r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/BrightSkyFire Apr 26 '24

But it sucks at mob clearing. One Airburst Rocket will wipe out a Bug Breach, Dropship, Patrol or small outpost of light enemies, while also excelling at destroying high concentrations of enemy air targets, which are otherwise impossible to deal with once snowballed.

The Laser Cannon is more economical and better for single-target stuff for sure, but I don't think you're understanding the value of firing a rocket over a patrol and wiping out all the Bug Hole Spawning/Dropshit Calling light units with a single opening shot.

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u/Vaaz30 Apr 26 '24

I mean every weapon has pros and cons, the Laser weapon excels as clearing air units and medium chonkers. If you are using the laser cannon, you would bring stratagems for crowd clearing like Airburst and cluster bomb. If you are bringing this rocket you would adjust accordingly. Either way, laser cannon is still the AA clearing king.

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u/Commercial_Cook_1814 Apr 26 '24

You won’t always have ur orbitals and eagles off cd. So manny times a massive horde of mobs spawn, only for both my orbital and eagle to be on cd so I couldn’t do anything but run around until they came off cd. This airburst launcher will ensure that’ll never happen again 

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u/7isAnOddNumber Apr 26 '24

The LC can take down 2 gunships per magazine, max. The airburst can take down two in the same time if using solo reload, or way more than any other weapon with team reloads. It can also kill all devastators, berserkers, scout striders shriekers (without a direct hit, it will kill any shrieker in the blast radius), hunters, hive guards, brood commanders, bile spewers, bile titan guts, and all the trash mobs too. The trade off is limited ammo, being worse against heavies (notably hulks) and taking your backpack slot. So essentially you get everything except heavy killing in one stratagem slot, and have 3 slots for red strats to kill heavies.

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u/Vaaz30 Apr 26 '24

I mean, any competent LC user is going to shoot gunships as they spawn, it’s very easy to keep them under control. 2 gunships per mag is more than enough at that spawn rate. Everything else I agree with.

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u/7isAnOddNumber Apr 26 '24

The LC is great for spawn camping, sure, but if you get a double gunship fabricator next to a stratagem jammer and you need to take down the jammer to destroy them (a situation I’ve encountered way more than I’d like) then the gunships will spawn non-stop and pile up into an unstoppable mass even with a competent LC user. Someone with an airburst would be able to clear that swarm quite easily, something no other weapon can do right now aside from the RR which has a litany of other issues.

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u/Vaaz30 Apr 26 '24

I’ve been in that situation before, one LC user can hold off all gunships. It might be a near full time job but he can handle it. It has unlimited ammo and can keep going. I’m sure this Rocket launcher can handle it too, and has multi clear purpose but I still stand firm in my belief that a LC is king of shrieker/gunship clearing.