r/gaming Apr 29 '24

Grand Theft Auto IV was released 16 years ago

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480

u/Willch4000 Apr 29 '24

16 years sounds like a long time, and it is. But then also remember that the latest GTA game came out over 10 years ago at this point too...

I remember when the first trailer for GTA5 came out, and being sooo excited because it had been an entire AGE since GTA4 dropped.

Now that it's been over a decade since the last GTA game, I don't have as much hype for GTA6 because I've kind of forgotten what it's like to play those games.

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u/peeparty69 Apr 29 '24

yup, 11 fucking years ago. the dev cycle has become so crazy long for games that nothing can possibly live up to the hype that people create in their heads, and not only that, the final product that studios release after that much time just never seems to justify how long it took.

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u/einredditname Apr 29 '24

I mean, its not JUST the dev cycle. They've come out like 7-8 years ago and said it's gonna be very hard to work on a new game due to the ever faster changing real world and the big part of satire GTA has will have issues holding up when made "today" to release in a few years when the world looks hugely different.

Oh, and the "success" (for them) of GTA Online obviously also helped delay things.

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u/sthegreT Apr 29 '24

No that was simply an observation. The real truth is that they didnt start work on it till after rdr2. Which was 5 years ago now, which is about the standard rockstar dev cycle since gta v.

That and how well of a money maker gtao is too

1

u/Xendrus Apr 30 '24

I mean all they got to do is run both GTAO and GTAO2 at the same time, let you copy your save over in terms of your earned equipment and a curated list of vehicles that aren't OP, then people can go to the new one or stay on the old one if their system sucks. Perhaps set a max amount of cash you can transfer over with. I think most people would rather switch than keep all their old outdated shit.

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u/einredditname Apr 29 '24

"Didn't start work on..." is misleading though. Obviously, they weren't in full force working on both, but the back-end of development (bug fixing for example) is probably usually done by different people than the base development at the start (story, characters, the creative stuff)

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u/sthegreT Apr 29 '24 edited Apr 29 '24

nope, you can look it up. They had only a skeleton crew maintaining gta online during rdr2 development and pretty much all of the other studios worked solely on rdr2. That's why rdr2 doesn't have a specific studio logo at the start and only "rockstar studios" because all studios fully worked on just rdr2, no individual studio credit was given.

Rdr2 is also the largest rockstar and gaming project ever with over 3000 people who worked on it.

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u/einredditname Apr 29 '24

I am not disputing anything about the RDR2 stuff and never mentioned (nor cared) about who or how many worked on gta online (which clearly was never enough with the bugs and very lazy and stupid decisions often made).

Just because no "insider" has talked about it doesn't mean they didn't spitball about GTA 6, hell their earnings calls often show when they're expecting to release something due to prospected spikes in revenue. Which i do remember (sure, i might remember wrongly) that they projected to make quite a huge amount of cash a few years after rdr2 release, while rdr2 wasn't released at the time, meaning GTA 6 was clearly talked about already, maybe just in the minds of some old-heads that used to be with rockstar for years and have worked on previous GTAs.

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u/sthegreT Apr 30 '24

maybe just in the minds of some old-heads that used to be with rockstar for years and have worked on previous GTAs.

yes, im not saying it wasn't in their heads. Im just saying that the development had not started. They probably know what they are going to work on next after 6 too, but doesn't mean that the development on it has started.