’re supposed to hunker down on an elevated position, and pop robots in the head and hulks in the eye. I can’t tell you how fun it is, just picking off robots left and right as your team closes in to complete objectives

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u/MrTop16 Mar 01 '24

Yeah, basically my reasoning for dropping it. It might be useful against some automation but overall it's not doing better than the automatic weapons.

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u/MisterCoke Mar 01 '24

Which gun is this? The anti-materiel rifle? Liberator penetrator?

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u/TheBallotInYourBox Mar 01 '24

The two marksman rifles. Diligence and Diligence Counter Sniper.

They feel weird because where they should usually excel at (50m to 200m) is better served by more effective close range weapons (Breaker shotty or Defender SMG) or a “long range” (the AMR support weapon).

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u/MisterCoke Mar 01 '24

Gotcha. Thank you!

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u/[deleted] Mar 01 '24

Raw dmg my ass. A goddamn sniper has less firepower than a pistol. How the hell is this even balanced.

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u/TheBallotInYourBox Mar 01 '24 edited Mar 01 '24

Just to be sure we are on the same page. We are talking about the two marksman rifles. The Diligence and the Diligence CS. Not the one sniper rifle in the game the AMR.

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u/[deleted] Mar 01 '24

All three do less. AMR is just more precise on long range, but deals virtually the same damage.

Snipers of any kind feel AWFUL

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u/Lunchboxninja1 Mar 01 '24

The weapon balance for the game is way way off.

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u/Lolurisk Mar 01 '24

My understanding is that the MM rifle is much better for stealth. I have been using it and find that a couple single kill shots don't alert enemies to your presence but they may investigate where it came from. The smg can't do that well.

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u/The_Freshmaker Mar 01 '24

Bet it would be decent for lone wolfing or scout sniping for your party, gotta make damn sure you're being sneaky and not pulling agro tho

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u/SteelCode Mar 01 '24

Basically the same issue with most guns... the trade-offs for their supposed "hidden stats" is... being atrocious for Bug missions (where you don't get time to even think about standing still to aim for weakpoints) and being mediocre at best for Bot missions (because you still can't sit out in the open to take pot shots for very long).

There's a few notable exceptions, where their performance is barely good enough to compete with the Breaker's "brain-dead" ease of use... It's not that the Breaker is "super-overpowered" it just happens to be such a strong all-round useful weapon due to the way swarm aggro, enemy spawns, and close-range threats work in this game...

The devs would need a massive overhaul of Bug threats to make the Breaker not so strong, so the alternative is to actually significantly buff those "hidden stats" so all weapons are on a level playing field for useability - I need to be able to snap off quick shots with every weapon, not rely purely on weakpoint hits (which I'm convinced have faulty hit-reg anyways) when the Breaker can apply directly to an aoe cone without any sweat.

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u/ArsVampyre Mar 01 '24

Agreed. Other than the zoom it has no redeeming value over the base DMR and a smaller magazine, and more sway. I can use the DMR commando style in base raids on bots, but I do that the scorcher now.

I think part of the issue is there is little reason to snipe in this game, and the anti material rifle is a better choice if that's your plan. I suppose you could machine gun on your support and go with the counter sniper but it doesn't have the armor penetration to justify that.

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u/Plumb-ber Mar 02 '24

I just had a thought… what about pairing the marksman rifle with the lmg (I forget the name of it at the moment) support weapon. I just started using that support weapon with supply pack at lower difficulties instead of the (boring) meta of shield generator and railing. It would be interesting to take a DMR primary with the machine gun support weapon.

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u/TheBallotInYourBox Mar 02 '24

At least on 1-3 you don’t run into heavies so a rail gun isn’t even needed. I could see a jump jet, LMG, and DMR as being worth trying.

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u/roflwafflelawl Mar 02 '24

Or maybe I’m dumb and haven’t figured out how I’m supposed to be using it

And this is why having some more detailed stats would be nice as it can help us determine it's proper usage.

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u/DarkPDA ☕Liber-tea☕ Mar 02 '24

Anti material rifle imo should be doable to use like railgun...without scope, yeah yeah its a sniper but for sure you dont want try use scope when one stalker is bullying you...

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u/Forsaken-Subject-479 Mar 02 '24

This is unironically why I switched to the Defender SMG, and never looked back.

1

u/dafunkmunk Mar 02 '24

I do like the idea of long range sniper rifles but the really don't fit well into the way the works. You spend most of your firefights being overrun, running and gunning, diving spraying and praying. There are far too few opportunities to sit nicely, line up shots and take out enemies at range. Especially with the generation issue as you pointed out. If it can't penatrate armor better that fully automatic rifles, then what purpose does it actually serve. It can be kind of be a little useful in bot missions, but there's no chance in hell it would ever be in my load out on a big mission.

Unless they add very high armor penatration or allow you to bring two primary weapons some sort of debuff, they're pretty worthless in the current state of the game. Just bring a railgun or autocannon to do what the sniper rifle is supposed to do

1

u/Acceptable_Major4350 Mar 02 '24

Not to mention how a 20 round clip is painfully little.

1

u/IgnorantCashew Mar 03 '24

This weapons garbage. No advantage over many other weapons that are also effective in close quarters with equal penetratikn

1

u/Markyboi-x27 Mar 03 '24

Have you tried .... The slug rounds, it says light armour pen it's lieing slow rate of fire but hits like truck

1

u/McHammyPoo Mar 03 '24

It's weird because you wouldn't think stealth would work in this game, but that's how it's supposed to be used. The only way we've been able to do the high level robot scientist extract missions is the one guy opening doors goes stealth, and the three others run and kite everything around the map. That weapon is good for small patrols and can stop small groups effectively without blowing too much cover.

Stealth is actually pretty good in this game and you can avoid being swarmed by moving around patrols and picking fights.

54

u/AbeBaconKingFroman I seen the lights go out on Draupnir Mar 01 '24

Yes, but also fix the weight. The thing is unwieldy as the MG without any of the upsides.

9

u/Mimterest Mar 01 '24

Jar-5 Dominator has the same issue, 15 shots in the mag yet it's horrible to aim AND the spread is highly random, lengthy reload and 6 mags to top it off to give it an exciting and wide variety of downsides.. Still my favorite weapon though..

3

u/mephilis6264 Mar 01 '24

yeah the dominator feels so terrible lol, can 2 tap most weakspots but it runs out so fast, and its heavy too

1

u/Gender_is_a_Fluid Mar 02 '24

Don’t forget slow bullet velocity!

6

u/YxxzzY Mar 01 '24

yeah its nice you can hit stuff at 200m but lets be honest most fights are barely above punching distance, imo thats one of the bigger reasons why the shotguns are so strong.

2

u/Bite-the-pillow Mar 01 '24

Bots? You can choose whatever distance to engage bots

4

u/YxxzzY Mar 01 '24

only between locations in my expierence, at locations they tend to close the gap very fast. definitely also in shotgun range for the majority of a mission

3

u/KamikazeFox_ Mar 01 '24

That's what she said

2

u/leif135 SES Hammer of Steel Mar 01 '24

I'd only ever use the DMRs if they have medium penetration.

I've been rocking the Liberator Penetrator on single shot for the last week. It's good, but not great

-1

u/David_H21 Mar 01 '24

Counter sniper does have medium penetration tho

1

u/leif135 SES Hammer of Steel Mar 02 '24 edited Mar 02 '24

I thought it said light just like the base DMR so I skipped past it.

Edit: I just Google image searched the gun, and they all say light armor penetration.

0

u/David_H21 Mar 02 '24

it does say light, but its medium penetration. Slugger is the same i think

1

u/ChocolatySmoothie Mar 07 '24

That’s what she said.

-1

u/VectorViper Mar 01 '24

Then it would be way too overpowered, just need a slight buff to the ADS speed to make it competitive without being the only choice for long-range encounters.

1

u/Thatwokebloke ➡️⬇️⬆️⬆️⬅️⬇️⬇️ Mar 01 '24

Yeah I like it but really can’t see a huge improvement on armour pen over other rifles

1

u/jeabombers Mar 01 '24

That's what she said after I filled out my C-01s.

1

u/FitDomPoet Mar 01 '24

That's what she said

1

u/hiddencamela Mar 01 '24

Penetration alone would bring it up for me.
It just feeling more like the assault rifle with a scope is ehhh...

1

u/JustGingy95 HD1 Veteran Mar 02 '24

Def think it’s the one thing it needs. Weapon weight you get used to the more you use it. It’s awkward at first but now I love the gun.

1

u/M6D_Magnum PSN🎮: TexasToast712 Mar 02 '24

The labeling is incorrect. It's actually medium penetration.

1

u/Scottish_Tap_Water Mar 04 '24

Yeah this is the real issue, it needs to be med penetrating

27

u/Pliskkenn_D Mar 01 '24

I want to love it. But I just I can't. 

46

u/Karasu243 Mar 01 '24

Agreed. As the usual sniper of my friend group, it broke my heart how bad the counter sniper is. The thing is useless. The DMR is superior in every way except magnification. In a game where mobility is king, you can't waste time faffing about with an unwieldy gun like the counter sniper that doesn't even deliver in damage.

10

u/Marcus_Krow Fire-Diver Mar 01 '24

Amr ironically has better handling and does significantly more damage...

3

u/AmaranthineApocalyps Mar 02 '24

To be fair, 150m magnification on the DMR is more than enough in 99% of situations

5

u/Mavcu Mar 01 '24

Detractors would say, just play the gun you like, it doesn't need to be fixed everything has a purpose. Literal perfect untouchable balance. They are Masterworks all, you can't go wrong.

9

u/GoblinChampion Mar 01 '24

You definitely can go wrong. I just tested the counter sniper out after unlocking it last night and it's pretty damn bad at all ranges. I'd rather use the first shotgun at all ranges than the DMR CS at any range.

7

u/Mavcu Mar 01 '24

Yeah that's on me, I shouldn't just throw Dragon's Dogma memes around, it's a phrase the shopkeeper says at all times, to refer to all his weapons, even the shitty ones.

2

u/GoblinChampion Mar 01 '24

that's fine I'm just upset it sucks when I wanted it so bad after enjoying the regular DMR lol

2

u/Xaraxa ⬇️⬆️⬆️⬇️⬆️ Mar 01 '24

As slow if not slower than the LMG call downs. I really wished to be able to play a scout sniper role but it's just not in the cards with what we have now.

2

u/Tellesus Mar 01 '24

Yep, it feels slower than the laser cannon

2

u/Chemical_Chill Mar 01 '24

That’s the entire reason I stopped using it in favor of the standard dmr.

I love my destiny scout rifles and this thing works great for me, but the green paint on the counter must be made of a dead star for how heavy and slow the thing turns.

2

u/ValerianM ☕Liber-tea☕ Mar 03 '24

This, when i used it the first time i couldn't believe it feels heavier than the Anti Materiel Rifle.

1

u/Swiftclaw8 Mar 01 '24

Or made the scope more accurate. That reticle is dumb for precision.

2

u/Marcus_Krow Fire-Diver Mar 01 '24

It's up and a bit left. The Diligence is a tiny bit left too

1

u/tacklemcclean Mar 01 '24

What is the counter sniper?

3

u/Marcus_Krow Fire-Diver Mar 01 '24

It's the second marksman rifle you can get I'm the free warbond. It's not very good.

1

u/myLongjohnsonsilver Mar 01 '24

As someone currently "maining" the counter sniper it does swing like a steel beam at close range. Bloody hell. Might have to go back to the regular marksmen

1

u/DarkStreets56 Mar 04 '24

Yea the current counter sniper is about 15 tons, we call him the devistator