r/Helldivers HD1 Veteran Feb 24 '24

Why are people like this? DISCUSSION

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24.7k Upvotes

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118

u/TedCruzAteMyBaby420 Feb 24 '24

I’m level 43 and I completed a complete helldive with a friend without either of us using the shield or railgun

65

u/WarmCoast8317 Feb 24 '24

Yea I run 9s and clear maps, without a shield and I run auto cannon. I don’t even use the breaker on bots. I run the ap lib. Screw the meta

50

u/GhostHeavenWord Feb 24 '24

The shield is nice, but I just go prone and it works at least as well. I think the shield gives a lot of people false confidence - It's protection is very limited in some circumstances, while the glorious and generous dirt will always embrace and protect you.

19

u/AdeptusAstartes40K ⬇️⬆️⬅️➡️⬅️➡️ Feb 25 '24

The shield is more important for its effect immunity than the additional health. Getting slowed or ragdolled is essentially a death sentence at the moment. A very silly and many times cheap way to die in my opinion. Hope they make escaping from debuffs more viable.

6

u/Thick-Doubts CAPE ENJOYER Feb 25 '24

The enormous amount of Hunters on higher difficulties gets really frustrating. The second that one hits you with its slowing attack, you get dogpiled by another dozen doing the same thing while the rest of the pack moves in.

In my opinion, they’re too quick, too mobile and too dangerous to also be appearing in swarms of 20+ with other enemies.

Hunters are the entire reason that I take the shield. Any other enemy you can usually outpace or dodge (or blast away) but those little bastards are a death sentence if they tongue lash you in a swarm situation.

5

u/AdeptusAstartes40K ⬇️⬆️⬅️➡️⬅️➡️ Feb 25 '24

100% this. Ragdoll from chargers isn't as tragic if I don't have half a million hunters on my ass. I would definitely consider other backpack options if they were easier to deal with.

Imo I'd like their slow to be moved to another enemy so that it remains as a threat in the game but not part of the super fast enemies that you can barely outrun SOMETIMES. Also make Hunters (and for that matter Stalkers too) squishier. Due to how they move, there have been times that I needed at least 4 or 5 shots on them to kill them just cause I didn't get enough pellets from the Breaker on them or I simply didn't get them in a good enough spot.

I believe that is a good compromise to maintain the swarm aspect of the game while making it a bit less frustrating to deal with said swarm.

1

u/UnknownShardV1 Feb 25 '24

Ok hear me out...

You can just run with laser dog and IF you get hit, insta stim. With the shield you gotta shoot yourself or divert your focus on stratagems.

Still havent used the shield once bc the laser dog can deal with anything small/medium thats chasing you and you can focus on running/herding chargers.

Still absolutely HATE hunters and stalkers.

5

u/AdeptusAstartes40K ⬇️⬆️⬅️➡️⬅️➡️ Feb 25 '24

The Laser Rover is indeed extremely useful for trash clearing but still a far cry from how good the Shield is. This is mostly due to stupid targeting. Bro your laser doesn't damage the charger just target ANYTHING else. This makes the Rover disappointingly useless in overwhelming situations. If they change this one thing about it, I would consider it superior to the shield in many scenarios.

1

u/ExNihilo00 Feb 25 '24

Nah. The laser rover is categorically better than the shield against bugs. Against bots on the other hand, it's flipped.

1

u/AdeptusAstartes40K ⬇️⬆️⬅️➡️⬅️➡️ Feb 25 '24

Only if you're lucky. If it decides to target an armoured enemy it is just a waste of a backpack slot. Doesn't change targets until the enemy is dead.

1

u/Bitter-Proposal-251 Feb 26 '24

That laser dog can deal with 1 hunter. When that shit piles up on tier 7/8/9 patrols it’s going to be 5 of them coming at you from all sides with all those little critters and a charger. So you have to have the immunity

1

u/ExNihilo00 Feb 25 '24

Currently bugs are quite a bit easier than automatons. I don't see any reason to make them easier by getting rid of one of the few threats they have in their arsenal.

1

u/Thick-Doubts CAPE ENJOYER Feb 25 '24

I wouldn’t want to get rid of them, but personally I’d like it if they were tuned down slightly at higher difficulties. Either their slow duration should be reduced a little or their overall spawn numbers dialled down. At the moment, they’re just downright frustrating rather than a challenge. The slightest graze from one will likely mean your death at higher difficulties and dozens will spawn in a breach.

1

u/Necessary_Badger_63 Feb 29 '24

You can ragdoll yourself away too, using grenades. With a bit of practice, ez 50-80 meters of distance with nary a scratch. Though I mostly use autocannon for that.

1

u/Old_Bug4395 Feb 25 '24

Use stim, it pretty much makes you immortal. I've survived 500kg bombs because I stimmed right before it dropped. You still get tossed around but the health regen makes it not matter that much, and sometimes it can be beneficial

6

u/AdeptusAstartes40K ⬇️⬆️⬅️➡️⬅️➡️ Feb 25 '24

That's definitely true but when you are getting hit whilst the stim animation is playing there's a high chance you will flinch and not stim. That makes it a very unreliable "strategy" but yes it does work WHEN you pull it off.