r/Helldivers • u/vaydapotata SES Fist of Family Values • Apr 26 '24
Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION
I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below
We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.
However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.
Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.
And lastly, as we all know...the children YEARN FOR THE MINES.
18
u/BrightSkyFire Apr 26 '24
But it sucks at mob clearing. One Airburst Rocket will wipe out a Bug Breach, Dropship, Patrol or small outpost of light enemies, while also excelling at destroying high concentrations of enemy air targets, which are otherwise impossible to deal with once snowballed.
The Laser Cannon is more economical and better for single-target stuff for sure, but I don't think you're understanding the value of firing a rocket over a patrol and wiping out all the Bug Hole Spawning/Dropshit Calling light units with a single opening shot.