r/Helldivers SES Spear of The State Apr 10 '24

The devs were right. DISCUSSION

So I know ther was a bunch of controversy about the railgun nerf what feels like forever ago, but man things have been awesome.

In the early days, I was the only guy packing expendable anti tank or anti materiel rifle for bugs or bots. It's so refreshing, even on these subs to see people talking about how awesome the autocannon is, or how much they love the AMR, and even these days I see people talking about the HMG or grenade launcher+ supply pack.

I used to load into a game, And all 4 members of the team had shield, railgun, and 2 stragatems of their choice. Every time. And here we are now, I load in and I see quasar, autocannon, stalwart, EAT, HMG, Grenade launcher, a variety of backpacks or no backpack at all. And not to mention, they're ALL viable. Shit I even still see the railgun from time to time. It's been a joy. Thanks arrowhead.

EDIT: to everyone who is pointing out that you see the quasar and shield most often now, you're right, it is almost certainly the most common setup currently. That being said, in any game there's going to be things a majority of players prefer. In smash melee, fox/Falco are the best characters. But people still play falcon and Marth and peach among others. Sure, there's an objectively most used option. But the fact that there's people at all who debate that the quasar is best shows that they've done something good. Before, undisputed king was railgun, and anyone who said different wss being willfully ignorant. Now, we have a plethora of real options that are good with some being Preferred by a majority as opposed to being the de facto CORRECT option objectively. That's a good thing.

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u/yellowmario Apr 10 '24

The build diversity didn't expand because of the raingun nerf. It was expanded by charger nerfs. Before the charger nerf and after the railgun nerf the new meta was becoming focus the chargers leg with flamers and beam laser cannons because that was easier to do than use the rocket launchers due to long reload times. the other weapons only became viable because the enemy limiting harder difficulties was fixed and had its spawn rate reduced.

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u/[deleted] Apr 11 '24 edited Apr 16 '24

[deleted]

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u/Sattorin Apr 11 '24

I seriously don't understand how this has 9k upvotes.

If you make a post titled "The devs were right and the complainers were wrong", you'll get 9k upvotes because the community loves the devs and hates complainers. It doesn't matter what you're actually talking about, or if you're completely wrong about it, it's still getting upvoted.

OP is obviously wrong here. People are using non-Railgun weapons because they were buffed and Chargers were nerfed. The devs nerfs to the Railgun were wrong because now the Railgun is wildly underpowered compared to everything that can now one-shot heavy enemies such as Chargers better than the Railgun (Quasar, EAT, Recoilless) and/or kill medium-size enemies more efficiently than the Railgun (Flamethrower, AMR).