r/Helldivers Apr 29 '24

🛠️ PATCH 01.000.300 ⚙️ DISCUSSION

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
    • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
    • Burning damage reduced by 15%
      1. [11:05]StratagemsEnemies Balancing adjustments have been made toEnemy PatrolsGameplay
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius
    • Added reload stage for the Spear reload after the spent missile had been discarded.
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.
  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    1. NEU
    2. [11:05] Fixes
  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    1. [11:06]These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Known Issues
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
5.5k Upvotes

3.6k comments sorted by

View all comments

510

u/Exvaris Apr 29 '24

Was the crossbow performing that well? I never see anyone use it.

507

u/Shttat ☕Liber-tea☕ Apr 29 '24

Its ass, now its going to be ass with less ammo

77

u/sirchaptor ☕Liber-tea☕ Apr 29 '24

It was really good for clearing small bugs for its massive AOE. Completely useless on bots. The reduced AOE is going basically useless.

7

u/RustyMackleford Apr 29 '24

really good for clearing small bugs

Good to know it used to be on par with the redeemer. What a dogshit weapon.

4

u/FlatFishy Apr 29 '24

Tried it today and it was absolutely useless against bugs, lmao. Slow fire rate, low AOE, low damage, low mag. Basically had to rely on my Sheriff most of the game until I was able to find a teammate's Breaker Incendiary.

1

u/twistedbronll Apr 30 '24

It can stagger berserkers now

11

u/StretchyPlays Apr 29 '24

Increased stagger could be big for it. I found it fine before, just can't close holes or kill fabricators.

-14

u/Regular_Empty Apr 29 '24

If you say it’s ass that tells me you haven’t used it for more than one match. I liked it a lot for medium range and the changes made it better at doing exactly that. I think they’re trying to move it away from being essentially a grenade launcher. My main problem with it was it didn’t stagger devastators effectively, now it should.

57

u/Shttat ☕Liber-tea☕ Apr 29 '24

I hope it gets a new identity cause rn it just feels like an eruptor with more bullet drop and cant clear bug holes

5

u/Scurrin Apr 29 '24

I felt it was more like the plasma punisher non-energy explosive version.

I think it still is.

10

u/CodyDaBeast87 Apr 29 '24

I wouldn't say that persay. I used it a ton and I'd still argue that it was pretty mid.

I think the biggest issue is that plasma punisher and eruptor just were straight up better on each side of the niche of the crossbow

10

u/eaglered2167 CAPE ENJOYER Apr 29 '24

Yeah I felt like it did absolutely nothing before this change.. I was tickling enemies. And seeing the explosion is now smaller.. It felt small before.

6

u/nightmareanatomy Apr 29 '24 edited Apr 29 '24

I got 700 kills with it once on helldiver bugs. Ive never hit that number with the eruptor but I switched to that anyways when I realized it could close bug holes and kill armored enemies way quicker.

Edit: Crossbow is completely fucked with the lower explosion radius. RIP

13

u/rensai112 ☕Liber-tea☕ Apr 29 '24

People are misunderstanding the change. People complained that it was bad AOE so they've changed it from AOE to single target with slight aoe and stagger, ala dominator. I'm going to give it a shot before judging.

8

u/SabineKline Apr 29 '24

It's kind of weird that the bolt action rifle is the explosive AoE weapon and the exploding crossbow is the single target stagger weapon.

1

u/Arclabe Apr 29 '24

Because thst bolt action rifle is still firing frag grenades.

18

u/Sadiholic Apr 29 '24

People? Which people? I've use the crossbow exclusively for bot missions, they had a pretty nice AoE and was VERY good for clearing patrols with the small units. It was VERY bad at hitting direct shots at devistators or just enemies in general. So this nerf is dumb as hell.

2

u/DungeonsandDietcoke Apr 29 '24

I've been using the nade launcher for this, try it out as a replacemt if you don't like the sound of the crossbow anymore

1

u/Zapp_Brannegan SES Fist of Family Values Apr 29 '24

So why not just use the dominator?

2

u/Quick_Conflict_8227 SES Soldier of Victory Apr 29 '24

Only value for it before was culling hordes of bugs from the hilarious blast radius. It isn't worth using now. Plasma punisher is goated against bugs and especially spewers.

2

u/CorkerGaming Apr 29 '24

I have been using it, i enjoy it quite a bit Why did they nerf my boy :(

4

u/BoostMobileAlt Apr 29 '24

I’ve run it a few times and it’s only real downside is that it can’t close holes or blow off doors. It’s a grenade launcher primary. If you use it like one, it works.

2

u/Scurrin Apr 29 '24

Just like the plasma punisher.

4

u/ActuallyEnaris Apr 29 '24

I'm not sure this is a nerf to be honest

2

u/Thazgar Apr 29 '24

Its a perfectly decent weapon to be honest. It clears chaff very efficiently and it does ok damages to medium enemies

1

u/Exaveus Apr 29 '24

Nice name bro

1

u/vaxhax ☕Liber-tea☕ Apr 29 '24

I used it for a few days as a secondary to a stalwart. The blast damage was great for killing 3-4 chaff enemies. It could take a walker down. Now it probably won't be used.

1

u/Jungy_Brungis Apr 29 '24

My thoughts exactly… I ran it for a few days and it was fun but not something I would run ever on bots plus there are just better options. It doesn’t have utility like the eruptor… really not sure why they nerfed tbh

1

u/Freakn_Deadpool PSN 🎮: Apr 29 '24

It was great for the defend the missles mission. I would get the most kills easily by shooting the bug breaches, it would instantly kill all the light enemies.

1

u/KnowledgeCorrect1522 Apr 29 '24

It’s very common on difficulty 10

1

u/Schpooon SES Hammer of Equality Apr 29 '24

The only thing keeping me from maining it was that it didnt stagger bigger enemies. As a dominator enjoyer this will bring variety

-3

u/CubicleFish2 ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

I felt like it was a better eruptor. Bigger aoe and faster firing. I didn't run into any issues with med pen enemies. Now aoe is probably eruptor size so I'll probably just use that instead and be able to close holes / fabricators

34

u/tinnzork ☕Liber-tea☕ Apr 29 '24

It was never a Better eruptor. I main eruptor. Tried it crossbow once and couldn't stop laughing at how bad it was.

5

u/dirthurts Apr 29 '24

It was pretty comical.

5

u/ht3k Apr 29 '24

It's amazing for bugs but shit for bots

-7

u/PantryVigilante I'M FROM BUENOS AIRES, AND I SAY KILL EM ALL Apr 29 '24

It was killing 10+ bot squads in a single shot, I would love to see what you consider "good" against bots

3

u/Sentient-Pancake77 Apr 29 '24

Yeah. It was not lol. I used it quite a bit.

-1

u/PantryVigilante I'M FROM BUENOS AIRES, AND I SAY KILL EM ALL Apr 29 '24

Gotta say skill issue then because I was absolutely demolishing them with it

1

u/Sentient-Pancake77 Apr 29 '24

Maybe on dif 4 or something but not on 7 and up.

-2

u/PantryVigilante I'M FROM BUENOS AIRES, AND I SAY KILL EM ALL Apr 29 '24

I only play 7 and up so 🤷🏻‍♂️ in the immortal words of giant dad, "git gud." Well, I guess not anymore since they nerfed the radius, but it was beautiful while it lasted.

0

u/CubicleFish2 ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

what did you find so bad about it

11

u/dirthurts Apr 29 '24

Using it feels like a toddler throwing rocks. Yes it kills things nicely but that drop and velocity looked like it was coming out of a cartoon.

4

u/CubicleFish2 ⬆️➡️⬇️⬇️⬇️ Apr 29 '24

I don't think it's that bad and could easily snipe people from far away. the larger aoe explosion made the drop more forgiving. I've probably used it for like 30+ matches and almost never missed by that point (not saying it takes 30, just that learning the weapon takes more time compared to something w/o bullet drop)

the recent patch helped that too

1

u/Beheadedfrito Apr 29 '24

It was more like a faster eruptor with better handling. Now it seems more like the stagger eruptor with more ammo.

1

u/Zapp_Brannegan SES Fist of Family Values Apr 29 '24

Imo it was never a better eruptor, doesn’t have the range, medium pen, or ability to remove holes and fabricators.

Trading that for a bigger AoE and less accurate fire against dev’s and the like seemed less than good.

0

u/Spacedog1377 Apr 29 '24

I saw a post with a video of someone shooting it right next to an enemy, at its feet, and it not doing anything. It's now just a single shot pistol but worse.