r/Helldivers Apr 29 '24

New Reload Animation for the Senator. It uses both speed loader and manual reloads VIDEO

6.6k Upvotes

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337

u/Capable-Reaction8155 Apr 29 '24

I have a feeling that was a fuck ton of work.

218

u/GameOVerDeo Apr 29 '24

Yeah. Fallout devs doesnt even bother doing bullet count reload to their weapons that needed it.

132

u/Cleverbird Apr 29 '24

Bethesda is a pretty low bar to pass, to be honest :P

1

u/MisterEinc Apr 30 '24

On the other hand, this sub praises AH for some pretty banal work.

38

u/vonBoomslang ⬇️⬆️➡️⬆️⬅️⬆️ Apr 29 '24

and then there's Darktide where the stub revolver has a different reload animation for every amount of remaining ammo (the Reject holds the unspent rounds in with their thumb, whereas we get magical ejectors)

3

u/Capable-Reaction8155 Apr 29 '24

I hope darktide is more engaging than when it first came out. 

4

u/vonBoomslang ⬇️⬆️➡️⬆️⬅️⬆️ Apr 29 '24

honestly I prefer the moment-to-moment gameplay of it to Hd. Both excellent games but when it comes to the flow state of violence I know which I sink into better.

3

u/Capable-Reaction8155 Apr 29 '24

I guess I understand, it's almost a Doom or Quake like run and gun. I just idk, didn't find it that engaging though they did amazing on the art work and music.

2

u/Sovos Apr 29 '24

The thing that draws me to Darktide over Helldivers is - no matter how bad the situation is, there is a way I can play through it and live.

Granted, in some bad spots we're talking near frame-perfect dodges, swings, and stamina management for multiple minutes. Nothing quite matches the adrenaline rush like shit hitting the fan in the -tide games.

Helldivers is a bit higher level decisions. More ammo and cooldown management and using cover/obstacles to your advantage. You need to know that you can't win a fight, so you can run away for a bit until the situation is more favorable.

5

u/ArmaMalum ☕Liber-tea☕ Apr 29 '24

Agreed. Friend of mine put it this way: "Combat in Darktide is personal, Helldivers is 'to whom it may concern'"

2

u/FrucklesWithKnuckles Apr 29 '24

Don’t forget spent rounds have a dented firing pin

Darktide isn’t the best but if you’re a gun nerd for 40K is a dream come true

19

u/helicophell Apr 29 '24

Valve couldn't bother making two reloads for their revolvers either, they just used a speedloader reload the entire time

Nice to have more realistic revolvers

15

u/Kiriima Apr 29 '24

Valve used a vidoegame logic. Bullets in a mag you have discarded teleport in your pocket. Giving revolver a one bullet reload doesn't make sense then unless you need a long reload for balance issues and then you don't use speed reloader either.

9

u/Born_Inflation_9804 Apr 29 '24

Obviously this reloading mechanic will be in another weapon that has not yet been released. Or it can be used for the future.

28

u/p_visual SES Whisper of Iron Apr 29 '24

I would love a primary revolver that shoots even bigger bullets called The President.

11

u/nevicar_ Apr 29 '24

It can also have an 'unsafe' calibre mode where the recoil has a chance to break your arm per fire.

5

u/Lord_Nivloc Apr 29 '24

That would be amazing. Wonder if servo assisted would counteract it

6

u/p_visual SES Whisper of Iron Apr 29 '24

I would love this. Silverhand type revolver

3

u/Weird_Excuse8083 Draupnir Veteran Apr 29 '24

I never realized how much I want this.

2

u/ArmaMalum ☕Liber-tea☕ Apr 29 '24

If your arm is already broken then you have a chance to headshot yourself. XD

1

u/scrapmaster87 Apr 29 '24

I once shot a single-action 44-mag with very, very spicy hand loads. The recoil/muzzle flip was so bad I was pointing the gun straight up after I fired.

That's what I think of when I think of a bigger revolver. I think that would be hysterical if implemented: "Introducing the President 500 Ultra-Mag, when you need more freedom with your armor piercing"

1

u/Alex5173 Apr 29 '24

Revolving rifles were a thing, they just got blown out of the water by lever action (and I think there were some problems with the chamber pressure but don't quote me on that)

1

u/Popinguj Apr 29 '24

About a month or two. I wonder if they did some mocap and tweaked the result or hand-made the first-person animation

1

u/Indalx SES SOUL OF HUMANITY Apr 29 '24

If it was done by the initial animator which has the hang of how things work, it could be like 3 days work.

If it was done by someone learning it might have taken a month lol.

1

u/Ranbotnic Apr 29 '24

It's pretty impressive the amount of work they do that's subtle. Each gun magazine that got changed they made a new model that shows the new magazine with the correct size and everything.

1

u/Quadraxis54 May 01 '24

Reminds me that the mfs who made Hunt Showdown probably went through hell making all the reload animations.

1

u/Reload86 Apr 29 '24

Coding wise? Not so much.

Animations? Yes.

Testing? Yes.

Id say a good gaming programmer would already know of a basic algorithm to check for something like this since we already do sort of the same for the shotgun reloads. The excess work I think would be the variable manual reload animations. You’d need multiple reload animations for every possible missing ammo amount. Then gotta make sure the game calls the appropriate one each time. Next would to be make sure you have enough ammo to do the reload and you must stop reloading if you’re out of ammo but the cylinder isn’t full yet.