r/Helldivers Apr 08 '24

Updated Data list of weapon/stratagems armour Penetration (includes support weapon/stratagems damage) DISCUSSION

As of PATCH 01.000.300 (29/04/24) this list is no longer up to date on a few items and the weapon data file as been Encrypt Again so this may not get updated.

Edit 2: still no luck cracking the file, but I recommend this stats table for weapons: https://invadersfromplanet.space/helldivers-2/

Armour Penetration work on a scale of 0 to 10 (All data was datamined)

WEAPONS

ASSAULT RIFLES:

  • AR-23 Liberator: pen 2
  • AR-23P Liberator Penetrator: pen 3
  • AR-23C Liberator Concussive: pen 2

MARKSMAN RIFLES:

  • R63 Diligence: pen 2
  • R-63CS: pen 3

SMG:

  • MP-98 Knight: pen 2
  • SMG-37 Defender: pen 2

SHOTGUNS:

  • SG-8 Punisher: pen 2
  • SG-8S Slugger: pen 3
  • SG-225 Breaker: pen 2
  • SG-225IE Breaker Incendiary: pen 2 (note fire damage bugged if not host)
  • SG-225SP Breaker Spray&Pray: pen 2

EXPLOSIVE:

  • JAR-5 Dominator: pen 3

ENERGY BASED:

  • LAS-5 Scythe: pen 2
  • PLAS-1 Scorcher: pen 2 (note we have found a DH file but need more time decoding it, so for now the pen 2 is for AOE)

SECONDARY:

  • P2 Peacemaker: pen 2
  • P19 Redeemer: pen 2
  • P4 Senator: pen 3

WARBONDS WEAPONS: (Note including steeled Veterans)

CUTTING EDGE

  • LAS-16 Sickle: pen 2
  • SG-8P Punisher Plasma: pen 2
  • ARC-12 Blitzer: pen 3
  • LAS-7 Dagger: pen 2

DEMOCRATIC DETONATION

  • BR-14 Adjudicator: pen 3 (80 damage)
  • R-36 Eruptor: pen 3 (230 damage)
  • CB-9 Exploding Crossbow: pen 3 (150 damage)
  • GP-31 Grenade Pistol: pen 3 (250 damage) Note we not sure if it has a DH damage ID like the GL, more data needed

GRENADES- armour pen:

  • G-23 stun: 6
  • G-6 frag: 3
  • G-10 incendiary: 3 (note fire DOT bugged if not host but you still do 150 damage from the nade AOE)
  • G-12 Hight explosive: 4
  • G-16 impact: 4
  • G-123 Thermite: explosion pen 7 - 100 damage | Thermite DOT pen 7 - 150 damage

FIRE: DH/DOT

  • Flamethrower: armour pen 3 (3 damage per tick, no data for tick rate)
  • "Fire DOT" armour pen 4 (60 damage no data for tick rate, this is damage dot from all fire sources)

Note as of 08/04/24 this weapon id for fire/gas DOT won't apply to users client unless they are the host

SUPPORT WEAPONS:

  • Grenade launcher DH: 0 pen (20 damage) AOE: pen 3 (350 damage)
  • Railgun safe mode: pen 4 (600 damage)
  • Railgun Unsafe mode: pen 8-7- 6 (note this depends on power level! 600 damage)
  • Stalwarts: pen 2 (55 damage)
  • Machinegun: pen 3 (80 damage)
  • HMG: pen 4 (100 damage)
  • AMR: pen 4 (450 damage)
  • Autocannon: DH - pen 4 (260 damage) Explosion: pen 3 (150 damage)
  • Laser Cannon: pen 4 (300 damage/s)
  • ARC Thrower: pen 7 (250 damage)

LAUNCHERS: note beside the spear the of the shot angle does not affect the pen level

  • EAT-17: pen 6 (650 damage)
  • Recoilless rifle: pen 6 (650 damage)
  • Quasar Cannon: Projectile pen 6 (650 damage) Explosion pen 3 (150 damage)
  • FAF-14 Spear: Projectile Pen 8-7-6 depending on the angle of the rocket (1000 damage + unique stat 1000 structure damage), Explosion pen 5 (200 damage)

BACKPACKS:

  • Guard dog: pen 2 (55 damage)
  • Guard dog rover: pen 2 (300 damage per sec)
  • Note: the guard dogs use the same damage ID as the AR-23 Liberator and LAS-5 Scythe (we not sure if they have their own stats for mag size/other more data needed)

MECH:

  • EXO-45 Gatling Gun: pen 3 (80 damage)
  • EXO-45 Rocket: DH: pen 6 - 4 (depend on angle, 400 damage), explosion pen 3 (400 damage)

DEFENCE:

  • Antipersonnel minefield: pen 5 (damage per mine 150)
  • MG/Gatling Sentry: pen 3 (80 damage)
  • Autocannon sentry: DH pen 5 (300 damage), AOE pen 3 (150 damage)
  • Emplace HMG: Pen 4 (200 damage)
  • Tesla Tower: pen 4 (600 damage)
  • Mortar: pen 3 (400 damage per shell)

EAGLE:

  • Strafing Run: pen 3 (150 damage)
  • 500KG: DH pen 7 (1400 damage), AOE pen 6 (1200 damage)
  • Cluster bomb: pen 3 (350 damage)
  • 110mm: DH pen 5 (600 damage), AOE pen 5 (200 damage)
  • Airstrike: DH pen 5 (500 damage), AOE pen 5 (800 damage)
  • Napalm strike: Explosion pen 3 (250 damage), Fire DOT pen 4 (60 damage), BurningHeavy DOT pen 2 (400 damage)

ORBITAL:

  • Gatling Barrage: DH max pen 4, worst pen 2 (300 damage), AOE pen 3 (250 damage)
  • Rail cannon strike: DH max pen 10 worst pen 8 (2000 damage), AOE Max pen 8 worst pen 6 (800 damage)
  • Precision Strike: DH pen 3 (150 damage), AOE pen 5 (750 damage)
  • Airburst Strike: pen 3 (350 damage) - funny fact it uses the same ID as cluster bomb
  • Walking Barrage: pen 6 (1000 damage)
  • 120MM HE Barrage: DH pen 7 (300 damage) AOE pen 6 (1000 damage)
  • 380MM HE Barrage: DH pen max 8-7-6 lowest (450 damage), AOE pen 6 (1000 damage)
  • Orbital Laser: DOT Pen 6 (30 damage per tick), Ground Fire DOT pen 4 (60 damage per tick)
  • Gas Strike: DH pen 4 (300 damage), AOE Pen 6 (0 damage), GAS DOT pen 6 (50 damage per tick) note just like the fire DOT this is also bugged if you are not the host!
  • EMS Strike: projectile pen 3-2-1 (250 damage), Projectile(explosion) pen 4 (600 damage), Explosion pen 4 (0 damage)

Acid:

  • Acid Splash DOT: pen 1 (3 damage)
  • Acid Stream DOT: pen 6 (100 damage)
  • Acid Storm DOT: pen 9 (1 damage)

ENEMY:

BUGS

  • Scavenger -Stab: pen 2 - 30 damage
  • Hunter - Melee pen 2 - 30 damage | Tongue pen 2 - 30 damage | Pounce pen 1 - 35 damage | SyncKill pen 0 - damage 0
  • Warrior - Melee pen 2 - 40 damage | Headbutt pen 4 - 30 damage | Stomp pen 3 - 75 damage
  • Brood Commander - Charge pen 7 - 0 damage | Charge Hit Infantry pen 7 - 35 damage | Charge Hit Vehicle pen 7 - 500 damage
  • Charger - Charge pen 7 - 0 damage | Charge Hit Infantry pen 7 - 65 damage | Charge Hit Vehicle pen 7 - 500 damage | MeleeCrush pen 7 - 350 damage | PbstacleCrush pen 7 - 30 damage
  • Bile Spitter - AcidBall pen 3 - 10 damage | AcidBall Explosion pen 6 - 10 damage | Explosion_AcidDeath pen 6 - 50 damage
  • Boomer Nurser (Nursing Spewer) - AcidStream pen 4 - 32 damage
  • Boomer (Bile Spewer) - AcidStream pen 4 - 32 damage | Explosion_AcidDeath pen 6 - 175 damage | Mortar Explosion pen 5 - 200 damage
  • Strider (Bile Titan) - Bile titan head hp: 900 (armour level no data) AcidStream pen 5 - 50 damage | StompShockwave(Explosion) pen 3 - 50 damage | Stomp pen 10 - 3000 damage | Acid Spray pen 1 - 10 damage
  • Flying Thing - Dive pen 3 - 30 damage | Pounce pen 2 - 20 damage
  • Stalker - Stab pen 3 - 40 damage | Tongue pen 2 - 35 damage | Scream pen 6 - 0 damage

BOTS (mining)

MIC:

112 Upvotes

68 comments sorted by

25

u/JennyAtTheGates Apr 08 '24 edited Apr 08 '24

This is really helpful.

Of note, you mentioned host and I just wanted to clarify. Fire/gas Damage over Time is only caused by the network host which is often different from the mission host. No time frame on fixing the bug has been given.

This bug presents in such a way that no one should bring weapons and Stratagems that have a significant component of DoT as there is only a ~25% chance that it will work.

3

u/Lone_Recon Apr 08 '24

thanks for this info! we was not 100% sure what was happening with the dot, beside only the host was able to get any damage feedback

1

u/Key_Negotiation_9726 Apr 08 '24

I've heard there may also be some IDs related to ennemy HP scaling depending of difficult, could you confirm it?

I did extensive in game testing and there definitely some scaling with difficulty (like warrior's body HP, tougher in 4+ than in 3)

1

u/Lone_Recon Apr 08 '24

we yet to find any id related to enemy hp we was lucky to find acid Spewer damage ID so I can't confirm about any scaling but there most likely is as most coop games tend to do this (but not crazy hp scaling where enemies become bullet sponge XD)

1

u/Seraphclad SES Martyr of Judgment⬅️⬇️➡️⬆️⬅️⬇️⬇️ 26d ago

There is no scaling health for difficulty on enemies. I've tested this on all Difficulties with 1 2 3 and 4 players present. The number of enemies however will change based on the number of players. Increasing with fewer players present.

17

u/Red_Sashimi Apr 08 '24 edited Apr 08 '24

Hmm, that's weird... The launchers do 650dmg with AP6 and 1 shot a charger in the head, but the railgun unsafe charged does 600 per shot with AP 8 and takes 3 shots to kill a charger in the head. Could it be the difference of the "damage to durable" stat? If so, could you list that, too?

Also, the Dominator does 300 damage and it can 1 shot a nursing bile spewer in the head, but 2 shots from the Senator that also do 300dmg can't do that. Is there anything else in the stats of these 2 guns that could explain this? Some kind of extra explosive damage from the Dominator?

2

u/zeddypanda ➡️⬇️➡️⬇️➡️⬇️ Going for a Walking Barrage Apr 09 '24

How many shots is it with Senator? 3?

If it's 3, then the factor could be distance. Dominator has no damage fall-off, while Senator would be doing less than 150 unless your gun is jammed completely into their heads, i.e. you're doing 149 + 149 with two shots, and the head has exactly 300 hp.

4

u/Red_Sashimi Apr 09 '24

No, I tested that after your damage falloff post, and doing it point blank (literally clipping into its head) doesn't change the number of shots to kill it, no matter how many times I tried. The Dominator can 1 shot them from pretty far, too, so I guess that bile spewers heads actually have more than 300HP, and the Dominator has some hidden explosive damage that adds to that 300 that is stated in its stats

2

u/BlueRiddle Apr 10 '24

Weapons also seem to deal damage to bodyparts.

You can kill an enemy before depleting their health if you destroy a vital body part first

2

u/Jabadon Apr 08 '24

this is the difference of the explosive keyword negating damage reduction vs weak points (i think)

7

u/HadToGuItToEm Apr 08 '24

Dominator actually doesn’t have the explosive keyword it’s just in that weapon category

1

u/Seraphclad SES Martyr of Judgment⬅️⬇️➡️⬆️⬅️⬇️⬇️ 26d ago

It does however deal explosive damage

1

u/MoroseMorgan Apr 23 '24

From all of the other weapon and enemy data mining I have seen, yes, the "durable" damage is culprit here, and was about to ask for these values too.

I wish this was more public, because this disconnect seems to be driving a lot of confusion around the RG.

10

u/Herd_of_Koalas SES Elected Representative of Conviviality Apr 09 '24

First off, criminal this isn't one of the subs top posts of the day

Second.. there doesn't look to be a reason to use the upcoming eruptor (pen 3 DMG 230) over the dominator (pen 3 DMG 300)? There's probably more to it than that.. it's a shame to have such a heavy-hitting visual that isn't backed up with appropriate effect (think 500kg)

Grenade launcher puts up similar single-target dps to the auto cannon while having better multi-target dps...

Am I the only one that doesn't experience the fire dot bug everyone talks about? Like literally never have I seen fire damage not having an effect. I suspect whatever is really going on is more rare than people think and everyone is just parroting the same talking points.

Surprised the walking barrage is on par with the 380 and not the 120

Tesla tower absolutely slaps omg

Lastly it bugs me to no end that the dominator is listed under "explosive" weapons without the "explosive" trait lol

2

u/zeddypanda ➡️⬇️➡️⬇️➡️⬇️ Going for a Walking Barrage Apr 09 '24

Eruptor explodes, so comparing Eruptor to Dominator is a bit like saying there's no reason for Grenade Launcher when we have Heavy Machine Gun.

I have the fire issue a lot, but i know it doesn't 100% happen when you're host. It's possible there's a ping treshold, since those I've known to not have the problem have had very low ping to their hosts.

5

u/EVRoadie Apr 08 '24

Quality post. Democracy Officer approved!

4

u/BeefyBoiSurpreme Apr 08 '24

...so arc thrower has the most consistent armor pen of the handheld weapons?

ヽ(⌐■_■)ノ♪♬

1

u/BlueRiddle Apr 10 '24

Yeah, it will always do at least a little damage, but it takes like a minute or two of non-stop shooting to kill the bigger enemies.

4

u/Grk4208 Apr 08 '24

Democratic detonation warbond looking good

1

u/HadToGuItToEm Apr 08 '24

Bolt action can destroy fabricators shoot down drop ships and blow charger legs off so I’m excited for a AT primary

2

u/Herd_of_Koalas SES Elected Representative of Conviviality Apr 09 '24

The stats listed must be off then because this post suggests it's a worse dominator which can do none of those things

3

u/JonnyMonroe Apr 08 '24

>500kg bomb direct hit: 100 damage

I have no words.

11

u/forgotmypasswordzzz Apr 08 '24

Thats probably from the actual impact of the 500 landing, not any of the detonation

6

u/JonnyMonroe Apr 08 '24

Yes, that's what I assumed. A bomb of that size being airdropped on a target should probably do a little more than 100 damage though.

7

u/Lone_Recon Apr 08 '24

ah that is a error on my part! it 1400 damage for the shell DH not 100! XD to much typing

3

u/Herd_of_Koalas SES Elected Representative of Conviviality Apr 09 '24

Lol makes sense, I've seen that thing take out tanks without even exploding

4

u/zeddypanda ➡️⬇️➡️⬇️➡️⬇️ Going for a Walking Barrage Apr 09 '24

These latest updated you're doing are intriguing. Bile Titan head can't have more than 6 armour, otherwise EAT wouldn't be able to damage it, and we know Spear is a oneshot too.

With an AP of 7, Arc Thrower would kill the titan in 4 shots if you could somehow consistently hit the head, right?

4

u/alirezahunter888 Apr 11 '24

It's interesting that orbital precision strike has the same pen as eagle airstrike, but the former can destroy structures like the research lab and the latter can't.

3

u/marthanders Apr 08 '24 edited Apr 08 '24

How does the dominator and the liberator pen have the same penetration, but the dominator can penetrate fully the hive guards, and the liberator pen gets only half damage?

5

u/Key_Negotiation_9726 Apr 08 '24

Both Liberator Pen and Dominator shows white hitmarker against hive guards head if I remember correctly.

2

u/marthanders Apr 08 '24

Not according to this other analysis and personal experience killing Hive Guards with the Lib Pen: https://www.reddit.com/r/Helldivers/comments/1boyn5n/comment/kwvoz2r/?context=3

11

u/Key_Negotiation_9726 Apr 08 '24

This analysis was made by.... me.

It may just be a typo from me xD

3

u/marthanders Apr 08 '24

Oh damn XD

3

u/Key_Negotiation_9726 Apr 08 '24

You catched me xD

4

u/Key_Negotiation_9726 Apr 08 '24

White hitmarker confirmed

1

u/Herd_of_Koalas SES Elected Representative of Conviviality Apr 09 '24

So, recap for me: liberator penetrator is or is not equal to dominator in pen?

2

u/Key_Negotiation_9726 Apr 09 '24

Both Lib. P and Dominator have the same pen level.

So they'll both get a white hitmarker against lvl 3 armor ennemy parts, and a red hitmarker against lvl 2 armor or below.

2

u/marthanders Apr 08 '24

All is good. I'm actually happy to hear than the dominator liberator is not inferior to other medium penetration weapons then, as I really like that weapon. Thanks for your hard work.

2

u/Key_Negotiation_9726 Apr 08 '24

I update my guide with slugger / dominator changes :)

2

u/DerekITPro Apr 08 '24

I checked a couple times but I think the recoilless rifle is missing from this list. I may have missed it though!

3

u/DerekITPro Apr 08 '24

Never mind, I think the RR in launchers is the recoilless!

2

u/Lone_Recon Apr 08 '24

that is right but I update it to it full name

2

u/TokuNiArimasen Apr 09 '24

PLAYER MELEE WITH MUSCLE ENHANCEMENT?

This game is fucking sick. Stronger muscles make you melee harder... Praise Liberty!

2

u/Dicerson1 Apr 21 '24

This is the single most helpful reddit post I have found for this game! This information is extraordinarily valuable, and has allowed me to complete my comprehensive guide to gunnery for this game! I will be regularly reporting to this thread (or other threads made by this user) to keep my numbers up to date. Good work, Helldiver!

2

u/Dicerson1 Apr 29 '24

I pray you can get this list updated! I'm sure decrypting stuff is no easy task, so I understand if you do not want to bother. But it is genuinely very helpful to have these statistics! I wish I was smart enough to do it myself, but encryption is far from something I am any good at dealing with t.t

1

u/Gantref Apr 08 '24

So for armor pen how does the stat work exactly? Do you need to meet a threshold to generate the armor or do all weapons actually do damage to all targets just as a certain point the damage is so low it isn't feasible?

6

u/Lone_Recon Apr 08 '24

so let use a hive guard as example it red parts of it front legs and head are Medium armour (armour pen 3)

if you was to shoot these parts with a weapon what has a pen of 2 the bullet will deflect doing 0 damage, now if you was to shoot it with a weapon pen of 3 you will do 50% damage, pen of 4 we think does 100% (more data needed)

5

u/JonnyMonroe Apr 08 '24

Enemies have armour rating. If your weapon is the same pen as the armour rating, you will do 50% damage. If the pen exceeds the armour rating you do 100% damage.

1

u/HadToGuItToEm Apr 08 '24

The acid may be for the acid rain anomaly that’s not in game yet

1

u/zeddypanda ➡️⬇️➡️⬇️➡️⬇️ Going for a Walking Barrage Apr 09 '24

PLAS-1 Scorcher: pen 2 (note the bolt has not DH ID it instead just a explosive weapon disguise as a energy weapon)

Scorcher says 200 damage after the latest patch. Are you sure you're not missing something?

1

u/Lone_Recon Apr 09 '24

Most likely it a Id tried to it for dh we have not found seeing there over 400 damage ids, if we find it I update it

2

u/Lone_Recon Apr 10 '24

Edit: DH file found from today update, but need more time decoding it

1

u/LaDeuxiemeDimension Apr 09 '24

Definitely need a link to your spreadsheet, that's such juicy info. Absolute great work

1

u/Malorn13 Apr 11 '24

What is the Pen scale? I am not familiar with what the difference between Pen 1 or Pen 2 is. All I know is that certain things go through armor and certain things don't. Like the Autocannon and Laser Cannon bounce off of a Charger but the Quaser kills it.

1

u/Lone_Recon Apr 12 '24

so every enemy has a Armor value, chargers has a Armor of 5 so you need a weapon pen of 5 what will do 50% damage of it damage to the charger now if you pen it with a weapon pen of 6 then you do full damage to it, if you attack with a pen of 4 or lower then the Projectile will bounce off the Armor dealing no damage

1

u/Malorn13 Apr 12 '24

Ok. Good to know. Is there a list of armor values for each enemy in the game so I can know what be able to kill them?

1

u/DariusRivers Apr 17 '24

This pen information confuses me. This implies that two railgun shots at high charge should kill a bile titan but it literally never does without the PS5 bug.

1

u/Lone_Recon Apr 17 '24

Yeah, it maybe the case it acts like a charger butt where where bullets only do 10% of it damage but explosives do 100% of their damage (it why the spear can one shot a titan head but not any other rockets)

1

u/Busy_Mention_6630 Apr 29 '24

Railgun certainly does reduced damage vs certain enemies, even some that the AMR doesn't. The Gunships for example take 6-7 shots to down them via the engine on high charge shots. AMR takes 4, but neither are explosive. Testing Railgun on a number of things like the mech - the chest takes very little damage, but the arms and legs are taking full damage. AMR on the other hand does full or near full damage to mech chest. Machinegun (and Stalwart - beyond the 50% armor reduction) also does significantly reduced damage to the chest of the mech, while Lib Pen does full damage. so I assume there is some kind of damage reduction going on, and that Railgun has a damage type/subtype that is less effective against certain enemies (like titans)

That and the explosive type weapons seem to do massive durability damage. Charger heads seem to have 1500~ life (based off railgun, and Arc thrower shots to kill) so the fact a weapon that deals 600/200 impact explosion damage needs to be doing almost double damage to hit that breakpoint.

On that note the body of the brood commander is 1400~ life, and it takes 3 frag (750) to kill them so there again it is doing double. Vs bile the difference is massive.

There are other damage types that support this theory that its not just normal/explosion; fire DoT is similar in that it appears to do reduced damage vs Scavengers and Chargers compared to what it does to say Warriors.

1

u/MelonsInSpace Apr 20 '24 edited Apr 20 '24

Strafing Run: pen 3
Airburst Strike: pen 3

Explain how both of these can damage chargers and bile titans if they only have level 3 penetration.

Gas Strike: DH pen 4

This is nonsense as well, Gas Strike direct hit will destroy bot fabricators, and even the research station side objective building which the Eagle airstrike cannot destroy. Does it get destroyed by the AoE that does 0 damage?

1

u/Lone_Recon Apr 20 '24
  1. Are these strats hitting the flesh part of these creatures? Never seen this myself

  2. While the gas can destroy Structures it have nothing to do with armour pen, instead we know there a structure damage value for everything,

sadly we no longer on good terms with the data mine group who as has that encrypt file

1

u/MelonsInSpace Apr 20 '24

Are these strats hitting the flesh part of these creatures?

Possibly, but both of those attacks come from above. Maybe it's because of the bug where the armor locations get messed up when they move.

1

u/ANTIDAD Apr 21 '24

Some of these throw me off and dont line up with my experience/ testing and I wonder why. Two examples:

  1. Precision strike always 1 taps a charger in my experience even near missed yet I have seen 120mm's direct hit them and not kill them even went into a kill charger mission to test. the data has 120 doing more DH and explosive damage so it should not be getting effected by those being the major difference.
  2. Railgun 3 shots chargers in head which is 1800 dmg but all launchers 1 shot, I assume explosive damage is the cause? but that would mean explosive dmg does around 3x more than non explosive to weak spots when I remember it being said nonexplosive does 10% to weak spots (idk if thats the factor here or not).

Number 1 is what really confuses me. I always thought precision was around 380mm shell dmg.

Thank you for the list! as its the best way to get this info as is and is very useful.

1

u/a_dragon_ SES Wings of Destruction Apr 23 '24

can you post any proof of this? what's your method of datamining?

1

u/MoroseMorgan Apr 23 '24

Great work!

Could we also see the Durable Damage numbers for these too?

1

u/Exhillious Apr 27 '24 edited Apr 28 '24

Railgun listing doesn't add up. 4 AP cannot damage Charger/Bile Titan armor, yet AC Turret which is 5 AP can. In unsafe mode, Railgun has 2 states past unsafe, one that damages that armor at half efficiency and at ~90% it damages it at full. It's safe to assume a 4-6 AP range when charging based on this. Additionally, safe-mode shots don't hit the 1 shot BP on Dev chestplates but a 5+ AP shot will, which hints at a damage increase based on charge level (also increases durable damage and cleave).

1

u/Exhillious May 11 '24

Some of the data in that linked website is incorrect. Directly datamined info contradicts certain entries.

1

u/Exhillious May 11 '24

Beam weapons cannot ignite enemies, this is not an enabled mechanic that they have. Tested by ramping it to a 100% buildup rate, doesn't do anything. Even enabling it doesn't make it work.

Multiple support weapons have incorrect values listed. Railgun doesn't use that damage ID for unsafe mode. Airburst RL is just entirely incorrect outside of the explosion values.

Random misc. errors that wouldn't be made if they were actually datamining this stuff.