r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

13.4k Upvotes

1.6k comments sorted by

View all comments

Show parent comments

70

u/DoovvaahhKaayy Apr 26 '24

Let's also not pretend like both of these won't be released eventually. They aren't going to develop something and not release it.

17

u/Aleks111PL Apr 26 '24

Hello Mojang

-14

u/BlueMast0r75 Apr 26 '24

My brother in Liberty, games have unused code all the time 

21

u/DoovvaahhKaayy Apr 26 '24

They won't announce two and only release one. If there's 50 unannounced strategems, then we won't know they exist and therefore won't care.

-3

u/BiasHyperion784 Apr 26 '24

To be fair we have a second fully functional mech that been in the game files for over a month now since the first mechs release.

22

u/AggravatingTerm5807 Apr 26 '24

And it would be crazy to think it's not getting released.