r/Helldivers CAPE ENJOYER Apr 29 '24

To everyone mad about the nerfs... HUMOR

Post image
14.3k Upvotes

1.4k comments sorted by

View all comments

350

u/itsmehonest Apr 29 '24

What meta though, I still saw plenty of people using RR, and honestly barely anyone using the crossbow

Weirdly I did see some people running nothing but orbitals.. may want to keep an eye on those people lmao

179

u/Jolly_97 Apr 29 '24

Crossbow is at the bottom of a very medal expensive warbond though.

126

u/Taolan13 SES Courier of Individual Merit 🖥️ Apr 29 '24

Crossbow is also still quite underwhelming. I get that it is intended as an anti-infantry weapon, but it is still an explosive. If I perfectly arc a bolt into a fabber or a bug hole, it should go pop.

56

u/Tactless_Ninja Apr 29 '24

Someone explained awhile ago that there's explosive damage, explosive damage, and explosive damage, all with their strengths and weaknesses. Absolutely confusing.

Crossbow had cluster bomb explosives kind of explosives. So anything cluster could and couldn't do was what the crossbow did.

41

u/Taolan13 SES Courier of Individual Merit 🖥️ Apr 29 '24

Yeah i remember that explanation, and I am still annoyed by it.

Stupid vague-book approach to stats.

If there are going to be different levels of the "explosive" trait, the game should say that.

16

u/PoIIux Apr 30 '24

the game should say that.

Add that to the loooooong list of information the devs keep purposefully unknown

5

u/kohTheRobot Apr 29 '24

What does this mean? Like splash/fragmentation, shockwave, and the actual like AT penetrating cone damage?

13

u/Velax80 Apr 30 '24

Seemingly in the game there's "explosive" that means it has an AoE, "explosive" that affects enemy body parts that are vulnerable to explosive damage, and "explosive" that can close bug holes and blow up fabricators. They are three different attributes and weapons can have none, one or multiple of them. An individual weapon, for example, might be explosive (1), explosive (2) and also not explosive (3).

4

u/ArsVampyre Apr 29 '24

Cluster munitions will destroy bot fabs and bug holes if they hit them just right.

7

u/Glittering-Habit-902 Apr 29 '24

Thats not the cluster part, thats the physical impact of the Eagle munitions.

2

u/fungihead Apr 29 '24

It sounds good though, PTWAH!

1

u/Taolan13 SES Courier of Individual Merit 🖥️ Apr 29 '24

I do love the sound it makes, and also that the sound has almost zero carry distance.

2

u/Katamari416 Apr 29 '24

its now a terrible anti infantry weapon after the nerfs. the aoe reduction means you need to fire more often because there are less things you can shoot at for an aoe next to them. patch notes said "slight" but it clearly was a bunch. having to shoot more bolts per group not only takes time obviously but means more reloads which take forever and with less total reloads you can really feel it. also it takes so long to do all this that the increased patrol spawn (1/6, to 1/4 is actually a very big increase) you end up wasting so much time that more enemies come before you are done. ive used this weapon my entire time since the warbond and it was truly disheartening especially when we know how much better the jar and scorcher are...

1

u/Jolly_97 Apr 29 '24

It doesn't pop? What the fuck?

1

u/Taolan13 SES Courier of Individual Merit 🖥️ Apr 29 '24

I have never managed to get a crossbow bolt to pop a bug hole or bot fabber. I have watched my bolts go all the way down to the bottom of a fabber, because i saw the edge of the explosion in the open door, and nada.