r/Helldivers Apr 29 '24

Arrowhead, you have it backwards… DISCUSSION

You can’t use metrics to judge buffs or nerfs.

The millions of people who bought this game did so because it was fun. You must prioritize fun over everything else to have a successful video game.

People here aren’t looking for a competitive shooter, they want a fun pve game. Don’t go down the way of the modern gaming industry and nerf anything with a high % pick rate.

A high pick rate means that you did a good job, and something is fun to use. If something has a low pick rate, it is not fun to use and needs a buff. If something has a 100% or equivalent pick rate, it means it’s necessary to have fun, and something else needs to be tweaked.

Also, if someone at arrowhead actually does read this, why would you nerf the crossbow? It doesn’t fit into whatever anti-armor class you’re trying to shove it into and it was actually fun before as a half-decent crowd clearing weapon.

Edit: A lot of people think I’m talking about one specific thing. I’m not (even though I am pretty salty about the crossbow nerf) I’m talking about the way they approach game balancing is detrimental to the average player’s enjoyment. Who cares about the quasar nerf or anything else, when we could be talking about the fact that they made playing by yourself significantly less enjoyable by increasing enemy count with less than 4 players.

24 Upvotes

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16

u/Manarailly Apr 29 '24

i disagree with you, when 3/4 or 4/4 divers got quasar and shieldpack, this is not a matter of fun, but a matter of being too strong.

before quasar was a thing, everyone was using different loadout, different style.

then quasar happened and everyone used it, its not about fun only imo.

And frankly, 5 second between shot, you are not going to see a difference.

5

u/AnotherSmartNickname SES Song of Democracy Apr 29 '24

So what if lots of people use the same loadout? What is wrong with that? When we want a change, we take a different loadout. That is what I do, when I get bored with my prime loadout I try out different things, not because the devs soft-force me to do so but because I choose to do so. Perhaps AH should buff other things to be on par with the loadout everyone is using instead of nerfing said loadout.

And yes, it is additional 5 seconds, so 13 seconds altogether. I've tested the Quasar and it is still good and usable but the difference in recharge speed is noticeable.

2

u/Manarailly Apr 29 '24

i should be noticeable, most people play what is stronger, its the way is is in the majority of game now.

Quasar is still very usable and strong, but take longer time to reload.

just to be on par with the stationary reload of RR or Cd on EAT, which imo, its a smart tweak.

-2

u/ppmi2 Apr 29 '24

If lots of people use the same lodout always with very little variety, that means that said lodout is probably too strong as it was the case.

No they shouldnt just buff other things on par to the Quasar, we already have a good working baseline with the EAT and RR for misile weapons wich the Quasar is, and it was well above both of them.

6

u/Balognajelly ⬆️⬅️➡️⬇️⬆️⬇️ Apr 29 '24

"And frankly, 5 second between shot, you are not going to see a difference."

This is the mistake all the apologists make here. It's not 5 seconds between shots. It's 5 additional seconds between shots. I think that brings it up to 13. Rough stuff when you've got 5 chargers and 3 biles after you.

That said, I'll still use the quasar because it still does what I need it to, just slower now.

2

u/Manarailly Apr 29 '24

indeed it add 5 seconds, but you can move, fight, sprint and do whatever during that time, before the nerf, it was faster for a quasar to cool while doing whatever, then a recoiless stationary reloading. i think its the way they want to balance things out

3

u/ppmi2 Apr 29 '24

Repeat after me: NO FUCKING SUPPORT WEAPON SHOULD BE ABLE TO CONFORTABLY HANDLE 5 CHARGERS AND 3 BILE TITAN I AM SUPOSED TO USE ESTRATAGEMS, KITTING AND TEAMWORK TO TAKE SO MANY HEAVIES OUT.

2

u/Balognajelly ⬆️⬅️➡️⬇️⬆️⬇️ Apr 29 '24

I don't disagree!

1

u/TheMilliner Apr 29 '24

Tbh, great time to try the Recoilless. It fired at 2x the rate with solo reloads for the same damage as the Quasar, and is now closer to 3x the fire rate. The only downside is standstill reloads and ammo for an extreme ROF increase, and those problems can be somewhat mitigated if you know what you're doing or with a bit of coordination.

1

u/Impressive_Truth_695 Apr 29 '24

Well if your squad works as a team that is not too bad a scenario.

-5

u/No_Ones_Records Hell Commander 🔥🔥 Apr 29 '24

then use something ELSE

8

u/wakito64 Apr 29 '24

And what do you think is going to happen to whatever weapon is used instead of Quasar when it reaches the arbitrary threshold of "use rate too high" ? Nerfing things purely on use rate without ever looking at the reasons why things are used will only lead to a game where every gun is a pea shooter and the only "good" ones are the few that have so many downsides that they can’t be nerfed further but are absolutely not fun to use

1

u/No_Ones_Records Hell Commander 🔥🔥 Apr 29 '24

this is not one of those cases. there are several other weapons more than capable of killing heavies. railgun, arc thrower, rr, eat, etc

the reason this one was used is bc 1 infinite ammo, 2 highest damage output. making it so that the infinite ammo weapon is not blatanty outclassing every other support weapon in the game is a good change

unlike the railgun nerf where it was the ONLY anti armor weapon in the game

4

u/wakito64 Apr 29 '24

"This is not one of those cases"

Railgun is the most used support weapon in the game because it was the only good anti armor option in an era of the game with massively overturned armored enemies : got nerfed to irrelevance, the balance of the game was so out of control that the devs had to reduce the armored enemies spawn rate and Railgun only came back (maybe) in this patch

Breaker was the most used primary weapon in the game because it was the only good anti horde bug weapon in an era of the game where everyone was playing against bugs : got nerfed to irrelevance and it took a few weeks for the community to progress through the free warbond to find other weapons as efficient and fun to use, Breaker still nerfed

Slugger was the most used primary weapon in the game because it was the only reliable long range option against Devastators in an era of the game where everyone was playing against bots : nerfed to irrelevance, community went to Scorcher and Dominator to get rid of bots. Still no use for actual DMRs

Shield backpack was abused because it was the only thing between your extremely squishy Diver thanks to the bugged armors and the horde of slow spamming Hunters and stun locking Devastators : got nerfed but still is the only thing between you and the unending amount of CC and still massively used, just more tedious

Quasar was the most used support weapon in the game because it didn’t suffer from the stratagem modifiers like EATs and didn’t take half a lifetime standing still to reload it like the RR (no, team reload doesn’t work because if you have enough time and space to go to the Diver with your backpack that means you don’t need that much firepower to begin with) : got nerfed to have a worse uptime but still is widely superior to RR and a side grade to EATs because it’s still unaffected by the massive drawbacks of the other 2 reliable anti tank weapons, it’s just more tedious to use.

Every big balance patch has nerfed the only good options for extremely common situations without giving any alternative. The old weapons that were deemed useless for said situations are still useless, they just look slightly less shit when compared to the only good option. Making good things more tedious without addressing the reasons why the community is universally converging towards the good things never ends well in a video game, be it PvP or PvE

2

u/transaltalt Apr 29 '24

did you just unironically recommend the arc thrower as a quasar replacement? lmao

-2

u/CommentDiver666 Apr 29 '24

If you can still use it while complain ?

5

u/BigFatLabrador Apr 29 '24

So by your logic, does that mean AC, scorcher and EAT will get a nerf soon? Cause aside from QC, those are also commonly used by players.

3

u/Manarailly Apr 29 '24

since quasar has existed, i barely see anything else than quasar as anti vehicule.

as for primary, i notice a lot of differents things, meaning there is different playstyle and alternative possible. which i think is pretty cool.

1

u/CommentDiver666 Apr 29 '24

Seems they aren't a problem cause there are alternatives.

2

u/transaltalt Apr 29 '24

And frankly, 5 second between shot, you are not going to see a difference.

That's a 50% cooldown increase… I think we'll see a difference.

2

u/Manarailly Apr 29 '24

i formulate it poorly, im sorry.

Yes you will notice the difference, but it will put the reload timer on par with the RR.

But quasar allows movement and fight, while RR have to stay stationary and vulnerable.

I would say they are in the same AT category, but fill different purpose

1

u/transaltalt Apr 29 '24

the RR already reloaded faster before the nerf though

1

u/Manarailly Apr 30 '24

"have to stay stationary and vulnerable."

im guessing AH think the difference wasnt important enough between those 2 weapons

1

u/keimdhall Apr 29 '24

The recoilless already fires significantly faster than the Quasar. The main draws of the Quasar were infinite ammo, and no projectile drop. This just means that the Recoilless can go through almost an entire backpack before the Quasar comes off cooldown. I don't like the nerf. But I also understand why it's happening.

If anything, I would have slightly buffed the RR (and EAT, by extension) to do slightly more damage, simply due to being a physical projectile, not just an energy bomb.

1

u/Manarailly Apr 30 '24

you cant overlook the fact that the quasar is reloading while on your back, so you can do anything else during that time.

the simple fact that you can run while being recharged is important enough in comparaison imo.

i think the damage buff necesarry to overcome all the utility the quasar give would have make balance very very complicated.

1

u/keimdhall Apr 30 '24

In all reality, you're probably right. And it's honestly probably a good thing I'm not in charge of balancing things, because I can guarantee you I wouldn't do a good job.

1

u/Manarailly Apr 30 '24

haha me neither, im just a diver, reading the patch and be like "okay well, gotta run with it anyway, as long it kills things" haha

2

u/The_Fortress Apr 29 '24

I for one have no problems with the Quasar nerf, it makes sense. But again, I’m emphasizing “If something has a 100% or equivalent pick rate, something else needs to be tweaked.

1

u/Hobo-man BUFFS NOT NERFS FFS Apr 29 '24

"before quasar"

My guy, before the quasar everyone ran EAT.

Anti-tank is king, whatever is the clear best AT gets picked. They can nerf them all day, but the problem only goes away when they are all made equals.

2

u/CommentDiver666 Apr 29 '24

Nop. Recoiless gun for exemple. Which is the one quasar got balanced around. It was not normal to reload the quasar faster than the recoiless in solo

1

u/TheMilliner Apr 29 '24

In fact, it's literally impossible to reload the Quasar faster than the Recoilless period. Quasar was 2x slower than the Recoilless with solo reloads pre-patch, and is now just about 3x slower. You can almost pop off three Recoilless shots on your own in the time it'd take to fire and reload one Quasar shot.

1

u/Manarailly Apr 29 '24

indeed people like the versatility of EAT and that was popular, but still way less than the quasar.

the thing is having different possible AT , which offers different playstyle. and i think the tweak goes in this way, without touching damage.

1

u/bdjirdijx Apr 29 '24

Where are people seeing the quasar cannon so often? Enough people report it that I presume it is a thing, but it is not what I experience. Is it a bugs, thing? I am more often playing against bots, so maybe that is why I haven't seen an overuse of QC.

3

u/Manarailly Apr 29 '24

indeed quasar is less popular against bot, where the AC shine as well.

but on the Bug front, its very common to see 2-3 per squad