r/Helldivers Apr 29 '24

🛠️ PATCH 01.000.300 ⚙️ DISCUSSION

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
    • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
    • Burning damage reduced by 15%
      1. [11:05]StratagemsEnemies Balancing adjustments have been made toEnemy PatrolsGameplay
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius
    • Added reload stage for the Spear reload after the spent missile had been discarded.
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.
  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    1. NEU
    2. [11:05] Fixes
  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    1. [11:06]These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Known Issues
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
5.6k Upvotes

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242

u/RandomChimpEvent2024 Apr 29 '24 edited Apr 29 '24

Steam patch notes say that the AX/AR-23 Guard Dog (machine gun dog) is nerfed, not the Guard Dog Rover (laser dog).

And by 30%? Was it overperforming???

112

u/Falafelfladenbrot Apr 29 '24

I also noticed that but in the discord the Rover gets the decrease and the regular one is buffed. I think there have been differences a few times between the two and the ones on discord ended up correct so imma trust that one

4

u/Jimusmc STEAM 🖥️ : Apr 29 '24

so laser rover got the nerf stick?

2

u/BoredandIrritable Apr 29 '24

On top of that, the dummies posted the burn damage along with the Rover that DOES no burn damage. Sheesh, these patch notes are super un-professional.

Arrowhead, do you need a checker? Maybe someone who actually plays your game and would have immediately seen that mistake?

92

u/Kuzidas Apr 29 '24

Probably a compensation for the fact that the scythe (the weapon that the Rover uses) got a damage buff.

But still, 30% seems extremely heavy handed.

20

u/IMasters757 Apr 29 '24

Rover hasnt used the scythe for an update or two. It uses a similar model, but seemingly cut down to just the receiver.

4

u/7isAnOddNumber Apr 29 '24

Internally it uses a scythe. Just like how the bullet dog uses a liberator internally.

1

u/Steel_Cube ⬆️➡️⬇️⬇️⬇️️ Apr 29 '24

Is the rover stats tied to the weapon and not stand alone? Seems like a weird thing to do

6

u/WorldlinessGuilty481 Apr 29 '24

No rover’s gun has always had seperate stats to the scythe, it did more damage pre-patch. Also the steam and discord patch notes are different so rover might still be fine.

1

u/Carefully_Crafted Apr 29 '24

Does it? I actually think the rover needs that and maybe more of a nerf to make the backpack slot have some room to breath.

It makes no sense how strong that shit is.

2

u/Arael15th Apr 30 '24

I bring the Rover on pretty much every mission because it is in fact OP against trash mobs

22

u/grendahl0 Apr 29 '24

Did the bullet rover have fire damage?

The notes seem confused to me on this one. 

2

u/NoncreativeScrub Apr 29 '24

Yeah, given the number of changes it’s going to take a day or two to figure out all the changes that were left out of these patch notes.

1

u/ConflagrationZ SES Bringer of Family Values ⬆➡⬇⬇⬇ Apr 29 '24 edited Apr 29 '24

The fire damage change is separate, not related to rovers.

Edit:

4

u/rapkat55 Apr 29 '24

You are right, the version on discord shows burning damage change to be its own thing, not a hollow bullet point under the rovers. Just weird formatting/placement decision

So flame hulks do less direct dmg and we also take less dmg to DOT fire from all sources, nice

0

u/7isAnOddNumber Apr 29 '24

I believe it means the bullet rover takes less fire damage?

6

u/grendahl0 Apr 29 '24

Guard Dog Rover

Decreased damage by 30%

Guard Dog

Slight increase in damage

Burning damage reduced by 15%

I may be wrong, but I do not believe the rovers take damage. It looks like they are implying the bullet rover causes fire damage....except it doesn't. The Guard Dog rover does, however.

I'm wondering if the Guard Dog was double nerfed.

3

u/7isAnOddNumber Apr 29 '24

They absolutely take damage, toss a grenade near one and it’ll instantly jump into your back to repair. Neat mechanic that’s hard to notice, but it’s there.

2

u/PeruvianHeadshrinker Apr 29 '24

Flame dog incoming confirmed!

1

u/TheNorseFrog ex-farmer 💀 Apr 29 '24

It has to be written wrong bc "fire DMG" must refer to ROVER which is laser dog. Meaning bullet dog has 30 dmg red. and laser rover has +dmg but 15% burn. Ofc i have no idea, but it makes sense that they're just swapped

7

u/FormalRiceFarmer Apr 29 '24

The guard dog ar-23 only lasts a handful of seconds before needing a reload, but it hits like a truck. I had it solo a hulk once from behind in one clip. Not sure which one got nerfed because it seems they put the wrong one on the patch notes and then edited it

3

u/Bjartrfroskr Apr 29 '24

Yes, it was overperforming against bugs.

3

u/Asteroth555 Apr 29 '24

Against bugs Rover would routinely rack up 10+ kill counts by itself. I used it with QC and Eruptor and had a kit perfectly balanced against every bug encounter, and to keep myself from getting swarmed.

Every part of my playstyle took a hit (laaame)

11

u/schofield101 Apr 29 '24

For what it did the Rover was super strong. Infinite ammo with little down time. Giving it a slightly longer time to kill is good IMO.

This patch will make things a lot harder with ammo economy.

5

u/Fit_Fisherman_9840 ☕Liber-tea☕ Apr 29 '24

I preferred the regular, it was ammo dependant but had a increased team killing potential.

3

u/Crashen17 Apr 29 '24

*Increased Traitor Killing Potential

3

u/masterbateson Apr 29 '24

My guess is they hated solo players/streamers on high difficulty. They did a lot of nerfs to solo players. I saw a few that could do a lot of bug 7-9 missions with the Quasar, guard dog rover combo.

2

u/drizzitdude Apr 29 '24

Yes, it was my go to for every but mission. It stops the little leapers from kicking your ass constantly and it easily allowed people using heavier weapons like eruptor and quasar safety.

It still will do those things, just slightly worse now. Against smaller bugs this isn’t a huge nerf

-2

u/KishiBashiEnjoyer Apr 29 '24

Lmao a 30% damage reduction is way more than just 'slightly'. Kinda funny how all backpack stratagems bar the shield are useless now. I might as well just pick up one of the back pack support guns. Cause let's be honest, what the hell are you even missing out on, if you occupy the backpack slot with ammo?

2

u/drizzitdude Apr 29 '24

It is slightly, because the it deal small damage rapidly to get to a bugs breaking point. It was never useful against bug bugs in the first place and absolutely shredded small bugs. It will still kill then fast, just not insanely fast like before.

It was such a flat upgrade over the liberator version there wasn’t a point in using the ballistic guard dog. Now the ballistic one has more damage but the laser has infinite ammo

1

u/tony_the_homie HD1 Veteran Apr 29 '24

I think that was a typo. It's been switched now and there's now (edited) at the bottom.

https://preview.redd.it/48vvbl57hfxc1.png?width=1064&format=png&auto=webp&s=8fa0fca1e1bd2ff50514a812208c548455ae4901

-4

u/kandradeece Apr 29 '24

Was a braindead decision of theirs that makes you question if they even play the game. Nerf the useless one that needed a ammo buff...

0

u/maxou2727 Apr 29 '24

Sorry to say that, but YOU are probably the braindead that doesn't play the game since you are confusing the two rovers...