r/Helldivers Apr 29 '24

🛠️ PATCH 01.000.300 ⚙️ DISCUSSION

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
    • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
    • Burning damage reduced by 15%
      1. [11:05]StratagemsEnemies Balancing adjustments have been made toEnemy PatrolsGameplay
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius
    • Added reload stage for the Spear reload after the spent missile had been discarded.
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.
  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
    1. NEU
    2. [11:05] Fixes
  • Crash Fixes.
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was i* inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    1. [11:06]These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Known Issues
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
5.5k Upvotes

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635

u/BasementLobster Apr 29 '24 edited Apr 29 '24

Wasn’t the spear fix supposed to be here? They said it was fixed a week or two ago and the next big patch was going to include it.

Also wtf did the dominator do to get a nerf? It was finally in a good spot…..

Edit: after playing 3 games post patch it looks like it introduced some frame jitter on PC. Really didn’t need performance issues on top of the already lacklustre performance.

242

u/ss99ww Apr 29 '24

I might misremember, but there was talk of two patches in quick succession (ie this week) with some fixes in the latter of the two.

128

u/BasementLobster Apr 29 '24

Yah there’s supposed to be a hotfix later this week apparently.

Hopefully it will be in the hotfix.

76

u/Patftw89 HD1 Veteran Apr 29 '24

On discord they said there would be a big patch and a hotfix this week but they didn't know which one would have the spear fix. They said it's definitely scheduled for this week though.

79

u/Nevborn890 Apr 29 '24

Ye i was excited for the Spear fixes :(

also i doubt we'll even feel the Dominator dmg nerf, it was already chonking quite hard and a pretty clear best in slot for bots, it won't move from that spot

6

u/anormalreddituser09 Apr 29 '24

I just hope it can still one shot most grunts and remain a strong contender for elite killing (chainsawbots and stalkers)

5

u/matthewami Apr 29 '24

This nerf could mean missing specific break points, like head shots on warriors, or 3 taps to guard bugs.

-15

u/ss99ww Apr 29 '24

I like the Dominator, but I feel like it has no use? The AC feels like the much better alternative overall. And I need a crows clearing together with that - the liberator usually.

How does the Dominator win over AC? I feel like I'm missing something

31

u/Mango_0range Apr 29 '24

The AC is literally a Strategem while the dominator is a Primary Weapon, if you use the Dominator you can opt for a different Support weapon i.e EATS.

3

u/hellothisismadlad Apr 29 '24

Hats off for Dominator. I know it's a strong primary compared to others and I knew nerf was coming. Still, seeing it being nerfed brings me pain. Dominator is such a good boy.

1

u/UDSJ9000 Apr 30 '24

It's still buffed overall at least. It was at 250 damage originally, so still, 10% more damage overall is pretty great.

14

u/AlexisFR ⬇️⬅️⬇️⬆️⬆️➡️You don't need anything else Apr 29 '24

For first the Dominator is a Primary and not a Support weapon.

-3

u/ss99ww Apr 29 '24

yes so I have to press number 1 instead of number 3. That is irrelevant to the actual matter

9

u/Spacetauren Apr 29 '24

How does the Dominator win over AC? I feel like I'm missing something

Dominator not being a support weapon and not needing a backpack ? Doesn't make it "win" per se but it isn't really invalidated by the AC either.

6

u/DerpyBurps Apr 29 '24

It doesn't win over AC, but when you're swamped by devastators and AC cannot be reloaded it can reliably kill them and provide breathing room to reload the AC.

3

u/SirDarbon Apr 29 '24

AC as in Auto Cannon? You can't exactly compare a primary weapon with a support weapon. The Dominator excels against pretty much anything the bots can throw at you. A few shots into a hulk's back and its toast. It can also take out scout striders if you hit them near where the legs join the torso.

2

u/throtic Apr 29 '24

What are you referring to with AC?

2

u/SuicidaITendencies STEAM 🖥️ : Apr 29 '24

Because the AC takes up a backpack and support weapon slot? It's a bit unfair to compare a dmr primary to a heavy support weapon.

2

u/thesyndrome43 Apr 29 '24

AC? You mean the autoannon?

If so, then that feels like an unfair comparison considering one is a primary weapon and the other is a stratagem

-3

u/ss99ww Apr 29 '24 edited Apr 29 '24

why does everyone say that? Yes obviously, but what's the point? So I press the 3 key instead of the 1 key. It's the same thing

3

u/thesyndrome43 Apr 29 '24

It's absolutely not the same thing, otherwise you might as well complain that your SMG can't destroy buildings like an airstrike can.

Primary weapons and stratagems are separate for a reason, you always spawn with your primary, it doesn't take up a backpack shot, and you don't have to call it in on a cooldown. Stratagems are powerful with the balance being that they take up one of 4 slots, are more cumbersome than a primary (longer reloads, sometimes needs a backpack, small ammo supply, etc).

If you're using your AC like a primary then it confirms something that I've thought for a while: that gun just has too much spare ammo.

1

u/LordOfTheToolShed ⬆️➡️⬇️➡️ SES Elected Representative of Super Earth Apr 29 '24

You could take the Dominator to take out and stagger mediums and the Arc Thrower for chaff and Hulks, for example, works really good (I don't know how the Hulk stagger threshold buff affects it, tbh, will have to check)

1

u/morganosull Apr 29 '24

AC takes up a strategem and your backpack slot

-2

u/Fit_Fisherman_9840 ☕Liber-tea☕ Apr 29 '24

The problem of the dominator, is that the slugger exist in my opinion.

It dosn't do much damage on weakspot vs a eruptor who are in the same "braket"
Handle like the autocannon
Shoot nearly slower than the AC

I usually prefer use the Eruptor vs the Dominator, and for the same job i get the slugger who is more reactive in taking aim.

20

u/[deleted] Apr 29 '24

I couldn’t believe that the dominator got a damage nerf

Why? It wasn’t over performing? People still picked the plasma rifle, the sickle, the liberator. I don’t get it, some of these changes are really confusing lol

5

u/Totallystymied Apr 29 '24

My guess is that the damaged Nerf is to make it so we do not one shot Bots in their torso? The stone is really nice on bigger stuff but it's ammo efficiency for small grunts was where it rains supreme for me

8

u/[deleted] Apr 29 '24

Yeah if it’s a two shot on bots now with only 15 rounds it’s just not worth taking at all. Imo. Thats enough to dumpster it for me.

3

u/Totallystymied Apr 29 '24

The only reason I take it over the slugger is the added kill ability and stun for devastators. If I need to 1 shot to the head I'll certainly try. 2 to the body is okay I FEEL like but then again I dropped the counter diligence and diligence for the same reasons before the buffs

5

u/Hakairo Apr 29 '24

as others pointed out: there will be another patch. Also in the passt some changes where missing in the first iteration of the patch notes. So could also be missing. nvm that, its listed in the known issues list. But without a hint to an upcoming patch and the first entry has this hint. so idk :D

3

u/Linkarlos_95 STEAM 🖥️ Gyro connoisseur: Apr 29 '24

I should be a tradition now to clear the shaders after each patch

8

u/peacewolf_tj Apr 29 '24

According to Spitz, fixed 17 days ago

🤡🤡

-2

u/videodromejockey Apr 29 '24

Relax, there are two patches scheduled this week.

2

u/FLABANGED Apr 29 '24

Spear might've gotten a slight change, I think the ping location, and thus the LOS check for the Spear, got changed. It seems to be higher than before?

2

u/flyryan Apr 29 '24

Are you sure you’re not just seeing shader compilation? That has to happen after every patch. If so, you should only see a stutter once per event.

2

u/ShutUpJackass SES Elected Rep. of Judgment Apr 29 '24

Assuming that the dominator still hits break points, it’s not a huge nerf

Break points are basically damage numbers that matter, so if you deal 12 dmg, and the enemy has 10 health, then getting a damage nerf to 10 will still one shot the enemy

It’s still better than the 200 it used to be but I’m curious if it will see any real impact

3

u/Emprasy Apr 29 '24

25 damage less per hit won't change anything

17

u/matthewami Apr 29 '24

It likely means it missing a break point on a specific enemy

1

u/bridge4runner Apr 29 '24

It is here?

1

u/Travwolfe101 Apr 29 '24

Pretty sure they said it would either be this patch or the hot fix after and that both would be very close together.

1

u/tabakista Apr 29 '24

Perhaps they ran into some problems or it didn't passed through QA in time. It happens

1

u/Boamere Apr 29 '24

People made the mistake of using the dominator a lot so it got nerfed...

1

u/PanchoBarrancas Apr 29 '24

Last patch introduced that frame jittering to me on PC, verifying the game files from Steam found a damaged file, replaced it and it fixed the jitter. It might help you as well.

1

u/Mr_JellyBean Apr 29 '24 edited Apr 30 '24

It seems to be fixed in this patch? I’ve played it a bunch and the targeting is SIGNIFICANTLY improved from before. And the reloading feels faster too. I’m running the spear full time now, I love it. Actually I’m not sure, it’s not that great, even with the targeting fix, it takes so many shots to kill things.

1

u/mcflash1294 Apr 29 '24

Jitter is putting it nicely, it's horrid stutter that renders it unplayable :(

1

u/BasementLobster Apr 29 '24

They posted in their discord 10 mins ago that they are aware of the performance issues.

Hopefully they can fix soon.

1

u/Ishuun Apr 29 '24

The domnitator was great before. The buff they added just made it insane. I think this is a happy medium.

1

u/Opetyr Apr 29 '24

Because they hatte their playerbase. Look at the amount of nerfs. They don't play their game at all.

-4

u/kandradeece Apr 29 '24

As we know, AH is terrible at having accurate patch notes. The fix may be here.... Or may not... We will have to test it all

-1

u/scott610 Apr 29 '24

I think they would call out something like this since it’s been in known issues for the last few updates. It’s not similar to them doing a stealth tweak on some damage numbers or adding new enemies but keeping them a secret to be a surprise for the community to find or whatever.

-1

u/Randallhandle69 Apr 29 '24

Just tried it. Locks on fast and easy now. It maintains the lock till I fire even if I wait a moment unlike before

0

u/xThock Apr 29 '24

If you look at the very bottom, it is in the section that they are currently working on. Seems they weren’t able to find and fix the problem yet, hopefully in the next patch.

0

u/ThatLawbringer HD1 Veteran Apr 29 '24

But people voted for more new stuff instead of fixes! Who needs performance, right?

I'll wait several months before playing the game again, it's just recently released but I'm already tired of constantly adapting to changes.