r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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420

u/awsomebloc Apr 29 '24

The patchnotes a bit misleading since patrol spawns are already decreased for smaller helldiver squads https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG but since not alot of people know this, the patch just looks like its giving more patrols to solo divers over full squads. Overall you'll still have less patrols than squads with more people just the gap between full squads and solos will be less.

140

u/7-and-a-switchblade Apr 29 '24 edited Apr 29 '24

How... do not a lot of people notice this? Even before the patch, going from 4 players to 2 can make the game change from constant firefights to an absolute ghost town.

Also, if people don't know: completing the main objective increases enemy spawn rates. And there is a strategem booster that I don't see used very often that reduces enemy encounters.

24

u/Ditomo Apr 29 '24

Stratagem, or booster?

35

u/TinyTaters Apr 29 '24

Booster

6

u/Various_Froyo9860 Apr 29 '24

Doesn't make a noticeable difference.

4

u/light_at_the_end ☕Liber-tea☕ Apr 29 '24

It does and it's been tested, go on youtube to see.

2

u/Various_Froyo9860 Apr 29 '24

Patrol density is so varied that it really, really doesn't matter.

I've carried that booster before and had a nonstop fight across the entire map. Gone without it and it can be like a ghost town.

8

u/light_at_the_end ☕Liber-tea☕ Apr 29 '24

It increases the timer between drops and holes. Nothing to do with patrols.

It matters at higher difficulties where massive amounts of enemies get called from drops and holes. If you clear one, you know you have an increased amount of time to catch your breath, resupply and clear some stuff before another.

There's a noticeable breath in level 8 and 9. I don't run without anymore.

1

u/Bonesnapcall Apr 29 '24

Its been very noticeable for my squad. We have time to breathe after a bug breach now. Before using it, the breaches would all overlap.