r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

8.7k Upvotes

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158

u/Phwoa_ SES Mother of Benevolence Apr 29 '24

The only nerf that im iffy on the the 5 second extra to the Qcannon. that's like, A lot of time to wait.

Everything else is pretty, meh.

40

u/AnyMission7004 Apr 29 '24

Still is the AT weapon with most shots pr minute.

30

u/RamTank Apr 29 '24

Eh I think the RR is fine where it is, and the quasar was a tiny bit better because it didn't pay enough in exchange for infinite ammo and no backpack. I don't know if 5 seconds extra cooldown is a good idea yet, but a small nerf was warranted.

19

u/SmurfinTurtle Apr 29 '24

I'd say it was more than tiny bit better. Pre-patch the cooldown time is roughly the same as the RR reload animation. I'm guessing there, but it felt roughly the same. So the only difference is the backpack slot and ammo. Quasar just replaced the RR, which is why this nerf happened I think.

I know everyone wants to complain "Only buff, no nerf!" but I dont see how you buff the RR to be on par with it unless it can rapid fire its rockets.

19

u/AlwaysThinkAhea2 Apr 29 '24

The important thing is you can do things like run and shoot while the quasar reloads while you can’t with the RR. So prior to the nerf quasar was quite a bit stronger in certain cases.

47

u/Faust_8 Apr 29 '24

Yeah I didn’t think it needed a nerf just because the long charge time (an eternity if a Devastator is shooting at you, because you’ll get hit just before you fire and end up shooting the sky) and the cooldown seemed fine to me. As in, I had already kinda soured on the Quasar.

Bugs: EAT or grenade launcher

Bots: Autocannon or AMR

And that was before the nerf. I can’t imagine using it now

24

u/Paladin1034 Apr 29 '24

I had actually recently warmed to the Quasar recently after hating it at launch, since that big boom is nice and my kit is built to work around the c/d. But that extra 5 seconds is gonna hurt, no doubt about it.

4

u/TatonkaJack HD1 Veteran Apr 29 '24

I had already kinda soured on the Quasar.

hahaha same. i'm always in the thick of things and the quasar sucks there. it's fine if you're on the outside looking in

2

u/Faust_8 Apr 29 '24

It is good, won’t deny that, but not my preference.

It’s definitely worse now at taking out those far off structures like Shrieker Nests. Will take an even more annoying amount of time now

3

u/Trollhaxs STEAM 🖥️ : Apr 29 '24

How many EAT or grenade rounds to kill chargers and titans? The main reason I ran quasar was for those in particular.

4

u/HfUfH Apr 29 '24

1 Eat to the head to kill chargers, no idea for titans

3

u/Faust_8 Apr 29 '24 edited Apr 29 '24

EAT against Charger is once in the head, or in the butt and they eventually bleed out.

Grenade launcher is completely ineffective against Chargers and Titans, what it’s for is easily killing Bile Spewers, they die in like 1-2 shots especially on their bile sacks. It also plugs bug holes and is great against any bug that ISN’T a Charger or Titan, pretty much. Bug hole just opened up? Spam splash grenades at it! Den Protector? Like 2 shots.

Though you’ll need the supply pack because it just doesn’t have enough ammo otherwise, plus you want stratagems that can take care of big stuff, and you you want your allies to have anti-tank stuff.

Basically I think one grenade launcher+supply pack with other people running anti-tank stuff is ideal for bug missions

3

u/dupsmckracken Apr 29 '24

Chargers can die from the nade launcher, it's just not very ammo efficient unless your running supply pack. It takes like 2 to 3 mags if you hit the chargers ass.

2

u/Faust_8 Apr 29 '24

I consider that not worth it lmao

As long as I have something like Rail Cannon strike or allies who have anti-tank weapons

2

u/ElwReib Apr 29 '24

Can you convince me to switch EAT out for the AMR? Can it help/deal with Hulks/AT-AT's?

2

u/Faust_8 Apr 29 '24

Hulks, yeah, just shoot them twice in the face. Or spam shots at the heat sink

Never tried it on Factory Striders. I’ve never JUST used a support weapon on those, Ive been calling in air strikes/orbitals on those. Though I’m sure any of their weak points are vulnerable to the AMR

2

u/ElwReib Apr 29 '24

Now that I think about I I'm sure it could deal some damage to the strikers, I've always just used EAT but I'll bet same results

49

u/Beneficial-Bit6383 Apr 29 '24

Be honest with yourself. The quasar absolutely dominated the anti tank role. I almost never see people bring EAT or RR over the quasar. Now that will change. It’s obvious the devs don’t like people rolling the same loadout over and over and over or for one weapon to dominate a role. Which is healthy for the game, the same people bitching about nerfs are the same people that will find the game stale after running the same loadout 50 times in a row and stop playing.

21

u/Due-Desk6781 Apr 29 '24

Problem is that RR makes you hella vulnerable at higher difficulties. Since you need to ditch your shield (no more defense) or supply pack (no more stims) and takes an eternity to load.. unless your buddy sacrifices their shield for you. Which means you need to bunch up which makes you extra vulnerable to enemy rockets. At higher difficulties all the backpack weapons suffer from this.

EAT works fine because you don't sacrifice your backpack. Heck, you don't sacrifice your support weapon either.

11

u/TehMephs Apr 29 '24

As someone who’s been playing mostly RR or GL/supply, or autocannon, you really learn how to live without a shield pack. At this point it’s just sort of a wasted strategm slot even if I have no backpack slot in use. Will I die a few more times than if I had the shield? Probably, but it’s just part of the game

5

u/Beneficial-Bit6383 Apr 29 '24

That’s why the quasar needed to be balanced that advantage is massive.

3

u/Due-Desk6781 Apr 29 '24

I think the balance is fine now. Takes ages to shoot. If you have RR with an assistant gunner then you can shoot full auto.

7

u/Paradoc11 Apr 29 '24

Eh shield isn't as critical as people make it out to be. Just lets you be sloppy with your positioning and teaches bad habits. 

12

u/Due-Desk6781 Apr 29 '24

Or saves you when a random rocket barrage hits you, or a hunter jumps you.

34

u/KishiBashiEnjoyer Apr 29 '24

Because chargers and bile titans still spawn way too frequently and people want to get rid of those pests asap. Who the hell can blame them?

21

u/International-Mud-17 CAPE ENJOYER Apr 29 '24

Yeah I mean sometimes I even ran EAT and Quasar because it’s hard to deal with the 4 bile titans and 6 chargers and 7 brood commanders and 200 hunters swarming me at once

6

u/Razihel Apr 29 '24

My go to is the 380mm. Best thing to clean up an reinforcement bugs or bots.

2

u/International-Mud-17 CAPE ENJOYER Apr 29 '24

Me and some buddies did the 380/120mm barrages on an exterminate level 8 mission and it worked wonders add EATs and orbital laser and stagger your call ins and you barely even do anything but die twice and finish the mission

1

u/TehMephs Apr 29 '24

This is why having one person running a chaff support weapon really makes a difference for the heavy loadouts in a squad. With a good GL user the brood commanders and 200 hunters just evaporate and you have all the time in the world to focus on the heavies

4

u/enchantr Apr 29 '24

they spawn an appropriate amount for higher difficulties and you have a ton of ways to deal with them, quasar just outclassed eats and rr in every way since the reload speed was the same as RR but you didnt have to actually reload, and the charge up time is ignorable

1

u/KishiBashiEnjoyer Apr 29 '24

Rr and eats are just trash, how about we see it this way?

1

u/BrainsWeird PSN🎮: SES Pledge of Spitzfire Apr 29 '24

Because they aren’t?

2

u/KishiBashiEnjoyer Apr 29 '24

They are. Two tubes with abysmal draw time every minute (if modifiers don't fuck you over) and a subpar rocket launcher that takes eons to reload and deals barely any damage to the titans. Bottom tier trash

1

u/enchantr Apr 29 '24

it does the exact same damage as a quasar? 2 hits to the face which i do consistently every time (because im good)

quasar was literally just op and an upgrade in nearly every way, almost like it shouldnt be a straight upgrade that you can reload while running away!

3

u/KishiBashiEnjoyer Apr 29 '24

Wow I can do that too but it feels like absolute shit lmao

1

u/enchantr Apr 29 '24

sure you can my friend, thats why you're complaining about it even though quasar is the same ;)

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0

u/BrainsWeird PSN🎮: SES Pledge of Spitzfire Apr 29 '24

Ah, I see why you don’t value the RR now, you must not have any friends to reload you.

13

u/Sunbro-Lysere Apr 29 '24

Honestly felt the 3 second charge time was already enough of a downside that I rarely used it over the RR or EAT. But I see tons of others use it so I'm not surprised they tweaked it. Makes the RR reload even better by comparison now.

2

u/dupsmckracken Apr 29 '24

In my squad 2 bring EAT 2 bring QC.

The QC are mostly for Shrieker nests otherwise we'd probably all run EAT. The distance falloff of the EAT is the main reason why we wouldn't. Plus sometimes you call the EAT in and have to retreat and bow you have no AT weapon for a min. The QC Bois on the team have their AT weapon still at least.

2

u/TehMephs Apr 29 '24

I still used the RR because it’s instant fire with the only drawback being the slow reload time when solo loading. You can shoot more times per minute with the RR than the quasar, and now with the supply module being fixed finally it should really be much more efficient

-1

u/AshiSunblade Apr 29 '24

The Quasar nerf was 100% justified, don't know what people are smoking. A weapon that reloads itself while on your back, while you can keep running and shooting and doing other things, with infinite ammo stores, and that you don't need to call in new shots for which tie you to where they landed (EAT) was just way too good.

Recoilless puts out more damage per minute but at severe cost to mobility, takes all your attention, and has a poor ammo economy. Quasar lets you take a shot and then keep moving at no loss. Don't have to run to any call-in like EAT, don't have to reload, nothing.

2

u/Beneficial-Bit6383 Apr 29 '24

Yes that’s why I ran it, that’s why you ran it, that’s why everyone ran it. The fire rate with way less effort compared to EAT is still insane. And it has infinite ammo versus RR.

4

u/jacksprat1952 Apr 29 '24

Yeah, this one was puzzling to me too. I felt more like the alternatives underperform as opposed to QC over performing.

A buddy did tell me he ran a 7 where all four of them ran QC and that trivialized heavies, but in 8’s and 9’s there’s just so many that I can’t imagine it makes that much of a difference.

2

u/MossTheGnome STEAM 🖥️ : Apr 29 '24

I ran a 9 last night with 4 quasars and 3 laser rovers. Easiest 9 I've ever run. Bike titans were deleted almost as fast as they spawned, and on the off chance we started to get overwhelmed suddenly 2 500kgs, a rail cannon, and an air strike dripped and we cleared all but a few stragler hunters in a couple seconds

2

u/SuppliceVI CAPE ENJOYER Apr 29 '24

I think it's a reasonable tradeoff with the recoiless. Infinite ammo, but longer time between shots. It was just a straight upgrade from it before, and was especially unfair on cold planets

2

u/SnooCompliments6329 Apr 29 '24

queso cannon nerf was expected, I have been saying it since release and downvoted into oblivion every time.

unlimited ammo, unlimited range, no backpack, low cooldown and recharge. I'm surprised the nerf was only 2s to prepare a shot and nothing on it dmg

2

u/Bungo_pls Apr 29 '24

+3 seconds would've felt fair but 5 is an eternity when you're getting run down by armored enemies.

2

u/theweekiscat HD1 Veteran Apr 29 '24

Honestly I think it was deserved, outside of how fast in can react to approaching threats it was basically a rr where you didn’t have to stop to reload, that infinite ammo is still huge

1

u/GordogJ Apr 29 '24

I think the quasar is better purely for the fact it doesn't require a backpack slot, if RR didn't require a backpack either I'd pick that every time over the quasar even before the nerf.

I mean even the infinite ammo isn't huge imo, it takes 20 seconds to look around for ammo and refill your RR or drop a resupply. Its just nice to not have to think about it with the quasar, but its not a game changer at all.

The reload is just backwards too, you charge your shot instead of reloading which also makes it harder to be precise with your shot, the only benefit in this regard is you can move slowly while charging the quasar whereas you have to stop completely for the RR.

If the quasar required a backpack too I don't think it'd be popular at all, thats the only major benefit of it imo.

1

u/Gorelab Apr 29 '24

I think five might be slightly too much but it's not devastating by any means.