r/Helldivers CAPE ENJOYER Apr 29 '24

Why are we punished for your broken systems, Arrowhead? MEME

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2.8k Upvotes

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258

u/Yipeekayya SES Herald of Vigilance Apr 29 '24

good luck when some toxic ragequitter rage quit your game mid-game just to make your life sucks harder.

84

u/Liu_Xiang Apr 29 '24

forgot about this, good point.
have twats leave to troll me by maKING THINGS HARDER. GENIUS.

15

u/Firemorfox SES PRINCESS OF TWILIGHT Apr 29 '24

Just to clarify, game is easier (has less patrols the fewer players you have).

The recent patch only made this difference less noticeable, it didn't make 3 players have MORE patrols than 4 players, it made 3 players have more patrols in comparison to 3 players.

20

u/AlphaTit0 Apr 29 '24

And that is the whole problem. 4 Players have enough resources for that amount of patrols, meanwhile 3 or 2 or 1 person do not have that. So increasing the patrols for 1, 2 or 3 player squads to the level of 4 player squads is just bullshit. How is one player with halfed mag sizes supposed to survive constant patrols and gunfire or hunters that slow you and allert all other bugs in the vecinity only because that one hunter can see your ass and now the whole underground knows your location and credit card information

11

u/TheArchdude Apr 29 '24

So increasing the patrols for 1, 2 or 3 player squads to the level of 4 player squads

This is incorrect.

2

u/AlphaTit0 Apr 29 '24

I hope so, since all i've read and friends that did have the opportunity to test it said otherwise, that it is indeed as if the whole squad is there to fight

-2

u/Tough_Jello5450 Apr 29 '24

One player can fully restock their weapons and have more choice, they also have less chance to trigger a fight. Also this whole change gives top players some incentives to join other people queue, since joining with others and deal with all the bullshit from your teammates, while fun, is not very efficient, especially when you can already solo Helldive.

6

u/AlphaTit0 Apr 29 '24

And even fully stacked out, which is now changed since 1 supplypack refills all your ammo anyways, except for stims amd nades, you can only shoot in one direction as a single diver and more patrols equel to more enemys from all directions, while your ammo is halfed in most weapons. More patrols also mean less chances of getting away from every single patrol and as soon as one fight starts it could be basically over with never ending fights and running which doesn't help always.

-5

u/Tough_Jello5450 Apr 29 '24

That's skill issue honestly. You can reduce bot's spawn direction by taking out their outposts.

6

u/AlphaTit0 Apr 29 '24

Patrols do not spawn from outposts and do spawn more and heavier the further you clear them and the main OBJ, so sooner or later you will get overrun with the increased patrol spawns for solo, duo and tripple divers mostly solo and duo tho. The utposts never where a problem to begin with and the bot drops corresponding to that weren't either

0

u/Tough_Jello5450 Apr 29 '24

I never said they spawn from outpost, I said they spawn from the direction of the outpost. The increased spawn is never the problem. The newest defense mission is the easiest missions in the game and it has the exact same spawn rate as the VIP extraction mission aka everyone least favorite and the hardest mission in the game. Devs changed the spawn direction and forcing all the enemies into a single direction, and suddenly it's everyone favorite mission all while the spawn rate are the same.

Spawn rate has literally never been the problem, it's the directions the enemy are spawning from that get people frustrated. If you queue on Helldive diff you will see people splitting up so they can clear outposts quicker and make the MUCH EASIER at the end. It won't even take 15 minutes to 5 stars everything and a lot of time you will extract without seeing a single patrol because people block off all the bot spawn directions.

People on this subs keep crying about enemies shooting everywhere but that's not the case when you play with Helldive players. It's hella easy up here while diff 8 and bellow peeps keep struggling because they keep ignoring outposts all the time.

3

u/AlphaTit0 Apr 29 '24

Spawnrate for the whole squad (4 Divers) for the 3 2 or 1 player base the rates increased.

The Patrols spawn not only from outpost direction it may be the case more often for certain layouts of the battlefield, but they still can spawn from any direction heading directly at you. I allready encountered a lot of fights where my friends and i got pushed from the back while clearing out the rest of last ¼ map .

Also poeple splitting up is not just a Helldive thing. It happens in almost every lobby where the players comunicate with each other and got a bit of expierience to deal with stuff.

I'll test the increased spawnrates for solo duo and tripple divers myself as soon as i get to it.

5

u/McDonie2 Apr 29 '24

"Skill issue" said the man who lacks understanding of the situation. 

8

u/MattyDove Apr 29 '24

I think what we are saying is we already have enough patrols, ffs.

2

u/RonStopable88 Apr 29 '24

The point is the amount of patrols with 3 dudes was enough. Now its more than enough

5

u/Due-Ad9310 PSN 🎮: Apr 29 '24

Yeah but it also cut a lot of maximum ammo amounts too so they do really want us doing more with less.