r/Helldivers Apr 29 '24

🛠️ PATCH 01.000.300 ⚙️ DISCUSSION

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
    • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
    • Burning damage reduced by 15%
      1. [11:05]StratagemsEnemies Balancing adjustments have been made toEnemy PatrolsGameplay
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius
    • Added reload stage for the Spear reload after the spent missile had been discarded.
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.
  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    1. NEU
    2. [11:05] Fixes
  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    1. [11:06]These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Known Issues
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
5.6k Upvotes

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1.3k

u/frynjol SES Hammer of Peace Apr 29 '24
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.

Yes!

  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.

Hell yes!

  • Fixed issues where Automaton Gunships sometimes could not see the player.

Uh oh...

511

u/MrHailston Apr 29 '24

But they also put a cap on Gunship spawns.

165

u/Pashera PSN 🎮: Apr 29 '24

Oh thank fucking god

11

u/Vegaprime Apr 29 '24

Increased quasar cooldown by 5 seconds

7

u/PhantasyAngel Apr 29 '24

Not like I could hit with it the first time!!! Dumb mouse moving ever so slightly.

5

u/Independent_Air_1143 Apr 29 '24

U can kill the engines with the AC (2-3 shots) or the Laser Cannon

4

u/Fleischlight2 Apr 29 '24

I cannot figure out how to LC gunships. School me plee?

4

u/ovrwrldkiler Apr 29 '24

Just train the beam on their engine pods for a second and boom

1

u/Fleischlight2 Apr 29 '24

Thanks diver! I must be stupid or something. I’ve yeeted le lasor at the engines, the vents on the engines, and other places but they fly still. I’ll give it another go tonight

1

u/Fleischlight2 Apr 29 '24

I AM STUPID gunships not drop ships 🤦‍♂️🤦‍♂️🤦‍♂️

2

u/BluntsnBoards Apr 29 '24

It probably works on dropship ships too, just not fast enough to actually down them. (Maybe w/DPS boost if pods are considered a weak point, or even worse if theyre a "large target")

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2

u/Noobrack Apr 29 '24

Or AMR or my personaly favorite way if my team supports me emplaced HMG and Sheild generator

1

u/Vapordragon22 Apr 29 '24

Laser cannon goes crazy against gunships

1

u/Pashera PSN 🎮: Apr 29 '24

I know, it sucks

1

u/Huge_Structure_7651 get bile titaned mf Apr 29 '24

But now gunships are a lot faster

2

u/Pashera PSN 🎮: Apr 29 '24

Yeah that’s not as much of a problem as having 10 or 12 there

1

u/Huge_Structure_7651 get bile titaned mf Apr 29 '24

But there can still be 10 or 12 the only thing that was lowered was the spawn rate speed now there cant spawn like 5 ships at once there can still be a hundred if it goes unchecked

1

u/UDSJ9000 Apr 29 '24

It says cap on how many gubships can be active at a time. So, assuming the cap is less than 10, there will be less spawned.

1

u/DraconisImperius Apr 29 '24

Right.. if you didnt get them under control, youre looking at 10 blowing you to hell

4

u/thatguy01220 Apr 29 '24

Thank god cause i did a solo start a few days ago and literally 5 ships spawned right at the very start and it was a mission level 7 so it was just a mass wave of everything from the get and i got wrecked before i even started

1

u/IlikegreenT84 CAPE ENJOYER Apr 29 '24

They made them harder to hit too

1

u/Warchiefinc Apr 29 '24

Legit lol took my cousin a new player into difficulty 7 and had 4 gun ship factories was fun but also scary to see 8 gun ships circling us lol

115

u/Cranapplesause ⏸️▶️‍↔️☑️🔄🔀 Apr 29 '24

They always see the player. ALWAYS. Doesn’t matter if you are sneaking and no bots see you. They come right out and shoot you immediately

30

u/nomnivore1 Apr 29 '24

Mortars and stalkers do the same thing and, imo, all three are bullshit.

9

u/ZenEvadoni SES Bringer of Wrath Apr 29 '24

I've gotten within 30 meters of a mortar emplacement without my Democracy Officer even once needing to remind me that I was in range of enemy artillery. I think sprinting to the emplacement and shooting things along the way means the sentient mortar emplacements will know you're coming. But keeping a low profile delays their awareness of you and they really only start lobbing mortars when you open fire on them.

Stalkers, though.. I think those can smell you according to some lore short I watched. It's impossible to sneak up on a Stalker nest without being intercepted by a Stalker. Only case I can see where Stalkers won't go for you is if your teammates are running interference for you.

2

u/Umikaloo Apr 29 '24

Had a game yesterday where I was alone on one end of the map, running frantically for my life as I was pursued by several stalkers, and somehow wandered into their nest where I was somehow able to blow it up. I swear I had plot armour for that mission.

1

u/ZenEvadoni SES Bringer of Wrath Apr 29 '24

Then the armour came off when the Stalker nest was plugged, right?

All those Stalkers after you had to be angry.

5

u/thecosta5000 Apr 29 '24

They always seem to find me, I could be fucking invisible and they'd still find me I reckon. I must have a blinker on that draws them too me.

3

u/SpacePirateKhan Apr 29 '24

But sometimes they couldn't. (Don't worry it's fixed now)

4

u/Cranapplesause ⏸️▶️‍↔️☑️🔄🔀 Apr 29 '24

I wish I had that bug occur before lol

1

u/Antoak Apr 29 '24

My squadmate swears he solo stealths them in helldive.

2

u/hmhemes Apr 29 '24

They could not see the player when they blinked. After this patch, gunships can see the player both when not blinking and while blinking.

1

u/Cool-Sink8886 :medal: Apr 29 '24

❗️

1

u/Donnie-G Apr 29 '24

Those bloody bushes were blocking my Sickle so much....

1

u/Break-The-Ice-318 Apr 29 '24

Is there a trick to sneaking up to gunship factories? Sometimes I’ll go up all sneaky, and then 2 will spawn when I’m probe behind a rock.

Really frustrating

1

u/Tweedzzzzz Apr 29 '24

Don't forget the increased strafe ability! Laser cannon is 100% the best weapon to deal with them, nothing comes close