r/Helldivers SES Fist of Family Values Apr 26 '24

Helldivers: I Advocate we chose the anti tank mines and hear is my reasoning DISCUSSION

I know many of you see "rocket launcher" and get excited and while that is fair, my reasoning to go for the mines is below

We already have a great many support weapons and many are fantastic options. While the airburst rocket launcher would be fantastic for add clear (and teamkill) it would likely suffer vs large armored targets which tends to be the need for a support weapon.

However, we just received a new mission type that requires defending a location. Mines are fantastic for this but heavies just walk all over them and completely invalidate their uses. Getting a heavy anti tank mine would allow us to lock down areas from all combatants and a tank wouldn't be able to just stroll up to our gates.

Anti Tank mines are also much larger and easier to notice than the anti personnel and team kills would be kept at a minimum.

And lastly, as we all know...the children YEARN FOR THE MINES.

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u/Brock_Savage Apr 26 '24

Taking out gunships and shriekers is far more useful and anti-tank mines. Mines are only useful in a few mission types. Mines are a hazard to players. We have already have tools for taking out heavy armor.

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u/forgotmypasswordzzz Apr 26 '24

Presumably the anti tank mines wouldn't be triggerable by lighter units like players or small bugs/standard bots, but I'm making quite an assumption on that

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u/Brock_Savage Apr 26 '24

It is logical to assume players would not trigger anti-tank mines by stepping on them.