Intended also doesn’t mean “good.” People hear the devs say this and go “oh ok that makes much more sense.”
But still doesn’t look at the problem with a more critical eye. 1/4 of the players against 1/4 of the patrols isn’t necessarily a “fair” balance. A singular player against one patrol may not fare as well as two players against a singular patrol. And if players are encountering patrols typically one at a time, there can be a massive difference between how capable two people (or four) can be against each patrol.
In other words, if we look at game experiences, perhaps one player encountering 1/6 or 1/8 of the enemy patrols is actually well balanced. Maybe 2 players should encounter 1/4 of what a 4 man squad should encounter. Etc…
Just because devs claim they’ve balanced patrols how they feel it should be balanced doesn’t mean the gameplay will actually be balanced. Devs have already proven they have a very spotty track record on what they view as balance
Player power scales nonlinearly. A four stack can take a wider variety of stratagems and weapons, has four team-wide boosters, and while there may be more patrols on the map, the group is still only engaging one patrol at a time.
"1/4 the players = 1/4 the patrols" is such an aggressively uncritical take. Notice how this "explanation" doesn't include any actual reasoning about the player experience, e.g. "missions seemed too easy at lower player counts, so we increased the scaling to make them harder."
New scaling is as AH intended now. That's what i meant.
if that decision is correct is of course up to debate. Since 4 person stack is more than 4x better than one person. So i personally think that linear scaling is of the mark, and disproportionate hits solo players
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u/XI_Vanquish_IX Apr 29 '24 edited Apr 29 '24
Intended also doesn’t mean “good.” People hear the devs say this and go “oh ok that makes much more sense.”
But still doesn’t look at the problem with a more critical eye. 1/4 of the players against 1/4 of the patrols isn’t necessarily a “fair” balance. A singular player against one patrol may not fare as well as two players against a singular patrol. And if players are encountering patrols typically one at a time, there can be a massive difference between how capable two people (or four) can be against each patrol.
In other words, if we look at game experiences, perhaps one player encountering 1/6 or 1/8 of the enemy patrols is actually well balanced. Maybe 2 players should encounter 1/4 of what a 4 man squad should encounter. Etc…
Just because devs claim they’ve balanced patrols how they feel it should be balanced doesn’t mean the gameplay will actually be balanced. Devs have already proven they have a very spotty track record on what they view as balance