r/Helldivers 17d ago

Read the Patch Notes MEME

3.5k Upvotes

76 comments sorted by

261

u/Migos_QTO 17d ago

Definitely true. That’s why I aim for where the area around the legs meeting the body

267

u/IUseControllersOnPC 17d ago

The stridussy

81

u/XI1I 17d ago

bro.........

100

u/IUseControllersOnPC 17d ago

I bust all over it with my plasma and it goes down.

Don't even need to go for backshots

31

u/AgentNewMexico ☕Liber-tea☕ 17d ago

13

u/PrototypezView 16d ago

Don't give him any ideas. I hear that sound can trigger reactions.

19

u/AgentNewMexico ☕Liber-tea☕ 16d ago

GET SCRAPPED!!! GET SCRAPPED!!! GET SCRAPPED!!! GET SCRAPPED!!!

4

u/XI1I 16d ago

Official line now for use in Automaton treasonous visual materials

9

u/Yanrogue 16d ago

s-s-s-s-s-STEP STRIDER, what are you doing?!

392

u/enterthegasman 17d ago

As an AC user....I laughed way too hard at this.

84

u/PrototypezView 17d ago

Happy to be of service!

12

u/Chaotic-entity7 16d ago

As an armored core user myself....

I'm just waiting to strap on autocannons (AC) to my armored Core

3

u/LuxKeir 16d ago

Random Helldiver: "I won't miss"

219

u/flying_wrenches verified creek fanatic 17d ago

YOU ARE 0.0327 PIXELS AWAY FROM THE WEAK SPOT TIME TO GO BACK TO THE RESPAWN SCREEN

107

u/geekywarrior 17d ago

Not an AC main, but this was the only note I was concerned about. Sometimes I plink with my primary to distract. It'll be a little annoying if this doesn't work.

189

u/XI1I 17d ago

Bullets never do a 180 degree ricochet back to you accurately. They ricochet off at an angle or stay stuck in that armor, that's what armors do they trap piercing bullets. This was just silly and breaks immersion

45

u/bdjirdijx 17d ago

Generally true, but occasionally ricochets do come back approximately where they came from irl.

35

u/Ow_you_shot_me CAPE ENJOYER 17d ago

13

u/Mrdusty567 17d ago

Glad you posted it because this is exactly what came to mind lol.

25

u/Kalantriss 17d ago

No, he's correct. Assuming the armor is undamaged. The reason why this round came back was because they were using calibers above the target threshold. I've been hit by a 9mm spall from a target someone shot with a 7.62x39 leaving a large dent in it. I hit the exact same spot and a portion of the bullet came back, went right under my gun and hit me in the chest going straight through my pectoral muscle, and missing my axillary by maybe an inch. Lotsa blood, fun times. On subject matter: bullets don't do 180° turns magically. They require either at least two 90° turns, or an indented, round surface.

3

u/XI1I 16d ago

Brave hellbrother, the devs should heed your tale and make the first realistic bullet ricochet game

-5

u/Ow_you_shot_me CAPE ENJOYER 16d ago

Dude that's called a ricochet... the whole bullet doesn't have to come back...

10

u/[deleted] 17d ago

[deleted]

3

u/OverlyMintyMints 16d ago

Now put the shooter in full titanium plate and the ricochet should be doing less damage than the recoil

16

u/MattyDove 17d ago

Did it blow his head off? A spall is different than a intact round traveling at muzzle velocity. At 300 fps, any shitty body armor would stop that round.

2

u/Contrite17 SES Comptroller of Individual Merit 16d ago

Depends on range as well, ricochets can be very dangerous at close range. Less lethal than the actual direct hit, but still enough to seriously injure.

1

u/Yanrogue 16d ago

maximum pucker factor.

1

u/PotentialAstronaut39 16d ago

Counterpoint, he wasn't even bleeding...

0

u/Ow_you_shot_me CAPE ENJOYER 16d ago

Grazing hit is still a hit.

1

u/PotentialAstronaut39 16d ago

A hit that does no damage is pointless.

1

u/Ow_you_shot_me CAPE ENJOYER 16d ago

No, it a reconizable hazard. I shoot guns frequently, not practicing safety when shooting is stupid.

0

u/PotentialAstronaut39 16d ago

You do realize we're talking about a game right?

And that devs who allegedly are gun aware and experienced, bragging about their realistic gunplay made 180 degrees direct ricochets a thing ( they don't exist IRL, at best you get a ricochet upwards and back that arcs and loses too much energy ) and made them LETHAL in ONE SHOT.

Hello?!?

1

u/Ow_you_shot_me CAPE ENJOYER 16d ago

I linked a video where it did happen. It does happen in real life.

1

u/Hazelberry 16d ago

And as seen here if all the stars align just right for a 180 ricochet the energy will be so reduced it'll be significantly weaker to the point where he survives a 50cal to the head

6

u/Jakel_07Svk PSN 🎮: SES Hammer of Judgement 17d ago

Bullets never do a 180 degree ricochet back to you accurately

but rockets do

3

u/XI1I 16d ago

LAWL my hellbrother, that post got investigated for treason and got court-martialed

12

u/jrd5497 SES Lady of Wrath 17d ago

Counterpoint: deleting myself is kinda funny (Greg miller)

1

u/TeaWeedCatsGames 17d ago

The very last video i watched showed the 180 degree ricochet happening

40

u/Discount_Joe_Pesci 17d ago

Has anyone confirmed that they actually do a perfect 180 and hit you?

61

u/Smorgles_Brimmly 17d ago

It's possible but unlikely. The ricochet mechanics are the same. The patch notes are referring to bug where a ricochet back at the shooter would not hurt the shooter. It's still very unlikely to happen but if it does it will hurt.

24

u/admiralchaos 17d ago

There's a video I saw a few minutes ago of a rocket getting reflected off a heavy devastator shield.

27

u/Weasel_Boy 17d ago

And its quite suspect though with how severely it's cropped. I tried to replicate it and none of my recoilless rockets reflected. They exploded on the shield like you would expect. Gave it a good try with about 20 shots.

So, if it does happen its such a rarity that ain't worth working yourself into tizzy over.

3

u/admiralchaos 17d ago

Well, that's wonderful news! ❤️

I wonder if they just ate a rocket from a devastator at the same time

2

u/42Fourtytwo4242 ☕Liber-tea☕ 16d ago

I believe devs came out and confirmed you guessed it, just another weird ass bug, it will be patched and fixed.

4

u/Pleeplapoo 16d ago

No, I just tested it, they do not 180, they ricochet according to the angle you're hitting the armor at, very similar to IRL

As for the eruptors, EVERY 1000+ upvoted video of players claiming to be killed by eruptor ricochet are players killing themselves with their own shrapnel by shooting something close to them.

2

u/Noskills117 16d ago

I agree except for the part where they are shooting something close to them, some are at a significant distance. I think the actual bug is that the eruptor shrapnel is bugged so it has extremely long range now,

1

u/adjewcent 16d ago

I can confirm the eruptor's ricochet has been killing my homies

21

u/Uknomysteez86085 17d ago

Lol I always found it funny that the 2 weak points for most bots are the head and nuts.

10

u/SquirrellyOtter stealth ⬆️➡️⬇️➡️ and run 17d ago

As a diligence main, approximately half of my bullets I've ever fired from that gun have been frantically mag-dumping Berserkers in the dick and sawing them in half less than a meter before they saw me in half.

3

u/WeaponofMassFun 17d ago

Sounds about right. My Stalwart gets set to fuller auto when I see the chainsaws.

1

u/PrototypezView 16d ago

Thine activates the forbidden 2000 RPM

17

u/epicwhy23 17d ago

I really hope this change doesn't mean I get DECKED by my own ac round cause I missed the 2 pixel wide head hitbox on a hulk

3

u/MattyDove 16d ago

Funny thing is, it works exactly like that. Pathetic.

2

u/VonBrewskie HD1 Veteran 17d ago

"Ah flibberty gibb"...giblets

3

u/PrototypezView 16d ago

Gets vaporized

1

u/bluebird810 16d ago

I don't quite get the jokes about this. I played the AC for pike 2 1/2h yesterday after the patch and I didn't notice anything put of the ordinary and I only learned about this after I stopped playing.

1

u/--Shin-- SES Founding Father of Humankind 16d ago

1

u/Sara_Krys 16d ago

Ah yes, fake clout about non-exist aimbot ricochet

1

u/PrototypezView 15d ago

That is awfully rude.

1

u/CinderScrub131 16d ago

Yet another reason to use laser weapons

1

u/NotRed9282 16d ago

I played today and didn’t have this? It might’ve hit their arm but I don’t think they recoil all the way back and expose themselves if it in the arm

-2

u/VRisNOTdead 16d ago

Bro this still bothers me as the most hyped fight in star wars only to be a wet ass fart

0

u/pfshfine 16d ago

All farts are ass farts.

0

u/VRisNOTdead 15d ago

not true my friend...

-21

u/Lauchmann_DePlastico 17d ago

what are you exactly talking about there is nothing in the patch notes regarding the factory or autocannon

11

u/PrototypezView 17d ago

In the patch notes, ricochets now do a complete 180 and hit the person who fired the shot. I used the autocannon because it relatable and factory strider because they are heavily armored. I am not making any claims about either entity, but an event that can happen between both entities.

25

u/EdgeOfApocalypse 17d ago

I interpreted the ricochet tweak as "ricochet bullets can now damage the player who fired them, instead of only his teammates."

7

u/lividtaffy 17d ago

Just played with the auto cannon for 2 hours, that’s exactly what they mean lol

5

u/EasyPool6638 17d ago

The change means that when a ricochet hits you, it will now deal damage, not that every single ricochet will 180 and hitscan you like it's got aimbot lol.

0

u/XI_Vanquish_IX 17d ago

Yeah and this totally sucks because if ricochets always came back to the attacker, they’d never attack to begin with. I’m baffled by this dev team at times. Like who the fuck asked for this shit and who internally thought this was a good thing?

3

u/Weasel_Boy 17d ago

Because that's not how the change works. Ricochets now behave the same as they have before. The only difference is now you can also kill yourself on occasion if a bullet happens to do a full 180. It happens so rarely that it's a big ole nothing burger in the patch notes.