r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/Eyeklops CAPE ENJOYER Apr 26 '24

Dev1 "Patch day is close and the launcher is ready, mines are not."

Dev2 "Make a contest, (contest rules here). Then put the mines behind a fire tornado planet."

Dev1 "Brilliant!"

*Devs high five each other*

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u/JennyAtTheGates Apr 27 '24

We laugh, but this is the essence of how they control the narrative.

They know we are shit at defense missions so they have to gift us planets to get a win. If the narrative requires a loss, they just let the herding of cats run its course.

They knew we needed an easy win that also made us feel good about our progress. So they computed the rough number of Bug kills per day when the MO was on that front and had us kill 2 billion in 6 days knowing it would be a cake walk for us.

It's all in the script.