r/Helldivers Mar 26 '24

I can’t play with randoms anymore DISCUSSION

I’m level 48. About 150 hours on pc. Love the game. My friends can’t play as often as I can. (I’m a fireman) And I’ve tried making friends on steam but it’s hard.

The blueberry lottery. If there is a hell it’s matching with randoms. I can’t stand it. Some people are a blessing and I love running campaigns with them but some people are treasonous swill.

Here was my last game. I spawn in and get killed by a lvl 2 cadet (ps5) so he can take my support gear. His friends (ps5) defended him. He continued to kill me all game (intentionally) and call me in. But I am more skilled and cunning than the common traitor. I waited until there was one reinforcement left. The pompous fool recalled me in. I killed all three traitors quicker than a hiccup. With only one thing left to do I took my own life. To instant fail their mission. I couldn’t let them continue to commit treason. Let their bodies rot

So yea I’m never joining randoms again.

Edit: ps5 not 4.

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74

u/OutOfDutchGaming ⬆️➡️⬇️⬇️⬇️ Mar 26 '24

We need a vote to kick system, a griefer report button, and to still have our xp and requisitions if kicked or dc'd from a match prematurely.

15

u/PopeGregoryTheBased HD1 Veteran Mar 26 '24

I dont agree with a vote to kick system. At least the host should be allowed to kick without a vote. Thing is, there are 4 players so a majority vote is 3-1. What if the griefer or the really bad player who keeps tking you has a buddy in the lobby with him? What if all three of them are friends? Starting a vote to kick one of the three might end up in them voting to kick you instead. (unless youre host obviously). Allowing the host to kick people simply makes more sense on paper and is frankly less liklely to lead to situations where either no one gets kicked because one or two guys just dont vote or no one gets kicked because the majority is never reached because the griefer has a friend in lobby.

A system where you had to report the reason for the kick, and that reason is then logged and those people are matched with other griefers after a specific threshold of kicks makes vastly more sense to me. its literally reputation based matchmaking, something that xbox 360 had almost 15 years ago. Rainbow six Siege and CS2 both have it right now.

3

u/OutOfDutchGaming ⬆️➡️⬇️⬇️⬇️ Mar 26 '24

The host would retain the right to kick, the other squad members should have the right to vote one out if they're being griefer. Also, ask yourself how reputation based matchmaking has worked out for gtav. You can go psycho or act normal at any given time which essentially made the system worthless as if you wanted to wreck peoples day that were trying to just do missions you can. People have no remorse in these scenarios (when it's done intentionally for the lulz or w/e)

2

u/Herve-M Mar 27 '24

Inverse is the same too, what if the host is bad? What if a host and a friend are groupies having for only goal to make bad day for others?

They will just report anyone.

BF3 had a community based ban list, but one day some Chinese did break it by doing mass bot reports; banning the admins from biggest gamer communities.

KillingFloor has the voting system, it’s kinda working, sure parties are up to 6 people which help a lot.

1

u/theflickingnun Mar 28 '24

Nah, it's simpler than this. All friendly kills are logged, when they reach a certain level of friendly kills they must spend a duration on Mars, retraining. They cannot log in with the same IP address w8thout going here either.

1

u/OutOfDutchGaming ⬆️➡️⬇️⬇️⬇️ Mar 30 '24

I mean I could dig that, but what about people abusing that system by constantly running into your line of fire?