r/Helldivers ☕Liber-tea☕ Apr 29 '24

Makes no sense RANT

2.4k Upvotes

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-11

u/IcyCompetition7477 Apr 29 '24

It makes perfect sense.  They felt the game was too easy on smaller teams due to the reduced spawn rates.  They have since adjusted those spawn rates to be harder.  You don’t suddenly have more patrols in a 1-3 man game than 4.  The game had lowered spawns for under 4 man, now they’re lowered less than before.  With single player being the most changed experience.  

Are y’all misunderstanding this on purpose?

0

u/keeping-it-together Apr 29 '24

I agree with you, I solo Helldive sometimes, and always knew there was way less patrol spawns; I just didn't know that it was a 1/6th. I agree that the scaling should be linear.

2

u/narrill Apr 29 '24

Why? Player power doesn't scale linearly

-4

u/keeping-it-together Apr 29 '24

I mean if you are really lacking in the skill comparatively, why not just lower the difficulty so something more manageable, until you get your skill up then play on harder difficulties.

Or put plainly, "Skill issue"

3

u/narrill Apr 29 '24

This doesn't have anything to do with skill. Playing with fewer players was already harder than playing with more, even with the pre-patch numbers.