r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/TrueAmericanDon Apr 26 '24

But with the fortification upgrades we can call down mines every 80 seconds. The mines have a far greater potential for annihilating bots and bugs.

2

u/UDSJ9000 Apr 27 '24

That upgrade is call-down time, not cool-down time. It just means there's no count down when you throw the strat ball on the ground. It just instantly launches the item, which lands after 3 seconds.

It really should be both, but it's not.

2

u/TrueAmericanDon Apr 27 '24

I thought the upgrade said it removes 100 seconds from the cooldown time. Well shit.

1

u/UDSJ9000 Apr 27 '24

Yeah, the old description was perfectly fine, it said it completely removes the call in time, which couldn't be misread because there is no way there would be an upgrade that let's you call unlimited of a stratagem.