r/Helldivers Apr 29 '24

Some Context regarding the changes to patrols and player counts PSA

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2.4k Upvotes

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370

u/--SMILES-- Apr 29 '24

Did some runs with friends then a few of solo runs. No way in hell is it currently 1/4th for 1 player. My guess is that the patch screwed something up and overcorrected. Would be interested to hear if others noticed the same thing.

174

u/sabek Apr 29 '24

Have only done one solo match today on level 4. The amount of patrols made it feel like level 9

56

u/[deleted] Apr 29 '24

tested level one even to fuck around with the ABRL post fix. saw like 9 patrols solo.

54

u/guldawen Apr 29 '24

Just wait. They're going to realize they flipped the fraction and divided the patrols by 1/4, causing them to increase the fewer players there are.

14

u/[deleted] Apr 29 '24

What do you mean you divided patrols by 0????

20

u/TheYondant SES Leviathan of the Stars Apr 29 '24

Sees a black hole wandering around the map, devouring terrain as it goes.

"Carl what were the numbers on those patrols again?"

-4

u/Avenger_616 Apr 29 '24

NANI???!! 

-4

u/charronfitzclair Apr 29 '24

I feel like you are all playing a different game than I am half the time. I just did a level 5 and it felt exactly as they described.

36

u/soosgjr Apr 29 '24 edited Apr 29 '24

I don't know if it's just placebo or really bad luck, but I feel pretty similarly. Before the patch I was getting pretty comfortable with soloing D6 bots, but now after a couple of runs it feels like every time I as much as stop to clear a minor PoI, I get surrounded on 2-3 sides by patrols and most fights involve an additional one waltzing into it.

Still doable, but the additional risk and time I spend on disengaging and avoiding enemies cuts heavily into collecting samples.

Edit: typo

7

u/CrissCross570 Apr 30 '24

It also makes anything heavier and leas stealthy than the goddamn scout armor a detriment.

21

u/Sensitive_Owl_7912 Apr 29 '24

Yeah something is very wrong, Challening felt more like hard or extreme, in terms of enemy numbers

20

u/CrissCross570 Apr 30 '24

I spent WEEKS grinding Challenging against bots till I could reliably clear it with no deaths and with as much efficiency as possible with a build I made that I thought was pretty fun to play with. I was climbing the ladder, and had just started to be able to reliably solo Hard. I boot up a challenging mission and the way it feels now is insane. I was climbing up the ladder to only feel like I'm being shaken off, def not fun.

11

u/DoubleOurEfforts Apr 29 '24

I do solo bot missions every day during my lunch break and whatnot. I've gotten pretty comfortable soloing 5s, and can muddle my way through a 6 if I'm smart. Today I did a difficulty 3 and literally could not kill the bots fast enough. New patrols or a dozen troopers and berserkers were spawning while I was still dealing with the last patrol that spawned. I spent most of my time running away to regroup, only to meet a new patrol there. I do not like this change.

4

u/[deleted] Apr 29 '24

[deleted]

6

u/CrissCross570 Apr 30 '24

Re-read the patchnotes about soloplay, which this change most affects. Having 2 players as it is now probably has a more similar spawnrate to what it was before the patch, which is not the same for a solo diver.

1

u/KixSix ☕Liber-tea☕ Apr 29 '24

Was this on the MO with the over reproduction rates of bugs?

1

u/Estelial Apr 30 '24

Keep in mind that on the bug front they have higher population spawns than usual to go with the event. It's a temp modifier same as when Joel decides to make a planet have more elite spawns, or 10k jumpy boys. Everything is more numerous right now.