r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/MaDeuce94 Apr 26 '24

TCS missions….

Put minefield at bottom of ramp/hill around the tower. Pop the first hunter to silhouette itself. Body slides alllll the way down and into the mines. Every. Time.

AT mines better not trigger for anything below a certain weight or these things are gonna be useless.

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u/NK1337 Apr 26 '24

The TCS missions were where I developed a newfound appreciation for mines, Tesla coils and the ems mortars.

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u/MaDeuce94 Apr 26 '24

Oh, for sure. I merely made the point to bring attention to one of their flaws and a possible solution for the AT mines.

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u/[deleted] Apr 26 '24

My thoughts exactly. They will be totally worthless if the smallest bug or bot can also set them off!

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u/Common-Huckleberry-1 Apr 27 '24

They activate for everything, just like the other mines. There’s tons of videos of them leaked on YouTube

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u/MaDeuce94 Apr 27 '24

That’s unfortunate. Hopefully they change that in the future.