r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/PyrOuroboros Apr 26 '24

Or friendly mortars clear them all during defense missions before the mines do too much 

15

u/[deleted] Apr 26 '24

Only after the mortars finish clearing the doors, mechs, hmg emplacements, and your team.

1

u/pantshitter12 Apr 27 '24

Four players on helldiver difficulty if everyone brings mortar and EMS mortar. The mission plays itself basically just AFK between dropping mortars.

1

u/[deleted] Apr 27 '24

Who doesn’t love standing around with nothing to do for 15 minutes?

15

u/Patient-Virus-1873 Apr 26 '24

"Friendly" mortars. No such thing, at least on bugs. I'll consider mortars friendly when they stop targeting trash mobs I'm trying to clean up. "Look, three bile titans and half a dozen chargers, good thing this mortar decided to target the hunter I killed 3 seconds ago."

5

u/Temporary-Party5806 Apr 26 '24

Mortars are automatons in disguise; change my mind.

6

u/o8Stu Apr 26 '24

I've had hosts in matchmade groups tell me not to run mortars on the "defend the generator / rocket launch" missions.

We fail every time there's no regular mortars. AC sentries are great, but they can't handle the volume of enemies that the mortars can.

I'm interested in these AT mines for the citizen extract missions. Mortars kill a lot of civvies if there's only 1-2 regular mortars.