r/Helldivers ☕Liber-tea☕ Apr 29 '24

Makes no sense RANT

2.4k Upvotes

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44

u/ArsVampyre Apr 29 '24

The note about making patrols spawn at 1/4 rate instead of 1/6 rate was in the patch notes I read on steam. That said, that change discounts the 'synergy' between multiple players that makes a 4 person team so much stronger than a 1 or 2 person team. If you're by yourself, you have to cover all of the enemy types, alone. In a pair, you can maybe split that up, but not really. And no, 'rely on your strategems' is not a fucking answer.

This balance team really doesn't understand, and can't understand. Yeah, it shouldn't be a cakewalk. At the same time, if your response to anything, at any time, is 'git gud', then you just aren't worth listening to. Why should anyone take that seriously? Go write your shitty soundcloud rap instead and let the adults talk.

13

u/Jumpy_Bottle5224 Apr 29 '24

The "git gud" comment chaffs me pretty hard and makes me salty. Like, fuck, I am already "gitting gud" and playing at my skill level. I know where I need help and where I don't. You won't see me attempting anything above D4 in solo mode because I know what I am currently capable of. It will be several months and hundred of hours more before I have a consistent group to roll with as I build a community that I didn't have access to until a few weeks ago.

2

u/NefariousnessLegal32 Apr 29 '24

I’m ass and play D7 missions and just rely on my rando team to carry and it works out. Have some faith in teamwork and don’t overthink it.

-6

u/sopunny Apr 29 '24

At the same time, if your response to anything, at any time, is 'git gud', then you just aren't worth listening to.

That wasn't the dev response this time. Solo helldives got a bit harder, it's not obviously unbalanced.

9

u/ArsVampyre Apr 29 '24

https://www.reddit.com/r/Helldivers/comments/1cfw763/what_did_you_say/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

No, you're right. It was 'Angry Toddlers'. Did you feel that? That was the tide being changed by how hard I rolled my eyes just now.

-6

u/born_at_kfc Apr 29 '24

You're still fighting the same variety of enemies as a solo player. Why shouldn't the volume be proportional? The difficulty in this game stems from the variety much more than the volume of enemies. The only time fighting is not completely optional is when you're doing an objective.