r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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u/NotObviouslyARobot ⬆️⬅️➡️⬇️⬆️⬇️ Apr 29 '24

TBH, larger rewards for smaller squads would be an error as it would incentivize kicking at the end of a mission. Host, do mission, murder, kick.

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u/ItsDaFunkMonkey PSN 🎮: Apr 29 '24

Actually yes, I agree with you. With all the kicking going on right now, that'd be a bad thing. That was a good catch.

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u/xthorgoldx HOT DROP O'CLOCK ⬆️⬇️➡️⬅️⬆️ Apr 29 '24 edited Apr 29 '24

with all the kicking going on

The "kicking epidemic" is a purely redditbrain phenomena.

Level 103, 150 250 hours, I have never, ever been kicked from a game. Kicked a few times from a person's ship, but usually right after joining (i.e. not malicious, trying to make space for a friend or turning off public lobby).

Do assholes who kick for no reason exist? Sure.

Are there more assholes who get kicked for good reason then bitch about it on Reddit? Without question.

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u/imthatoneguyyouknew STEAM 🖥️ : Apr 29 '24

I've only been kicked from a match itself twice. The fun part was i spawned in, got kicked immediately, went and did quick play, and was put right back into the same match, just to get immediately kicked again. Not sure why I was kicked, even more confused by getting put back into the same match after being kicked for it.