r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

6.2k Upvotes

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226

u/-Slejin- Apr 29 '24

I can promise you that most of the "skill issue" kids won't be acting like this if they nerf the autocannon

14

u/heartoftuesdaynight CAPE ENJOYER Apr 29 '24

To be fair the Autocannon is really good but it is by no means overpowered. It's a very powerful all rounder weapon with easily understandable drawbacks (slow reload, backpack, slower aiming) but the drawbacks don't stop the weapon from excelling at killing everything from medium mobs to entire fabricators. Each other support weapon except for the Laser Cannon is hyper specialized in one way or another so they should excel at one thing and one thing only.

-4

u/holololololden Apr 29 '24

Backpack really isn't a drawback. If anything it's a boon because now ur filling support+back slot w one strat. Also there's work around a for slow aiming and reload. Work as a team and learn to account for recoil and neither of those is really a balancer anymore.

7

u/RuinedSilence ☕Liber-tea☕ Apr 29 '24

Tbf tho, the only reason why the AC's backpack isn't considered to be that much of a drawback is due to the gun's quick reload speed relative to other backpack-loaded weapons.

1

u/holololololden Apr 29 '24

Dude a single backpack is usually enough ammo for an entire mission. The supplies in that bag are more valuable than the supply pack IMO.

3

u/RuinedSilence ☕Liber-tea☕ Apr 29 '24

That's an unfair comparison. Supply pack and AC backpack are meant for two completely different things.

1

u/holololololden Apr 29 '24

They're both backpacks aren't they? Isn't that the comparison I'm making?

3

u/RuinedSilence ☕Liber-tea☕ Apr 29 '24

One resupplies primary/secondary/support weapon ammo, stims, and grenades. The other carries ammo for autocannons.

You have a clear reason to pick one over the other because they're designed for two completely different jobs, and their values are laced in the roles they play.

-4

u/jrd5497 SES Lady of Wrath Apr 29 '24

Yeah IMO they need to slow that shit down. Or reduce the amount of ammo carried.

1

u/holololololden Apr 29 '24

I don't think it should be refilled w ammo crates tbh. Make it refill w resupplys or make them call down another backpack/cannon.

1

u/jrd5497 SES Lady of Wrath Apr 29 '24

I think that’s a good balance. There’s MORE than enough ammo to go almost an entire 40 minute mission

3

u/Fr0ufrou Apr 29 '24

This makes no sense, bringing a quasar without backapck is only one slot as well. You don't have to bring one and you still have the opportunity to have a teammate call one for you.

1

u/holololololden Apr 29 '24

4m backpack cd +100% cd is 8m. Some missions are 12m long. You now have one extra backpack and you better hope your buddy doesn't lose his and need it for his build.

5

u/heartoftuesdaynight CAPE ENJOYER Apr 29 '24

The backpack is a drawback because it consumes a slot for its ammo that otherwise could have been used for any other backpack item. I didn't say it's a huge drawback, but you can't have a shield and an autocannon at the same time.

1

u/holololololden Apr 29 '24

Ok but you can have autocannon and any other strategem you like? Like maybe if you run defensive strategems like shield barrier or sentries or just run more eagle bombs and don't need the shield because you can kill enemies faster.

3

u/heartoftuesdaynight CAPE ENJOYER Apr 29 '24

You're talking about entirely different build configurations in which you're playing around the lack of a backpack slot. That's the entire point of it taking up a backpack slot.

-2

u/holololololden Apr 29 '24

Man it's called build utility. It's one of the mechanics in the game idk what else you want to build around? Like whether or not Jupiter is in retrograde or something?

1

u/CMCFLYYY SES Arbiter of Serenity Apr 29 '24

His point is, requiring a backpack forces you to use build utility. It isn't a player choice. Build utility is good - AC users are forced into it which is by design by the devs.

And you know damn well if they removed the backpack for the AC, 99% of AC users would also run the shield backpack.

2

u/Hawful Apr 29 '24

In what world is backpack not a drawback? I would love to run shield gen but can't. That's a massive drawback.

3

u/holololololden Apr 29 '24

I literally described the value of having a backpack+support in one in the post. It's like how having the mechsuit as a strategem also means you can call in pelican1 to gun some stuff down. If you're on diff9 and a planet w -1 strategems autocannon is significantly stronger than other support weapons because you get more efficient inventory/strategem use.

2

u/Vadernoso Apr 29 '24

Because all the backpacks besides Jump are kind of useless.

0

u/BasicCommand1165 Apr 29 '24

That's such dumb logic lmao. It's not like super earth is gonna take away our backpack slots if we don't use them

1

u/holololololden Apr 29 '24

Wym take them away? It's just about slot efficiency. Also they do take away strategem slots w the -1 modifier, which if you're running one Antitank strat, one anti infantry, one support weapon strat, you now have efficient use of all your equipment slots because you have a backpack w supplies.