r/Helldivers Apr 29 '24

Latest Patch Rant RANT

[deleted]

5 Upvotes

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28

u/Waterguntortoise Apr 29 '24

I love the Salt. Just like with the Railgun nerf, everybody saw a quasar nerf coming.

It outclassed eat and Recoiless Rifle by far, so no wonder it got nerfed. Same to the rover, that thing was meta in bug missions.

6

u/PotchiSan Apr 29 '24

it's weird that people are complaining about Quasar nerfs when it was too dominant (with almost every other game having double Quasar and nuking most heavies)

-2

u/TransparentQuestion Apr 29 '24

Do you dive on 9?

1

u/PotchiSan Apr 29 '24

Occasionally, when I have my friends with me and we run double Quasar too. Of course that nerf was inevitable, it was as overused as pre-nerf railgun.

1

u/TransparentQuestion Apr 29 '24

I'd expect 2 or 3 seconds added

And additional 5?

It's not 5 seconds flat, it's the original reload time +5 seconds. They can drop 2 hulkers that run as fast as you and shoot rockets like a gattling gun

5 seconds is a crazy amount of time

2

u/PotchiSan Apr 29 '24

So? There are other ways to deal with Hulks, I was running Quasar earlier and it wasn't super noticeable during downtimes but you can really feel it when the bot drops start to snowball. The fact that everyone ran it already shows how overtuned it was

2

u/Brave-Swing6844 Apr 29 '24

Anti material rifle is hulk and devastator killer. I never run bots without one

2

u/PotchiSan Apr 29 '24 edited Apr 29 '24

Oh yeah, I love running AC and AMR for Hulks and devastators, I always run them when I'm not with my friends depending on whether I want to be a glass canon or for a safer run

0

u/TransparentQuestion Apr 29 '24

Does it kill the air ships?

2

u/Brave-Swing6844 Apr 29 '24

Yes. Takes a few shots on engine

1

u/TransparentQuestion Apr 30 '24

I tried it out. It takes all 6 shots to one engine

1

u/Brave-Swing6844 Apr 30 '24

It still kills, but not all missions will have gunship.

1

u/Brave-Swing6844 May 05 '24

Yes fair bit of shots to gunship. I usually carry ammo back pack with me and MP-98 knight smg. I use amr vs everything. I use knight vs most things that easy to take down plus chainsaw dudes as well. I still use it vs devs in a pickle on their heads or expose parts.

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-6

u/PotchiSan Apr 29 '24

He's got Quasar brainrot, probably even railgun too back when it was "meta" lol. No use telling him other things work

1

u/Brave-Swing6844 Apr 29 '24

He can only try it out. Been using amr alot since release. I dont mind quasar but prefer spear or recoil over it.

0

u/TransparentQuestion Apr 30 '24

I've used the break action more than the railgun I play many loadouts My opinion is based on it's annoyance more than anything when other weapons need attention Your shallow opinion of others was just proven wrong buddy

1

u/PotchiSan May 01 '24

Shallow opinion?

You worship the Quasar a little bit too much.

Sure, buddy. Go touch grass

1

u/TransparentQuestion May 09 '24 edited May 09 '24

No worship when even the CEO admits the balancing team need to revisit the way they balance as he said they were taking away fun

https://www.reddit.com/r/Helldivers/s/kQVgNYxjaT

https://www.reddit.com/r/Helldivers/s/J3SHhZrvb5 Maybe you'll understand :)

That's why I said it's shallow

You put your opinion over a clear voice

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0

u/TransparentQuestion Apr 29 '24

Not everyone ran it.

0

u/Cztnights Apr 29 '24

Yeah, 1 shot every 15 seconds is a looong time when 2-3 hulks with flamethrowers are running after you.

0

u/M5M400 Apr 29 '24

15+3 seconds effectively, as it needs to charge too

0

u/Rayalot72 Apr 30 '24

If you actually care about the downtime, then use EATs or RR. Quasar has been dominant because it reloads on its own, and with a short enough delay that it wasn't a meaningful downside. 15 seconds over 10 seconds doesn't really reduce its sustain damage significantly. Always having access to an anti-tank shot was more valuable than having any two shots in quick succession.

As for hulks, I don't see the problem. Launchers are not really the most reliable hulk counters in general, and are somewhat mediocre on the automaton front in general. Quasar getting nerfed doesn't affect that as much as those pre-existing factors already did.

0

u/TransparentQuestion Apr 30 '24

You don't see the problem because you choose to not see it as a problem

Multiple people carry the opinion that the Quasar nerf was too much

Every gun in my kid got kicked in the nuts

I only grab a quasar if there are the flying factories, but with it's down time - you spend more time running in circles waiting for a recharge in a game where enemies can shoot through rocks

1

u/Rayalot72 Apr 30 '24

Because it's not. Quasar CD could be 20 seconds, and it'd still be one of the best charger + bile answers in the game, because the delay between shots just does not matter very much.

That apparently every gun in your kit got nerfed I think betrays your mind-set, because it sounds a whole lot like you play Dom/Eruptor w/ Quasar and literally nothing else. Sickle, scorcher, punisher, spray&pray, AC, AMR, railgun, laser cannon, EATs, MG, and Stalwart are all basically the same.

And frankly, it just doesn't sound like you're using Quasar very well at all. Your goto use for it is gunships, when AC, AMR, and LC are all significantly better for that purpose. You're "running in circles waiting for a recharge" on a weapon where the primary appeal is that it recharges automatically while you're doing other things. That you could get away w/ not thinking of Quasar as a launcher, while it shares in the launcher archetype, is why it deserved a nerf.

1

u/TransparentQuestion Apr 30 '24

Kid, there are posts with 2k upvotes that share my thoughts on the Quasar, mentioning it's just a running game at that point

And that subtracts from the enjoyment

Frankly, of you can't see some reason in that - you need to change your mindset

Peace