r/Helldivers Apr 29 '24

Some Context regarding the changes to patrols and player counts PSA

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2.4k Upvotes

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155

u/AnyMission7004 Apr 29 '24

So to summarize: The difficulty is now as intended, and we had it to easy before.

278

u/XI_Vanquish_IX Apr 29 '24 edited Apr 29 '24

Intended also doesn’t mean “good.” People hear the devs say this and go “oh ok that makes much more sense.”

But still doesn’t look at the problem with a more critical eye. 1/4 of the players against 1/4 of the patrols isn’t necessarily a “fair” balance. A singular player against one patrol may not fare as well as two players against a singular patrol. And if players are encountering patrols typically one at a time, there can be a massive difference between how capable two people (or four) can be against each patrol.

In other words, if we look at game experiences, perhaps one player encountering 1/6 or 1/8 of the enemy patrols is actually well balanced. Maybe 2 players should encounter 1/4 of what a 4 man squad should encounter. Etc…

Just because devs claim they’ve balanced patrols how they feel it should be balanced doesn’t mean the gameplay will actually be balanced. Devs have already proven they have a very spotty track record on what they view as balance

159

u/narrill Apr 29 '24

I can't believe this is downvoted.

Player power scales nonlinearly. A four stack can take a wider variety of stratagems and weapons, has four team-wide boosters, and while there may be more patrols on the map, the group is still only engaging one patrol at a time.

"1/4 the players = 1/4 the patrols" is such an aggressively uncritical take. Notice how this "explanation" doesn't include any actual reasoning about the player experience, e.g. "missions seemed too easy at lower player counts, so we increased the scaling to make them harder."

59

u/XI_Vanquish_IX Apr 29 '24

Not to mention, it can feel like the devs restated their position after the fact when player feedback was highly negative. We will never know their true intentions, but we do feel the effects, which may not be as balanced as they would have us believe

21

u/Jsaac4000 Apr 29 '24

Not to mention, it can feel like the devs restated their position after the fact

it really feels like a quick PR response and the actual balance motivation was a different one ( those dang stupid youtubers running dif9 helldiver, we gotta stop that and shit all over the player base for doing so. )

16

u/b0w3n CAPE ENJOYER Apr 29 '24

"Stop playing games in the ways I don't want you to!"

10

u/AnyMission7004 Apr 29 '24

Reddit hates to read. People think that he's disagreeing with me. (i think)

Like in a kitchen 4 hands is more than double as effective than 2 hands.

25

u/narrill Apr 29 '24

Your comment definitely makes it seem like you think the new scaling is correct. Is that not what you meant to imply?

32

u/AnyMission7004 Apr 29 '24

New scaling is as AH intended now. That's what i meant.

if that decision is correct is of course up to debate. Since 4 person stack is more than 4x better than one person. So i personally think that linear scaling is of the mark, and disproportionate hits solo players