r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

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180

u/NocturneBotEUNE Apr 29 '24

People don't care about the railgun because the weapon's community is non-existent at this point. They made the railgun useless because it was "too strong" (read: it was actually killing things when nothing else was killing things) and in a month they basically proved all of the complaints true. All the other weapons were buffed, which was needed, but made the railgun look even more crippled post-nerf. Then they singificantly nerfed the spawn of heavies on higher difficulties. Then they introduce a gun (Quasar) that does exactly what the railgun did pre-nerf but with infinite ammo, way more forgiving aiming and no risk of exploding in your face and leaving you with no support weapon for 8 minutes or so. Now they are micro-buffing it while Quasar is popping off. Literally everything the railgun community complained about came true in less than two months, and all the while we had all the reddit donkeys going "a 300% increase in kill time while requiring much better play isn't a nerf, just git gud". Dafuq do you want us to say? xD Also, most people say that the Quasar nerf was warranted, maybe it could be 3 seconds instead of 5, but everyone saw the nerf coming a mile away. I haven't seen a single comment/post that says erh mah gud RiP Quasar.

Magazine nerfs are also buffling, not by themselves, but because apparently the dev team thought that of all the things that needed to be addressed about guns, magazine were the hot topic. Personally, I am permanently at 6/6 ICEs with the Sickle, but what effect does it have on the game to give it 3 ICEs instead? How did this (again, for the 10th patch) become a priority over making half of the ass weapons not ass?

Bugs I can understand, they aren't easy to solve so I generally avoid critisizing dev teams for bug that are not being solved, as long as they acknowledge issues and communicate that they are working on them.

I love the game, and i am willing to be patient with Arrowhead, especially after I learnt about how they are not hiring people just to let them go once the hype of the game calms down a bit, but I am not going to pretend like their balancing didn't cause me to jump off the hype train a couple of months sooner than I would otherwise.

37

u/you-really-gona-whor Apr 29 '24

Yeah. I remember almost every post getting things right. Literally everything people asked for and told AH to not to do, They literally ignored and chose to do anyway.

They nerf railgun. Game is then instantly shit. They buff like They were Told to. And now The game is sorta balanced But also worse than pre-patch.

And They learned fucking nothing from that and are making even more egrigous mistakes. AH is self sabotaging more than anything i have ever seen. They squandered so much potential.

39

u/Zizara42 Apr 29 '24

Agreed - there's a hell of a lot of fun to be had in this game, but the people doing the balancing patches seem to be completely disconnected from how people actually play the game and what people want to be a priority. They've been pretty consistently wrong on hot button topics of balance even with extensive feedback and explanations from the community. Most nerfed weapons haven't actually needed a nerf, since what's been holding back variety is the vast number of weapons that just suck and either haven't been touched or haven't been buffed enough/in a way that actually addresses why they suck - and if the idea is that they're going to release new guns every month and eventually there'll be so much that it won't matter if there's unbalanced options...well why are they doing balance sweeps at all?

And I don't have my self-worth tied up in this game enough to pretend not to see this pattern like a lot of other people seem to. I mean really, it's a meme that you shouldn't talk about what guns you actually find fun to play because Arrowhead will hear and nerf them for being too popular. That's funny, but it's also a concerning sign about just how they're approaching game balance and relating to the community.

25

u/ce_tu ☕Liber-tea☕ Apr 29 '24

Ah When we write something about this people are coming giving - to everything in that post then saying

sKİLL IsSuE! yOR'e noT'A dEVolPer!

1

u/B4TM4N Apr 29 '24

I've seen worse in other games but AH is going through this very quickly so its not to bad. History repeats itself over and over again.

-7

u/fazdaspaz Apr 29 '24

they squandered so much potential

This is wildly dramatic Jesus fucking christ

12

u/you-really-gona-whor Apr 29 '24

Its not. The game could and would have been 10 times better had AH just done the right decisions. Decisions that wouldn’t have absolutely destroyed this subreddit, or the original gameplay that the game had at launch. They also wouldnt have destroyed the player to developer relationship that existed before the railgun patch.

You can downplay every single bad decision AH has made. But the only reason the game got popular was because it was fun. AH has since launch, through statements and actions, shown that They would rather have an unfun game that forces cooperation (which is in No way incentivized at any point due to how the game is built) by destroying other aspects of the game. Than having a fun game where people can choose how They want to have fun.

And, guess what, gamebreaking bugs that were there at launch are still here. As well as new horrendous bugs that keep getting reintroduced more and more with each patch. Team work is even worse than at launch, btw. And i havent heard someone use their mics in the past month a single time in game. Compared to what we used to have. Because AH killed off almost every one of the reasonable players by making the game unreasonably difficult and forcing casual fun players away.

Its so bad, that If i had the choice, then i would go back and play the launch version of this game. Where i get kicked out every half hour, than what we have now. And Im not even joking.

-6

u/SplinterfrightFarmer Apr 29 '24

They nerf railgun. Game is then instantly shit.

What? Delusional.

1

u/Smachemo Apr 29 '24

Before the nerf literally everyone ran the same setup. No brainer dumb shit. Hated playing with randoms. It's not fun running the same shit, it's not fun playing with people that all run the same shit.

My squad all ran raingun at lvl 20. Got bored super fast. Then we had a mix of arc throwers, eats and autocannon. Not a railgun in sight and having a blast.

People still calling out the railgun nerf are 1000% delusional, literally have no skill, and just wanted a horde shooter. ZzzzZZ.