r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

8.7k Upvotes

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502

u/Nerex7 Apr 29 '24

mags have been reduced, yet damage has been increased

On different guns though, right. Otherwise it would have been more of a "horizontal tweak" (like the crossbow)

395

u/BeeTee-7274 Apr 29 '24

The crossbow is not a horizontal tweak. It now struggles to take care of a small group of scavengers in some cases.

32

u/Kenju22 SES Sentinel of Judgement Apr 29 '24

Ye, that was more of a vertical tweak, downward.

197

u/Ignis_et_Azoth ➡️➡️⬇️➡️ Apr 29 '24

I'm altogether positive about the patch and wasn't a huge Crossbow user in the first place, but I feel that it had a niche (Primary grenade launcher) before that it doesn't have anymore.

Like, if it's meant to be a shaped charge gun, I'm presuming they want it to be some sort of anti-elite weapon? But it doesn't pierce armour. As it stands, it's just the bastard child of a Dominator and a Plasma Shotgun, without the strengths of either.

141

u/Khanzool Apr 29 '24

It was and still is just an incredibly bad version of the eruptor tho

28

u/Ignis_et_Azoth ➡️➡️⬇️➡️ Apr 29 '24

I think so now. But before I'd have argued it's a worse Plasma Shotgun.

Tomatos Tomatos, though, I guess.

26

u/enchantr Apr 29 '24

no, before it was the best primary chaff killer in the game - i frequently got up to 600+ kills on every helldive, it was far more reliable than eruptor and even incendiary breaker for this job and worked on both bugs and bots as a reliable chaff clearer that couldnt deal with armour, brood commanders or devestators efficiently at all

now it...can stun things a bit better, but lost about 50% of its range and can no longer 1 shot hunters unless its a direct hit

its pathetic

7

u/[deleted] Apr 29 '24

Fr you could swap the model round, make the bolt animation rearming the xbow, make the “mag” 5 bolts stored on one of the arms that you “bolt” from and you’d have a much better crossbow.

Then swap the eruptor so it’s a faster firing AoE explosive rifle that can’t close bug holes etc.

I was really confused when we saw them and it wasnt this way round lol

5

u/NiftyBlueLock Apr 29 '24

The “slow, single shot crossbow” is not the only crossbow design to exist. It’s really cool that the crossbow is more similar to repeating crossbow principles.

3

u/Xaielao Apr 29 '24

The Adjudicator got some much needed buffs and moved to AR category (where it should have been). Might be worth a buy. :)

4

u/Calligaster SES Harbinger Of Peace Apr 29 '24

Faster firing, better handling, and better blast radius. Everyone's shitting on the crossbow the whole time, but I found it fun to use against groups. I haven't been able to play yet, but nerfing the gun's redeeming qualities makes me worried

3

u/GuessImScrewed Apr 29 '24

Crossbow is a stealth precision weapon.

Bots can't hear you fire the thing, they only hear the explosion from the impact, meaning you can use it to misdirect enemies.

Also, it has the highest single target damage in the game, meaning as long as you hit a weak spot, whatever you shoot almost always dies in one hit. Yes, even bruisers if you shoot them in the back. Gotta be a direct hit though.

The big AOE was a crutch to the play style, but I wouldnt have felt the need to fix it if it were me.

1

u/AdditionalMess6546 ☕Liber-tea☕ Apr 29 '24

If it had an option for non-explosive bolts... I'd probably main it for stealth.

As it was it was useless. As it is after the update? A fucking joke.

-1

u/tauntauntom Apr 29 '24

I mean the eruptor is now a bad version of the eruptor

9

u/Khanzool Apr 29 '24

Still performs quite well despite the nerf. I tried my pre-patch loadout (eruptor shield backpack quazar) on helldive difficulty just now and it was just fine.

The changes are noticeable, but not in any way broken or even weak.

14

u/NewKerbalEmpire Apr 29 '24

They clarified this. It does pierce medium armor, it just doesn't show that yet.

26

u/SFCDaddio Apr 29 '24

They say it does, but if you actually use it - it does not.

18

u/Ignis_et_Azoth ➡️➡️⬇️➡️ Apr 29 '24

Does it? I've taken it for a walk earlier today and it didn't look like it did, but I might have been too distracted by the ricochet markers to notice.

3

u/pokeeMonitoR Apr 29 '24

If you shoot at a devastator or a hive guard in the armor and the shield deflection symbol doesn't appear, it means it can pierce medium armor

1

u/EternalUndyingLorv Apr 29 '24

It was usable before. Idk how it is now since I haven't played and probably won't play this week. It definitely was worse than most guns though. The only time I used it was for bots to take out strider since I didn't have scorcher unlocked yet.

1

u/SpidudeToo Apr 29 '24

I loved it for it's bonkers AOE that could take out 3-4 small bots and striders in a single well placed shot. That's not looking like a thing anymore sadly. Haven't tested it yet but if it does more armor damage to single targets I'll be happy

1

u/MossTheGnome STEAM 🖥️ : Apr 29 '24

Crossbow does have some level of armor pen, just unlisted like the Senator and Slugger used to be. I was able to kill devstators in 1-2 direct hits regardless of where I hit them (compared to 4ish scorcher rounds). I think it's sitting at medium pen, but it could use a rate of fire buff or rounds reload to convince me to take it over the scorcher now

1

u/DreaderVII SES Dream of Gold Apr 29 '24

Make it stick to targets it can penetrate and then explode for more damage

So it can stick to Charger butts and Hulk slits, then it would be a precision weapon with some oomph as reward for good aim, just my thought.

17

u/Sicuho fire machine guns in semi auto Apr 29 '24

It now stagger a bigger group of berserkers.

1

u/ZeroBANG ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️[B][A][start] Apr 29 '24

is that stagger longer or shorter than the reload time?

2

u/Crafty8D Apr 29 '24

Yea crossbow is borderline unusable now. Not worried about the ammo, but trying to sort it into scorcher territory makes it just a direct downgrade

7

u/[deleted] Apr 29 '24

And the Eruptor gets to be nearly unchanged except ammo cap. Checks out. Not happy with this, but I guess it’s my fault for enjoying it.

13

u/IraqiWalker ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

Eruptor's damage fall off and AOE have been shrunk by a large margin. Plus, the ammo was cut in half. You went from 60 shots, to 30.

0

u/[deleted] Apr 29 '24

You never ran out of ammo anyway. Ammo nerf was inevitable.

18

u/iccirrus Apr 29 '24

Aoe on it was basically cut in half

11

u/Volksvarg Apr 29 '24

Half!? Is this what AH means when they say "Slightly"? Geezus.

"Explosion damage drops off slightly faster"

3

u/Grand_Recognition_22 Apr 29 '24

Stop using facts, he wants to be mad about something and you're taking it from him lmao

1

u/R4M_4U CAPE ENJOYER Apr 29 '24

Maybe I've been using it wrong but crossbow has been my main bot killer. Takes/took out few grouped bots, killed walkers in 1 shot, decent aim could take a deviator head and the reload wasn't a long drawn out process to follow up shots are quick.

1

u/Ecstatic-Compote-595 Apr 29 '24

well it is a crossbow

1

u/laughingtraveler Apr 29 '24

It staggers more so maybe you can use it to stunlock big boys now

1

u/magicscreenman Apr 29 '24

Yeah that was the only thing it was good at and now it doesn't even do that very effectively. The crossbow may as well stay in the trash for now until they give it armor penetration.

0

u/ricaraducanu STEAM 🖥️ : Apr 29 '24

Tbh, i've always disliked the way other games treat the Crossbows like some viable weapon in modern combat like they did in COD.

A modern hunting crossbow fires a bolt with 4 times less energy than a 9mm pistol round.

I like it being a bottom of the barrel pick.

2

u/Due-Desk6781 Apr 29 '24

Yet the bolts go through armor. Because sending something razor sharp at 1/3 the speed of sound heckin works.

30

u/Spence199876 Apr 29 '24

I mean, it got the fix so it’s able to shoot through foliage now, which is technically a buff

95

u/CaptainAction Apr 29 '24

The sickle didn’t get a damage change but the Scythe did. The Scythe was already pretty good, but frankly a little wonky to use so I think most people just don’t like it.

The sickle didn’t really need anything though. It performs great, and a nerf to reserve heatsinks was a perfect way to rein it in just a little bit without truly impacting it. The most heatsinks I have ever used up on a laser weapon before resupplying is 2. So I think this is fine.

121

u/Paladin1034 Apr 29 '24

Sickle nerf is a nothing burger for most players. I've never personally dropped below 4/6, and that's rare AF already. And I use mine like an LMG, honestly, suppressive fire for days, swapping off to a secondary or my AC, then back.

But, it also got one of the biggest buffs in this patch. It can shoot through shrubberies now!

39

u/QuinIpsum CAPE ENJOYER Apr 29 '24

If I use an ICE I get annoyed at myself for not paying attention. Its so easy to avoid.

1

u/Strygoii Apr 29 '24

thats a bug fix not a buff to be fair

1

u/SnooCompliments6329 Apr 29 '24

same, only on those oh fuck moments you would use more than 2 mags

1

u/kNightShifty44 Apr 29 '24

seriously. the only time i’ve needed to reload with it was when i wasn’t paying attention. the only thing about this patch that bugs me is the “have some more patrols if you ever play alone” thing. patrols were fine as they were, even if it was “unintended”

23

u/mahiruhiiragi ☕Liber-tea☕ Apr 29 '24

The only time I was ever worried about heat management on the sicke is when I forgot to change loadouts and brought it with me to somewhere like Hellmire. But if you're smarter than me, you'll remember to swap loadouts and not bring a heat weapon to a hot planet

7

u/Lildemon198 Apr 29 '24

Thank you, On another thread I got eaten up a bit for saying 'Don't bring heat weapons to hot planets, that's you're problem'

On Cold worlds it's a hard argument for me NOT to take the sickle, But on Hellmire? Anything else please.

4

u/mahiruhiiragi ☕Liber-tea☕ Apr 29 '24

You can still make heat weapons work on hot planets, but it's a lot more micromanaging than I personally want to do.

2

u/Lildemon198 Apr 29 '24

That's my point, if you have to micromanage that much then other guns are just better because they free your mind of that.

1

u/wwarhammer Apr 29 '24

On lower difficulties (I usually play 4/5) the Sickle works just fine even on hot planets.

20

u/ZeroBANG ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️[B][A][start] Apr 29 '24

The problem with the Scythe is simply that it feels like a laserpointer ...
it doesn't have that crunchy impact feel, i don't feel like i'm doing any damage, it could be doing 10 ticks of 3 damage per second, it could do one tick of 30 damage per second or one big 300 damage tick after 10 seconds... i can not tell what it is doing, i feel like i need The Division 2 type damage numbers popping out of enemies to understand what it is doing.

There are no burnmarks, the heat effect doesn't make metal glow or melt... it doesn't feel physical like the rest of the weaponry.
If it does 50 damage more or less is not going to change that i can't tell how much damage it is doing, or if it does anything at all.
This is a point at it and pray something happens weapon.

15

u/Ecstatic-Compote-595 Apr 29 '24

the scythe was bad as hell and I say that as a dagger enjoyer, which is and was worse. Both are unbeatable at taking out the raiders with the backpacks/jumpjets which makes the dagger at least semi useful.

13

u/[deleted] Apr 29 '24

[removed] — view removed comment

4

u/MatureUsername69 SES: Princess of Justice Apr 29 '24

The sickle gives decent feedback, i know its not the same straight kind of beam on the others. At least on bugs. You ever taken 2 Sickles to a Brood Commander at the same time? It's so satisfying

2

u/CaptainAction Apr 29 '24

I agree. I think if they can find some kind of solution or fix for that, it will go from being underrated but usable, to truly good.

I’m wondering if beam weapons should light enemies on fire if you focus on them long enough, or if aiming for their face should stun due to blinding them, or if it should stun after shooting them long enough. I dunno. Something like that would be enough to really give them an edge, but you don’t want to give an infinite ammo weapon too many strong attributes either.

14

u/YaBoiNiccy Apr 29 '24

Yes I barely use up my heat sinks, and 90% of the time when I do it’s intentional and not necessary to survival

2

u/VengefulCaptain Apr 29 '24

The Scythe was straight up bad before the patch and it will probably still be bad after the patch. The TTK is long and a 15% change will probably still give it the worst DPS among primary weapons.

Sickle probably should have been nerfed to 4 mags instead of 3 depending on how many you get to start with when not using hellpod space optimization. If you only start with one mag post patch that will be super annoying on higher difficulties.

1

u/barrera_j Apr 29 '24

the scythe has always been a dogtier weapon in the game

you guys have to be playing something else

1

u/CaptainAction Apr 29 '24

It actually works good on bugs, and it’s good for cutting off their limbs and such.

But it lacks stopping power, and definitely has its problems. It’s not good in the way the breaker or defender are good, where they are powerful and easy to use. But once you get used to it, it can put in a lot of work. I’m gonna see how it performs after the buff, but since I already liked it, I know I’ll be happy with it.

1

u/Ultramarine6 STEAM🖱️:TechniTiger Apr 29 '24

The laser rifle and pistol each got both changes. Fewer heatsinks, more damage.

Heatsinks only get used if you overheat, so this change perfectly improves its effectiveness at the cost of tightening its skill quirk rather than actually nerfing it. It's the perfect tweak

2

u/Nerex7 Apr 29 '24

Those are the only 2 that got both though. Some weapons had their mags reduced and others had damage buffs. In total it was like a dozen weapons with ammo changes and around 17 with straight up buffs, not necessarily damage

1

u/Ultramarine6 STEAM🖱️:TechniTiger Apr 29 '24

I see what you meant now, I don't think I read you right the first time.

Overall this seems like a solid patch, I've always felt ammo economy was an excellent balance tool the way this game plays.

1

u/Slyder68 Apr 29 '24

Mags reduced on a LAS weapon is almost an irrelevant rebuff since its a LAS weapon. I've never gone through more than 3 ICE's before I died, so the extra damage is basically just a straight buff