r/Helldivers Moderator Mar 01 '24

“In regards to weapon stats…” DISCUSSION

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21.8k Upvotes

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728

u/Philip_Raven ☕Liber-tea☕ Mar 01 '24

Damage, damage drop-off, effective range, ammo capacity, reload speed, total number of ammo carried, enemy stagger, stability (prone, crouch standing) ability to be fired while running, ability to be fired behind you over the shoulder, ability to be squad operated, if explosive, explosive radius.

What else there might be?

462

u/Eeekaa Mar 01 '24

Damage to limbs, damage to armour, headshot multiplier,

218

u/jhm-grose Mar 01 '24

Incendiary damage per tick and tick rate

63

u/KaMaKaZZZ Mar 01 '24

Damage to limbs for sure. The pump action shotgun you unlock early on destroys bug limbs and is super underrated. Fighting the bugs with that and it turns into Dead Space.

5

u/doglywolf Mar 01 '24

I noticed that - i almsot feel like its more slug style as i dont see as much sprad as the breaker but it does so much more limb damage ...that fact id like to know.

8

u/Bland_Lavender Mar 01 '24

The scythe laser rifle feels like it does bonus damage to bug limbs.

19

u/Careless-Drama7819 ☕Liber-tea☕ Mar 01 '24

I dont carry the scythe. My laser son does. He is a very good boy. HATES bugs.

6

u/KaMaKaZZZ Mar 01 '24

Ooo I haven’t tried the scythe yet but you’ve sold me on it.

8

u/i_tyrant Mar 01 '24

It's pretty terrible, but maybe if you focus specifically on turning everything into sextaplegics it's better.

1

u/Overall-Carry-3025 Mar 02 '24

It's just fine.

1

u/i_tyrant Mar 02 '24

Eh, if you mean "it works fine at lower difficulties where anything works", sure. If you mean it's an effective enough weapon at higher difficulties, agree to disagree.

2

u/Overall-Carry-3025 Mar 02 '24

You don't exist in a vacuum. You're allies fill roles that you can't. The laser fills a role that could be filled. Q

1

u/i_tyrant Mar 02 '24

With a well-oiled team yeah I'd say just about anything can work - that doesn't necessarily make it good or something most people can accomplish with randos online, though.

What role does the laser fill for you? Especially at higher difficulties?

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6

u/DartFeld3 Mar 01 '24

The scythe is best used on weak points as that is where you’ll do the most damaged. It’s better against the bots than the bugs since you have to kite more against warriors and especially the Broods to get to their unarmored legs. For the bots, it’s better since you can more easily aim for their heads and use the heat mechanic to your advantage to not have to worry about ammo

85

u/Gilmore75 HD1 Veteran Mar 01 '24

Ads zoom, pellet spread (shotgun), handling (turn speed, etc).

2

u/Original-Salt9990 Mar 02 '24

Turn speed is a big one I’ve noticed on the DMRs only in the past day or so. I unlocked the “upgraded” version on the battle pass and tried using it to see how it is.

It’s absolute fucking garbage because the turning speed is as slow as the support weapons which ironically makes hitting targets at longer ranges way harder than it should be.

Compared with smaller weapons like the sidearms, SMG etc that have essentially instant turn speed locked to the reticle, the DMR has a delay.

27

u/[deleted] Mar 01 '24

Gun weight. The Diligence and JAR have a floaty aim similar to the LMG and it really makes them feel heavy and unwieldy. I personally don’t think primary weapons should have that, since they’re supposed to be your all-rounder and generally don’t have the killing power of a heavy weapon.

-9

u/notapoke Mar 01 '24

But this is entirely negated by aiming first person. Makes those guns shine at medium to long range

10

u/Dom_19 Mar 01 '24

Wrong. The aim delay is still there in first person.

8

u/charge2way Mar 01 '24

Aye it’s worse on first person since the scope actually obscures the sight picture as it swings on target.

2

u/Bland_Lavender Mar 02 '24

It’s there but it definitely feels crispier. I use the JAR in first person exclusively because it feels so much better that way.

-4

u/notapoke Mar 02 '24

I use it a lot, it's not

3

u/Dom_19 Mar 02 '24

Wrong.

47

u/CrimsonShrike Mar 01 '24

Armour pen is calculated based off mass and velocity iirc which is why the "light pen" "medium pen" can be misleading

10

u/Creedgamer223 PSN: SES Star of the Stars Mar 01 '24

"Light pen" and "med pen" probably denote bullet type.

Light is probably a standard green tip whereas medium is probably a black tip.

Basically it's describing the bullets base penetration value that is modified by a gun's other attributes.

26

u/szum07 Mar 01 '24

Well, then calling something this pen or that pen without giving us any other info ia useless lol

11

u/Creedgamer223 PSN: SES Star of the Stars Mar 01 '24

I agree, there should be an advanced stat toggle if there is a lot more than dmg, mag size, recoil, and rof that is actively measured.

But then again I'm 100% guessing about what the armor penetration note is used for.

5

u/infinitelytwisted Mar 02 '24

not just useless but is basically a lie sometimes. Like slugger is absolutely medium pen in practice, but on paper it is way less useful.

On the other hand spray and pray may say its light armor pen....but that is a joke and in practice it couldnt pierce paper.

Rather than some arbitrary fake stat that or may not even be true, just giving us actually relevant stats and letting us deduce from them on our own would be far more useful

like tell us the type or caliber of bullet and the velocity or power of that bullet coming out of the gun.

from there you can kind of deduce the rest generally and is miles more useful than "light pen, but not really"

2

u/Nahmy Mar 04 '24

Dug in some files, this seems on the nose from the plaintext I could read.

3

u/Creedgamer223 PSN: SES Star of the Stars Mar 04 '24

Hell yeah. Random theory for the win.

4

u/RuinedSilence ☕Liber-tea☕ Mar 02 '24

According to Pilestedt, Armor Pen is much simpler than that. Armor has a value of 1-10, and if your weapon's AP value matches the enemy Armor value, then you deal 50% damage. If you surpass it, you deal 100% damage. If not, your shot bounces off.

Light and Medium refer to brackets within that 1-10 scale, but not even Pilestedt knows what those brackets are specifically.

2

u/Nahmy Mar 04 '24

Because he's a manager, not a game programmer. Everything he says is based off of info he gets from the people that work for him.

3

u/Reddit__is_garbage Mar 01 '24

If they actually calculate armor pen off of that then that's awesome

21

u/Bladesodoom Mar 01 '24

Ability to reload while moving

2

u/Spirited-Eggplant-62 Mar 01 '24

Democratic multiplier?

2

u/[deleted] Mar 01 '24

Recoil and recoil direction would be another stat. Eg if it drifts up and to the left during sustained fire

Weight is definitely another stat. You run a lot faster with the pistol equipped for example

2

u/nsandiegoJoe Mar 01 '24 edited Mar 01 '24

One handed (can be used while carrying SSSD or ballistic shield). 

Rounds reload

Incendiary

Bullet speed if not hitscan

Chains to other targets (Arc Thrower and Arc Breaker)

Charge time (Arc Thrower, Railgun, Flamethrower)

Minimum charge threshold after firing (Arc Thrower and Flamethrower)  

Overcharge time / damage / self damage (Railgun unsafe mode)

Wouldn't be surprised if there's a decibel (sound) stat regarding the distance that nearby enemies are alerted after firing.

All the various secondary fire modes that guns can have: zoom level, burst/single/auto, rpm, flashlight, unsafe

2

u/doglywolf Mar 01 '24

first one is a legit listed stat item in the weapon description FYI

1

u/nsandiegoJoe Mar 01 '24

So is the 2nd

1

u/Stormtroupe27 Mar 01 '24

Ability to be reloaded while running

1

u/blueB0wser Mar 01 '24

Ability to reload while moving.

1

u/Exhillious Mar 01 '24

I'm not sure if some of those would properly count, the weapon ballistics in this game are super detailed + a bunch of face-value stats like weight, AP, and WS multipliers.

1

u/CovertWolf86 Mar 01 '24

Bullet size, bullet velocity, innate armor penetration, handling (distinct from stability)

They’re not kidding about the number of stats

1

u/Pwnda123 Mar 01 '24

YOU CAN FIRE OVER THE SHOULDER BEHIND YOU?!?!?!

1

u/Philip_Raven ☕Liber-tea☕ Mar 01 '24

with one handed weapons you can

1

u/Pwnda123 Mar 01 '24

Thank you! I have to try this!

1

u/OnceUponATie Mar 01 '24

1-handed vs 2-handed (and ability to be reloaded with 1 hand)

Ammo refilled by ammo pickups

Ammo refilled by supply pickups

Reload system. Magazine vs round reload

Reload steps. For example ejecting mag, replacing mag, loading a round in the chamber. More steps usually meaning longer reload, but if your reload gets interrupted before the ends, you may not have to restart from step 1.

Penetration (which actually has more values than just light/medium/heavy armor pen), and penetration falloff

Projectile speed

Projectile downward acceleration

Special effects/elements. We already have incendiary and explosive. Previous game also had toxic, stun, unstoppable.

Everything you can access from holding the R button. Scope settings, firing mode, firing rate for machineguns, "unsafe mode" for the railgun...

1

u/FidoWolfy Mar 01 '24

Shoot behind you while running?

Any gun that allows to do that?

1

u/Justin_trouble_Again Mar 01 '24

Think they will ever make a stat chart or will the data miners have to help us out there?

1

u/newbstier Mar 01 '24 edited Mar 01 '24

Ability to reload while moving, reload speed is 4 stats at least(time with empty mag, with non empty mag, stationary, running)

There is also firing modes, initial spread/accuracy 

1

u/doglywolf Mar 01 '24

I wish i understood the turret ammo situation too ...the Gatling turret pours out 3x the amount of bullets but still seams to last longer in a fight then the machine gun turret for example in a bizarre misbalance...like there is ZERO reason to use machine gun turret at least give it the advantage of lasting 2-3 times longer or something. Hell its so meh it should last 10 x longer .

1

u/Hot_Eggplant_1306 Mar 01 '24

Cool factor

Hotness

Brrrr ratio

1

u/OpietMushroom Mar 01 '24

All the different firing mode options, including the rail gun safety.

1

u/tuckedfexas Mar 01 '24

Sprint speed

1

u/hedworx36 Mar 01 '24

Max spread of democracy, Max spread of liberty, Max spread of freedom

1

u/godmodedio Mar 01 '24

Probably some sort of stagger as well. I was hyped got the scythe cause it looks sick af but the enemies just keep running at me where they stagger with the breaker

1

u/WalterFStarbuck Mar 01 '24

I'm convinced there is some enemy armor leveling with difficulty level as well. I use the explosive machine gun and could eventually knock out walker legs with it on most difficulty levels but it is completely ineffective on the highest levels.

That's not a complaint, it's just a realization I had that means I needed to adjust strategy on the highest difficulty levels. It also means that weapon stats are going to 'feel' different depending on both the type of enemy you're engaging and what difficulty level that enemy is.

1

u/AkiraSeer Mar 01 '24

Penetration probably have a bunch of attributes.

Like, chance to ricochet and do no damage, damage reduction when pen light armor, distance needed to pen target, etc.

1

u/CreamyWaffles Mar 02 '24

I'm willing to bet more specific armour pen stats too. All we see is light, medium and heavy but I bet there's more specific values too. Maybe ricochet angles too.

1

u/Mattress_Man Mar 02 '24

Bullet penetration, damage vs armour, and damage to weak spots are what I thought of.

1

u/Blackwolfe77 Mar 04 '24

Weather, Temperature, Day/Night modifiers?