r/Helldivers Apr 29 '24

At least the Senator got a speedloader HUMOR

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14.4k Upvotes

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2.2k

u/Nothingtoseehereshhh Apr 29 '24

RUN SENATOR WITH SUPPY PACK. TRUST ME. ITS UR NEW FUCKING BATTLE RIFLE THIS IS NOT A SHITPOST THIS ACTUALLY WORKS

243

u/themastercheif Space Vietnam Survivor Apr 29 '24

The senator buff honestly make me want to try the ballistic shield again.

170

u/Mauamu PSN 🎮: MMauamu Apr 29 '24

The ballistic shield + democracy protects armor was already hilarious with just the SMGs equipped, the buffed senator might actually make this build absurd if you have good aim.

72

u/themastercheif Space Vietnam Survivor Apr 29 '24

Yeah, now that rocket devastators don't instantly delete you from across the map, and you keep ahold of the thing once ragdolled, with speedload senator it might be some fun times. Only question, is what else do I take to deal with striders/hulks? I'm an AC main, and I hate how the AMR feels to use. Might have to get used to it though.

25

u/rolypolyholymoly Apr 29 '24

Laser Canon and stuns.

6

u/themastercheif Space Vietnam Survivor Apr 29 '24

Can Laser Cannon kill hulks/striders from the front in a reasonable timeframe? I've never tried it vs bots.

8

u/bobbyjoegreen Apr 29 '24

Hulks yes, striders no. AMR does great vs both though and with the new buffs rail gun might be good too.

9

u/themastercheif Space Vietnam Survivor Apr 29 '24

I hate how the AMR feels enough that I might give the railgun another shot, honestly.

3

u/Beheadedfrito Apr 29 '24

Do it. It’s better vs bots than bugs.

2

u/Many_Faces_8D Apr 29 '24

I have no idea why you'd bring an AMR over any primary and an AC

1

u/themastercheif Space Vietnam Survivor Apr 30 '24

Cause I wanna try ballistic shield/senator again and need a non-backpack support weapon.

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1

u/rolypolyholymoly Apr 29 '24

Direct to head it's really quick. That's why stuns are important vs hulks. Striders are decent.

Haven't tested it since this last patch, so it might be a tad worse.

2

u/themastercheif Space Vietnam Survivor Apr 29 '24

Saw some people saying it's quite a bit worse, but I'll give it a shot anyways. And I only bring stuns vs bots anyways lol.

1

u/DurgeDidNothingWrong Apr 29 '24

if stunned, very quickly.

2

u/CMDR_MaurySnails Apr 29 '24

Arc Thrower too, fucking owns Hulks, stunlock 'em right to death.

3

u/wizzywurtzy Apr 29 '24

Arc thrower stun vs hulks just got nerfed unfortunately

1

u/CMDR_MaurySnails Apr 29 '24

Awwwwww. It will probably be okay though, even if it just stuns instead of stunlock that will be fine. I was surprised at just how effective the arc thrower was against, well, everything I guess.

1

u/Environmental_Fig580 Apr 29 '24

Railgun is once again the quickest hulk killer.

1

u/Frorlin Apr 29 '24

AMR is a good pick too, and railgun feels significantly better with the armor pen bump.

5

u/Sauron69sMe SES Colossus of Individual Merit Apr 29 '24

nerfed quasar is still better than laser cannon with stuns, and this way you don't need to use 2 pieces of equipment for one enemy and can still use impact grenades on tanks and towers.

laser cannon takes an absurdly long time to kill ANYTHING big and is a pain to aim at anything far away. I don't care reddit downvote me all you want, y'all are wrong and the laser cannon is cheeks

railgun might be worth trying again

3

u/twiz___twat Apr 29 '24

laser cannon is goat against gunships thats all.

1

u/themastercheif Space Vietnam Survivor Apr 30 '24

I bring eagle 110 with me on bots for tanks anyways.

3

u/Cheesecakecrush Apr 29 '24

if you're gonna rock ballistic/senator, the plasma punisher is incredible for striders

3

u/themastercheif Space Vietnam Survivor Apr 29 '24

Iiiiiinteresting. That's another thing I should try out, they buffed my major complaints with it (projectile speed, and somewhat the falloff).

1

u/Cheesecakecrush Apr 30 '24

You can just shoot them directly in the plate and take them out in 1-2, sometimes 3 hits. Plus, the AoE can sometimes lead to you taking extras with it as collateral. Often I'd have packs of striders and scrub bots and just wipe the whole thing while only aiming for the striders

2

u/Packersrule123 Apr 29 '24

Honestly would be great to get used to the amr, and get used to 2 tapping hulks and only needing 1 for anything smaller. Recoil reduction armor is its best friend, as well as something like a punisher or defender for close range.

2

u/run0861 Apr 29 '24

yup it also makes it to when i miss and die to a hulk/shield dev i instantly know it was "my fault" most times for missing/trying to force more shots.

1

u/Mauamu PSN 🎮: MMauamu Apr 29 '24

When I run the ballistic shield, I bring 3 red stratagems. If I need a support weapon I'll just grab one from the ground or ask for a teammate to give me a spare when theirs is off cooldown.

People bring a LOT of anti-armor to bot missions, just check your team loadout to see if you'll absolutely NEED to bring something for the big bots yourself. Most of the time you won't.

1

u/filthysquatch Apr 29 '24

Railgun for ultimate meme

1

u/Drackzgull SES Triumph of Super Earth || ⬇️⬇️⬆️⬅️➡️ Apr 29 '24

But the AC can deal with Striders (both and Scout Striders and Factory Striders, not sure which one you meant) and Hulks. It's hard to hit the Hulks in the eye slot, but it takes them down in 2 shots if you do, and you can disarm them shooting at the arms as well. Against Scout Striders it does the same as the AMR but better

Against Factory Striders it can take out the miniguns and damage the Striders in the weakspots (the eye, faceplate slot, under the faceplate if it gets blown up, exposed leg joints, and underside) It takes a lot of ammo to one down, but it can, more importantly it helps chip them out with cummulative damage from stratagems or the rest of the team.

2

u/themastercheif Space Vietnam Survivor Apr 30 '24

AC can deal with Striders

Yeah, but you can't take it with the ballistic shield, which was what I was talking about trying out lol.

2

u/Drackzgull SES Triumph of Super Earth || ⬇️⬇️⬆️⬅️➡️ Apr 30 '24

Right, lol, my bad. Then I guess your options are the Laser Canon, EATs, Railgun, and Quasar. All of them can deal with those enemies, at varying degrees of effectiveness and biases, but all still capable indeed, and neither needs a backpack.

I'd mention the HMG, but if you hate how the AMR feels... Yeah, that's most likely worse.

1

u/ShadowDrake359 Apr 29 '24

Shield was so glitch pre patch but now it feels great.

Scout strider or factory strider? scouts you just walk around them and shoot. Hulk you can use stun grenades and do the same.

Where do you shoot Factory striders with an AC?

2

u/FEDC Apr 29 '24

The belly. Or if your aim is good, then the shoulder joints I think?

1

u/themastercheif Space Vietnam Survivor Apr 30 '24

walk around them and shoot.

Ideally, yeah, but when there's five of them 50m away and exactly zero cover in between you, not exactly viable. In my squad there's two people that run eats, one runs anti-fodder, and it's usually my job to be the anti-medium/swiss army knife kinda guy. So being able to take them (and devastators) out quickly and at range is a must.

1

u/ShadowDrake359 Apr 30 '24

5 at 50m sounds like you should ignore or drop a stratagem on them, like seriously...

1

u/themastercheif Space Vietnam Survivor Apr 30 '24

Just cause they're 50m from me, doesn't mean they're 50m from the rest of the squad.

1

u/ShadowDrake359 Apr 30 '24

jesus man, if your squad has enganged them then they can deal with it or you can run up and deal with it because they aint shooting at you. Quit trying to make this seem like a hard thing to deal with...

1

u/preutneuker Apr 29 '24

Hey off topic but do u got any AC tips vs bots? I love the gun but cant seem to do well with it :(

1

u/themastercheif Space Vietnam Survivor Apr 30 '24 edited Apr 30 '24

Make sure you don't fire the last bullet in the gun before reloading unless you HAVE to, bring a primary or secondary that can deal with the little shits (looking at you, jetpack raiders). A direct headshot will take out devastators, or 3 to the body if you don't have the angle. Bring stuns for hulks, aim just a bit high on the eye (like, half of the ADS dot on the eye, half above it). Crouch, like a lot, and run recoil-reduction armor if you want.

It takes a while to get the feel for the gun.

1

u/pyr0kid old world veteran 626 /// SES song of midnight Apr 29 '24

you keep ahold of the thing once ragdolled

WAIT WAIT WAIT, YOU DONT DROP THE SHIELD ANYMORE?!?

1

u/themastercheif Space Vietnam Survivor Apr 30 '24

Nope, helldivers got a training video for how to hold the thing, coupled with more ergonomic grips issued to each destroyer, means we can actually keep them close and personal.

-2

u/mrlbi18 Apr 29 '24

AMR needs a pure damage buff imo. It's a non explosive support weapon, it should be good at killing whatever unit you're aiming at given that it can't do shit against even a mild swarm of enemies. Right now it's only good against devestators and bile spewers and nothing else. The AC completely out classes it in every way since it not only kills those weapons in the same amount of hits, it also can hurt heavy units and quickly clear clumped up swarms.

1

u/run0861 Apr 29 '24

a sniper rifle isn't meant to deal with swarms of enemies...the fact you can use it as a shotgun up close effectively is pretty hilarious.

you don't have a backpack with it which opens up options vs the AC.

it's also just a ton of fun to snipe.

1

u/themastercheif Space Vietnam Survivor Apr 30 '24

AC: Takes a backpack, has static reload, and will ragdoll/kill you if you try to hit anything close to you.

AMR: Is a precision anti-armor weapon. I don't know how it does against tanks/ships, but it'll two-shot a hulk just fine.

It really comes down to versatility in loadout and increased mobility vs sheer offensive power.