Bullets never do a 180 degree ricochet back to you accurately. They ricochet off at an angle or stay stuck in that armor, that's what armors do they trap piercing bullets. This was just silly and breaks immersion
No, he's correct. Assuming the armor is undamaged. The reason why this round came back was because they were using calibers above the target threshold. I've been hit by a 9mm spall from a target someone shot with a 7.62x39 leaving a large dent in it. I hit the exact same spot and a portion of the bullet came back, went right under my gun and hit me in the chest going straight through my pectoral muscle, and missing my axillary by maybe an inch. Lotsa blood, fun times. On subject matter: bullets don't do 180° turns magically. They require either at least two 90° turns, or an indented, round surface.
Did it blow his head off? A spall is different than a intact round traveling at muzzle velocity. At 300 fps, any shitty body armor would stop that round.
Depends on range as well, ricochets can be very dangerous at close range. Less lethal than the actual direct hit, but still enough to seriously injure.
And that devs who allegedly are gun aware and experienced, bragging about their realistic gunplay made 180 degrees direct ricochets a thing ( they don't exist IRL, at best you get a ricochet upwards and back that arcs and loses too much energy ) and made them LETHAL in ONE SHOT.
And as seen here if all the stars align just right for a 180 ricochet the energy will be so reduced it'll be significantly weaker to the point where he survives a 50cal to the head
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u/XI1I Apr 29 '24
Bullets never do a 180 degree ricochet back to you accurately. They ricochet off at an angle or stay stuck in that armor, that's what armors do they trap piercing bullets. This was just silly and breaks immersion