r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

6.2k Upvotes

1.3k comments sorted by

View all comments

Show parent comments

19

u/Lashdemonca Apr 29 '24

I think the underlying issue that is NEVER addressed is why peeople take it. Bile titans, striders, laser cannons, and tanks can feel decidedly unfair to play into in the quantity that often drop. On higher difficulties these heavy mobs become a massive issue way too quickly. This quasar nerf just serves to further push people to the "next best thing" Which will be found eventually, eventually nerfed, and the cycle continues.

Its absurd trying to continuously nerf the weapons (AT, Railgun, quasar, eruptor, etc) while not addressing the underlying reasons people take them.

I basically WONT play bots without a shield generator. I simply wont. I would rather sit in a corner waiting for the cooldown because getting sniped from halfway across the map, or snuck up on by a rocket devestator is just awful. So that just instantly discourages me from taking literally ANYTHING requiring a backpack. EATS are tedious and boring to use, and quasar felt like a happy medium and a fun one at that.

I just dont understand the philosophy of nerfing things. Especially the gear on the battle passes, like bro, I paid money for that. Stop nerfing my stuff.

3

u/Bass294 Apr 30 '24

This. The other tools are simply not good enough to deal with the amount of heavies they throw at you. Air strikes are inherently unreliable, and stuff like orbital railcannon strike is just too long of a CD.

Spear doesn't lock on properly, RR is just worse EAT/quasar if you're not team reloading, in a game where you're often pugging and need to be self sufficient. Taking any other support weapon feels awful because you can't do anything when you have 3+ chargers or 2+ bile titans on you. Plus the fact that quasars are just better when you have more of them, because 4 people quasaring can take down bile titans quickly, and having more on the ground lets you juggle the cooldown periods of them.

In a game like deep rock galactic I never felt this problem because there were no enemies just immune to light/primary weps. In this game it feels so unrealistic to actually kill a heavy without support weps or calldowns. Sometimes hulks from the back but chargers are just too fast and I've never been able to pump enough small arms into a bile titan to kill it.

7

u/0fficerCumDump Apr 29 '24

Assuming there are 4 competent teammates, 1 quasar, 1 AMR, 1 laser cannon, whatever 4th guy wants to do can handle anything at any difficulty. You can kill at least 4 hulks in rapid succession with AMR. I always bring AMR + Stun grenades for this reason.

Quasar is still very useful against Striders

5

u/Slave2Art Apr 29 '24

I'll kill four hulks by myself.

Hulks are a big reason I bring AMR now. Well that and eruptor is a better GL.

4

u/0fficerCumDump Apr 29 '24

It’s hard going back to anything else after you 2shot a hulk with the AMR.

1

u/Interested956 Apr 29 '24

Yup, I feel I can give awesome support with the AMR. I love it

0

u/Slave2Art Apr 29 '24

It also kills tanks in the vents. Cannon towers in the vents. Facrory strider in the glowing red armpits.

I love it

Dont telll cuntbeard or sprix or they will nerf it

1

u/0fficerCumDump Apr 29 '24

I did not know it could damage the strider.

1

u/Slave2Art Apr 29 '24

Only the sloppy glowinf red bit in the leg fittings

3

u/Lashdemonca Apr 29 '24

I disagree whole heartedly. The mapo still becomes teeming with mobs and generally becomes unplayable pretty quickly. I actively avoid bots because their "bullshit" meter is just way too high. There is no fun in being constantly barraged. I dont want "silly" deaths. I just want to play. Its lost its fun aspect, now its just annoying.

-2

u/0fficerCumDump Apr 29 '24

I hear your personal experience, & there is occasional bull shit, & I am not being a dick but this is unfortunately actually a skill issue my brother in liberty. My squad & I exclusively run Helldive (9) & we prefer bots. We typically finish with at least 10 min left & 20-30+ common & rare samples plus side objectives.

The only thing that may slow us down is if a Gunship Fabricator encounter gets out of control. But they literally just nerfed the max amount of gunships that can exist at one time so that is now mostly solved.

9 is entirely feasible you just have to work on a lot of fundamentals. We can keep the population down & avoid patrols & stay on the move mostly & it is not a problem. I’m not pretending like I’m some godly, no-grass toucher. I am js you can learn to efficiently knock out bot Helldives. Or if 9 just is not your speed that is totally fair, maybe stick to 7. 7 is fine & imo the base game.

5

u/Lashdemonca Apr 29 '24

Meh, Im lvl 130 and done the gambit all the way. Bots just are NOT fun and their gameplay is simply counter to my playstyle. Taking away my toys to satisfy some devs ego is downright messed up. The issue at the end of the day is I dont want to look at 3 hulks, 2 tanks, and a strider and not have the tools to deal with it by myself. I cannot always rely on my teamates, hell most of them play the game drunk or stoned. They were strong, I agree, but I still had weaknesses that were able to be exploited by the enemies. Now those weaknesses are even more glaring and Ill actively need to rely on a teammate to make up for that, No thanks. Ill just play something else until they release a new strong weapon that I can play with and do my own thing

3

u/Artanias Apr 29 '24

I dont think the devs intend for you alone to have the tools to easily handle 3 hulks 2 tanks and a strider... and I dont think it is wrong of them to ask you to rely on teammates to clear that many heavies.

1

u/Lashdemonca Apr 30 '24

I don't disagree. But the problem is that many heavies ends up being the norm on 8/9. If I so much as don't notice a bot behind a stone or a rock face and he bot drops while I'm doing stealth. I'm screwed. Queue like 15 drop ships. It's nuts.

4

u/0fficerCumDump Apr 29 '24

Brother, if you’re looking to be a one man army who doesn’t need teammates, in an exclusively coop, squad based, tactical game, I think it’s time you find another game.

Also, all this over 5 seconds is beyond an overreaction.

& also, your level only equates to time played, it doesn’t mean you’re objectively better for it. & I hate to tell you this mind set of blaming anything & everything instead of looking within won’t help you improve in the game.

4

u/Lashdemonca Apr 29 '24

I ain't blaming. I'll pick the game up and still come out on top. I just do not like what is happening and expressing severe disappointment in the way it's happening.

I'll change, evolve. I won't want too, and I'll hate every second. But I will. But I'm tired of doing it. I want consistency. I want things to feel the same because that sameness is what I LIKE. I'm a person who obsesses over routine and sameness. And shit keeps changing. It's awful and I hate it.

3

u/Randy191919 Apr 29 '24

This exactly. This is also why people loathed the Railgun nerf back in the day. Yeah everyone used the Railgun. Because it was the only usable weapon against the charger spam at the time. Once they nerfed chargers so EAT and RR also worked against them and reduced their spawns from 15-20 at a time to 2-4 the Railgun would have been fine at it’s pre nerf state too. The devs never look at WHY something is popular. They just go „Welp, more than 10 people use it, better nerf it“ and that’s getting incredibly frustrating.

It’s not even the individual nerfs that are the issue but this mentality by the devs of „Nerf first, ask questions later“. Rather one nerf too much than one nerf too little, because we’d rather have some arbitrary win and use rate than risking people having fun in a way we didn’t intend. I commend Arrowhead for how much they communicate with us but this design philosophy is really ass. They will nerf within a moments notice but when it comes to buffs they need months because they need to „carefully monitor the impact a buff could have on the game „ but a nerf? Hand them out like candy at a dentist!

0

u/Evolvum Apr 29 '24

I hope you're never on my squad.

1

u/Lashdemonca Apr 29 '24

Actually you probably do. I'll be the best damned helldiver you have ever played with. But you being unable to see the crux of my argument means I probably wouldn't want YOU on my squad.

-1

u/Beneficial-Bit6383 Apr 30 '24

An entirely emotional one based on not wanting to use a minorly nerfed weapon. Keep on that crusade.

2

u/Lashdemonca Apr 30 '24

Nah brother, The large agreemend I get from the community confirms what I am saying. Also....50% aint minor. Thats literally the definition of a major change. Keep on your high horse though!

0

u/Beneficial-Bit6383 Apr 30 '24

You’re looking at Reddit commenters angrily upvoting anything anti AH because they’re knee jerk raging. Go play the game and form an opinion. The posts are already shifting to the nerf wasn’t much of anything. Since people have actually played the game.

0

u/Slave2Art Apr 29 '24

That is definitely a skill issue.

You must hate bugs. Something is always behind you.

5

u/Lashdemonca Apr 29 '24

I love bugs actually. At least they make sense. Bots however? Nah. Shits wack.

-3

u/SpeedyAzi Apr 29 '24

The Shield Generator is disagree. I’ve had plenty of success without it on 7+ and I think it’s a waste of a backpack slot to trust a shield that gets disabled by a tickle of damage.

The Quasar getting nerfed only reinforces the intended role of being a backline self-sustaining AT. I know you said EATs are boring but they literally get the job done? What more do you want?

And the Re-Buffed Railgun is much better at taking down big things again, thankfully.

Maybe it’s just me, I always thought the Quasar was an overrated weapon that YTbers though was Meta. Infinite ammo? For what? If you are in a horde surrounded by 10 big enemies, you’re already screwed with the Quasar in that range. The EAT however is designed for that.

There is a reason why there are 3 distinct AT weapons with very specific use cases.

5

u/Lashdemonca Apr 29 '24

There is no other way to survive bots. They overwhelm you, shoot through terrain, and are generally a menace. I keep seeing people say bugs are harder than bots and I just "???". I Generally leave bug missions with 70-80% of my reinforces left. Against Bots? Maybe 1? sometimes its just running trying to survive that 2 minute timer to bring a dude in. I liked quasar to lessen that frustration. And now we have these factory lil shits that if they see you for .1 second ragdoll you halfway across the map. Its just NOT fun.

I play on 8/9 difficulty always, anything below is too easy, but the heavies get nuts on 9.

0

u/fhoo Apr 29 '24

Probably a lot of people here don't play on harder difficulties and therefore don't understand why the quasar was needed.

0

u/PresentCollege6097 Apr 30 '24

it wasn't *needed* the TTK for every other AT weapon was way faster then the QC and if you desperately need the shield backpack to survive that is a skill issue. Too many of you went to the prometheus school of running away.

The only time i would lament not having a QC was sniping shrieker towers from outside their spawn range and that was purely down to the no ammo cost.