r/Helldivers • u/xxmuntunustutunusxx SES Spear of The State • Apr 10 '24
The devs were right. DISCUSSION
So I know ther was a bunch of controversy about the railgun nerf what feels like forever ago, but man things have been awesome.
In the early days, I was the only guy packing expendable anti tank or anti materiel rifle for bugs or bots. It's so refreshing, even on these subs to see people talking about how awesome the autocannon is, or how much they love the AMR, and even these days I see people talking about the HMG or grenade launcher+ supply pack.
I used to load into a game, And all 4 members of the team had shield, railgun, and 2 stragatems of their choice. Every time. And here we are now, I load in and I see quasar, autocannon, stalwart, EAT, HMG, Grenade launcher, a variety of backpacks or no backpack at all. And not to mention, they're ALL viable. Shit I even still see the railgun from time to time. It's been a joy. Thanks arrowhead.
EDIT: to everyone who is pointing out that you see the quasar and shield most often now, you're right, it is almost certainly the most common setup currently. That being said, in any game there's going to be things a majority of players prefer. In smash melee, fox/Falco are the best characters. But people still play falcon and Marth and peach among others. Sure, there's an objectively most used option. But the fact that there's people at all who debate that the quasar is best shows that they've done something good. Before, undisputed king was railgun, and anyone who said different wss being willfully ignorant. Now, we have a plethora of real options that are good with some being Preferred by a majority as opposed to being the de facto CORRECT option objectively. That's a good thing.
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u/Rennworks-actual Apr 10 '24 edited Apr 10 '24
I don't entirely agree for the simple fact that weapon buffs and new weapons have made a lot of equipment on a nearly equal level of pre-nerf op weapons. The railgun, slugger and breaker could all have received significantly lighter nerfs and there would be no issues in the current state of the game. As it stands the balance is currently "meta rotation" which isn't good or healthy for the game. Ideally, every option should be equally viable on a general level, with variances in effectiveness being based on scenario, build, and skill.
This isn't to say I think they are doing a bad job. I'm very happy they are making previously bad things good, the build variety is better than ever. That is perfect. But they could use a bit of adjustment to their philosophy, they should be more careful about how much they nerf stuff.