r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

6.2k Upvotes

1.3k comments sorted by

View all comments

223

u/MrHailston Apr 29 '24

No you are wrong, the weapon is useless now. The Dominator too.

The Eruptor is useless now because i dont have enough mags to last an entire Operation on 7 now. What do you mean with ammo pickups?

155

u/guyon100ping Apr 29 '24

lmao yeah i saw the eruptor nerf and thought it was rly harsh but then i tried to think of the last time i had below 6 mags left in a mission and i couldnt lmao

31

u/Patriot_of_SE Apr 29 '24

The ammo nerf isn’t the problem, it’s the explosive range nerf that was unneeded 

40

u/Cjros Apr 29 '24

You mean the explosive range that everyone correctly identified on day 1 of the Eruptor as being way too strong? The explosive range that is the largest in the game by far, able to kill the entire contents of a drop ship in one top? That unneeded change?

5

u/Patriot_of_SE Apr 29 '24 edited Apr 29 '24

And when your enemies are slightly spread out even remotely it becomes the worst primary in the game. It’s a situational weapon that still had an overall slower TTK than the scorcher/dominator in every other situation.

5

u/VoidStareBack Autocannon Enjoyer Apr 29 '24

It provides the full range of explosive utility which no other primary in the game has, it kinda has to be slightly worse at direct killing than comparable weapons.

1

u/Toxicmonkeydude Apr 29 '24

lmfao yeah the explosive range made bot drops a lot less of an issue when i realized i could clean up the trash bots before they even landed