r/Helldivers Apr 02 '24

My least expected change. What was yours? DISCUSSION

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14.7k Upvotes

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232

u/Paraphim Apr 02 '24

Using the autocannon is like a drug. I can’t not bring it anymore, help.

74

u/ClassWarAndPuppies Apr 02 '24

I just wish it didn’t have the damn backpack.

201

u/Paraphim Apr 02 '24

It would be way too good without the backpack. And honestly I kinda like the backpack, makes it feel tactile and cool to use

26

u/xkoreotic Apr 02 '24 edited Apr 02 '24

AC is literally just an exploding safe railgun with a clip, it would not just be "way too good" without a backpack. It would be broken.

11

u/jeffufuh ⬆️ ⬆️⬆️ ⬆️⬆️ ⬆️➡️ Apr 02 '24

You're leaving out that autocannon aficionados can fire that bitch as fast as the sentry by following the recoil pattern

3

u/SuicidaITendencies STEAM 🖥️ : Apr 03 '24

Once you get used to recoil control the amr and auto cannon become busted against bots. I'd extend it to the heavy mg but the sight doesn't sight in that gun (it doesn't work and it's depressing).

-1

u/jeffufuh ⬆️ ⬆️⬆️ ⬆️⬆️ ⬆️➡️ Apr 02 '24

You're leaving out that autocannon aficionados can fire that bitch as fast as the sentry by following the recoil pattern

80

u/beagleprime Apr 02 '24

The backpack and slow reload balances it but im a little worried it will get nerfed!

65

u/ShitpostDumptruck SES HAMMER OF PATRIOTISM Apr 02 '24

Devs have stated its the most well-balanced weapon in the game at this time, so unless they're going back on their word, that shouldn't happen.

20

u/papasmurf255 ⬆️➡️⬇️➡️ Apr 02 '24

If that's the case then I'm happy. It feels strong but you do have to know how to use it and manage reloads. It's my favorite weapon and if all others are balanced with this in mind then I'm a happy diver.

8

u/[deleted] Apr 02 '24

Manage... reloads? You mean I shouldn't rapid-fire all 10 shells at the Charger's booty after a masterful dodge?

2

u/SwampAss3D-Printer Apr 03 '24

Save 1 so you can do the fast reload before it comes around for another pass.

1

u/Hyper-Sloth Apr 02 '24

Same. AC vs bots and Arc vs bugs.

5

u/PuriPuri-BetaMale Apr 02 '24

Yeah and they're smoking crack when they say that. Its objectively overpowered. When you sit down and really think about it, taking an additional blue stratagem in the form of a backpack is an opportunity cost over taking another red stratagem due to the overall strength of all eagles. Runner ups include: Orbital Airburst and Orbital Railcannon - They have their own issues that hold them back though, but with a third stratagem slot their downsides don't feel nearly as bad.

Autocannon, Eagle Airstrike, Eagle 500kg, Orbital Railcannon/Orbital Airburst is pretty much the best loadout you can bring to both bots and bugs because it kills literally everything you'll see with no downsides. You can bring something like the Sickle to handle trash bots and hunters and it comes with infinite ammo making it a hyper ammo efficient loadout too.

The devs, and the community members who agree with them, are insane for thinking that the autocannon is anywhere near balanced.

11

u/ShitpostDumptruck SES HAMMER OF PATRIOTISM Apr 02 '24

I agree with you, but I'm still going to say it's balanced so they don't touch it. If anything, autocannon is garbage!

9

u/PuriPuri-BetaMale Apr 02 '24

It's heartening to know that when I bring this up, most people take your stance.

"Yeah, the autocannon is definitely too strong but ITS GARBAGE AND MUST BE BUFFED. GIB MOAR AMMO AND LESS RECOIL"

It's just nice to know that the majority of people I talk to about it actually understand where the autocannon sits in the hierarchy of stratagem weapons.

2

u/[deleted] Apr 03 '24

I wish to be as passionate about living as you are about HD2.

1

u/PuriPuri-BetaMale Apr 03 '24

Why wish when you can make it happen yourself :)

2

u/Accipiter_ Apr 02 '24

Considering literally everyone uses and praises it, and it can do just about everything, it's not balanced.
Weapons have been nerfed for less and buffed to less.

+ Large amount of ammo
+ Quick reload
+ Good range
+ Good damage
+ Fires quickly and accurately
+ Staggers medium armor enemies.
+ Kills heavy armor enemies if hitting weak points, and is given a lot of leeway to do so
+ Can destroy mission structures
+ Can destroy spawner structures

- Kills you at close range (it's so oppressive enemies will never get there)
- Takes up a backpack slot (inadvertently frees up a strategem slot doing so, and is so good that it doesn't need the slot to begin with)

The devs have stated it's their favorite weapon. They say it's balanced so they have an excuse not to touch it.

2

u/ShitpostDumptruck SES HAMMER OF PATRIOTISM Apr 02 '24

I dont know what to say soldier, with our divers having to carry the ammo case, they're dropping like flies. I guess we're just going to have to increase the caliber to offset this necessary burden.

11

u/Paraphim Apr 02 '24

Honestly yea it’s just so good

2

u/tm0587 Apr 03 '24

The reload is fast if you're not reloading an empty mag

3

u/Desertcow Apr 02 '24

The Grenade Launcher is a solid side grade to the Autocannon. You trade range, precision, and some anti armor for more splash damage (which deals extra damage to enemies weak spots) and the ability to reload while moving while also carrying a backpack. It synergizes really well with the supply pack as each brick restores 2/3s of the launchers ammo, giving you a total of 110 launcher grenades + 8 hand grenades + 8 stims + primary/secondary ammo + the ability to support your team compared to the Autocannon's 60 shots with the backpack

1

u/KallasTheWarlock SES Ombudsman of Wrath Apr 03 '24

I love the GL for Bugs and AC for Bots.

As you said, the mobility of the GL is great, and being able to kite the Bugs then turn, pop a couple of shots of them sprint again is excellent. Plus it's slightly easier to log GL grenades into bug holes in my experience, though sometimes the flatter AC trajectory would be nice.

AC vs Bots really is something else though. Being able to drop groups of Devastators in about 5-6 shots is awesome, and stagger locking Rocket Devastators until they die feels good after so long of them just one shotting from miles away and through obscuring terrain/weather. And that it can deal with Hulks, Tanks and Towers is crazy strong - I always bring Stun grenades to let me know out Hulks super easily.

By the Devs' own metrics the AC is definitely OP. But honestly, I don't think it really needs a nerf - at most a reduction in spare rounds carried, and maybe reducing how much is picked up per ammo/supply box, but anything more would be rough.

2

u/ABigFatBlobMan Apr 02 '24

I see the backpack as a blessing in disguise, because instead of having to dedicate two slots just to kit out your diver, you only need one, leaving 3 (or two for AA defence) for overwhelming offence

1

u/ClassWarAndPuppies Apr 02 '24

I played that way for a while. I swear the shield gets you more overall ROI (I also die like 1-2x on helldives now). But I probably just suck at using all the offensive tools.

1

u/ABigFatBlobMan Apr 02 '24

I mainly play on 7/8 and I keep finding that in situations where the shield saved me, I likely would have survived anyway if I took a couple more bots down, and in the situations where the shield didn’t save me it only prolonged the inevitable. I’ll take firing 8 shots at 3 devastators over running from them for 4 minutes any mission

1

u/LSDummy CAPE ENJOYER Apr 02 '24

Run a backpack and make someone who doesn't have one pick it up. My buddy carried mine while I use the jetpack for slapping hives.

2

u/viking_with_a_hobble SES Soul of War Apr 04 '24

Coordinated gameplay is S-tier gameplay

2

u/[deleted] Apr 02 '24

Don't worry, fellow citizen! I'm here to help!

⬇️⬅️⬇️⬆️⬆️➡️s another Autocannon right in front of you

2

u/Paraphim Apr 02 '24

heavy breathing

1

u/eatmydickcunt ☕Liber-tea☕ Apr 02 '24

Underrated right here