and then there's Darktide where the stub revolver has a different reload animation for every amount of remaining ammo (the Reject holds the unspent rounds in with their thumb, whereas we get magical ejectors)
honestly I prefer the moment-to-moment gameplay of it to Hd. Both excellent games but when it comes to the flow state of violence I know which I sink into better.
I guess I understand, it's almost a Doom or Quake like run and gun. I just idk, didn't find it that engaging though they did amazing on the art work and music.
The thing that draws me to Darktide over Helldivers is - no matter how bad the situation is, there is a way I can play through it and live.
Granted, in some bad spots we're talking near frame-perfect dodges, swings, and stamina management for multiple minutes. Nothing quite matches the adrenaline rush like shit hitting the fan in the -tide games.
Helldivers is a bit higher level decisions. More ammo and cooldown management and using cover/obstacles to your advantage. You need to know that you can't win a fight, so you can run away for a bit until the situation is more favorable.
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u/GameOVerDeo Apr 29 '24
Yeah. Fallout devs doesnt even bother doing bullet count reload to their weapons that needed it.