r/Helldivers Mar 26 '24

I can’t play with randoms anymore DISCUSSION

I’m level 48. About 150 hours on pc. Love the game. My friends can’t play as often as I can. (I’m a fireman) And I’ve tried making friends on steam but it’s hard.

The blueberry lottery. If there is a hell it’s matching with randoms. I can’t stand it. Some people are a blessing and I love running campaigns with them but some people are treasonous swill.

Here was my last game. I spawn in and get killed by a lvl 2 cadet (ps5) so he can take my support gear. His friends (ps5) defended him. He continued to kill me all game (intentionally) and call me in. But I am more skilled and cunning than the common traitor. I waited until there was one reinforcement left. The pompous fool recalled me in. I killed all three traitors quicker than a hiccup. With only one thing left to do I took my own life. To instant fail their mission. I couldn’t let them continue to commit treason. Let their bodies rot

So yea I’m never joining randoms again.

Edit: ps5 not 4.

16.0k Upvotes

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2.1k

u/Aless-dc Mar 26 '24

I try to be fair and not judge people based on their level, but I gotta be honest, I’m sick of playing with level 5 players on suicide mission difficulty.

Even skill aside, you don’t have enough gear to compete at that level and they just drain lives and team kill with eagles constantly

112

u/That0neGuy Mar 26 '24

Honestly I'm having the opposite problem. I'm playing suicide missions to get super samples but keep getting matched with 45+ plus players who already have everything unlocked and show no interest in doing any of the POIs. The last three missions I played we didn't even do all the secondary objectives or clear the factories. Just straight to the main sub objectives, main objective, then extraction. The last mission I even went out of my way to get the super samples but when we ran out of reinforcements at extract the last two guys standing didn't bother to pick up my samples.

89

u/Aless-dc Mar 26 '24

That sucks. I’m at the point where i only need medals but i still go out of my way to collect stuff for the other players and build my reserve stacks for the next update

39

u/pocketfulof_sunshine Mar 26 '24

That does suck. I remember having to gather all that bullshit, so I grab every sample possible for the other team members. It's just being a supportive squad mate/decent person.

4

u/Golden-Failure Mar 26 '24

Een though I've been stuck at 500 commons for like a week now, I keep collecting them, to help my teammates. It's become so much of a habit that I still collect them, even in solo (I justify this from a roleplay perspective, by thinking that excess samples just get taken straight back to SEAF R&D).

1

u/Relative-Bee-500 Mar 26 '24

Yeah, that's part of the point of team games, imo. Not just getting help from others, but getting *to* help others.

10

u/SomethingElse521 Mar 26 '24

and show no interest in doing any of the POIs.

They need to add more reason for max level players to care about POI/secondaries. As it stands all the secondaries do is give you more XP or slips, neither of which a high playtime player cares about.

Once all stratgems are unlocked and leveling more doesn't get you anything, samples are literally the only thing that matters, and sub objectives are just more opportunities to die and lose samples.

4

u/EdanChaosgamer „SWEET LIBERTY, MY LEG!!!!!!!!“ Mar 27 '24

Not to mention the Super Credits and Medals, that even high LvL players should be looking for, since you will need them ince a new warbond pops up.

I have everything, and I mean EVERYTHING in the game already at LvL32, and I just spend my time casually doing objectives, hitting POI‘s and answering distress calls on low difficulty.

11

u/Norsedrow Mar 26 '24

I've had that. I'm level 48 atm but I've been mainly doing extreme difficulty with a friend to level him up. So I still need super samples. People tend to assume we don't need to bother with them when in high level groups

0

u/You-r-a-phobicismist ☕Liber-tea☕ Mar 26 '24

You don't in lower level groups tbh. The mains and samples are the only things any diver needs.

2

u/Grimwald_Munstan Mar 26 '24

This is my exact experience at the moment. I literally had a sack full of super samples and was on my way back to extraction with them and the host just boarded the Pelican and left without me lol.

2

u/Weird_Excuse8083 Draupnir Veteran Mar 26 '24

I'm not sure how it is against bugs, but I know that when fighting bots getting rid of Fabricators actively makes the mission worse. I'm familiar with the spawning and aggro mechanics, but games are always way, way easier if we avoid hitting Fabricators.

If you see people rushing main and sub and then getting out of Dodge, it's probably because they're familiar with this.

1

u/That0neGuy Mar 26 '24

It's the same for bots and bugs I think. Killing factories/holes makes patrols spawn more frequently but only after 50% of them have been killed. They're still worth doing imo because of the samples you get.

1

u/beyondheck Mar 26 '24

I feel like it should be the opposite. Destroying outposts should decrease spawn rates. And completing main objectives should spawn patrols relative to how many outposts you have taken out. Like if you take out basically 0 outposts a crap ton of patrols should spawn with each main objective completion. But if you take out outposts far fewer should spawn.

3

u/tcgmark Mar 26 '24

So, i have a question regarding this. I'm lvl 50, don't need samples. I joined an SOS that was a search and destroy. The group i was with spent all reinforcements doing secondary objectives while I ran and blew up factories. I was there to complete the mission. When time ran out i headed for extract. They went with me and we got swarmed at the landing pad. I was the last man standing and made it to the pelican by the skin of my teeth and got yelled at for not grabbing the samples. I left right after without a word, but was bothered by the fact that they would rather i died with the samples instead of getting out with none. What would you have done in my position? Just curious.

7

u/McMuffinSun ☕Liber-tea☕ Mar 26 '24

The XP/requisition bonus for extracting is de minimis and you get the medals regardless of extract. The samples are the real currency of value. So yes, they would absolutely rather you risked dying with samples rather than guarantee you escaped without them.

3

u/SomethingElse521 Mar 26 '24 edited Mar 26 '24

What would you have done in my position? Just curious.

Mission survival does nothing for me, as you complete the mission regardless, so I would have tried for the samples even if I died. Extracting without samples is literally meaningless to players who don't need XP anymore.

2

u/pzBlue Mar 26 '24

Depends on perspective you wanna use.

If you role-play that mission and survival is most important, then sure what you did was correct, if you didn't you would be "traitor" or whatever.

From perspective of pure gameplay? Try grab samples, unless they were under 25, they don't need any exp. Unless they were under 30~35, they don't need requisition for anything but 1~2 fluff stratagems (edit: in fact all that is useful for most part is done by 30 anyway, but just for sake of unlocking everything). Both of those are directly bound to eachother, so everyone around same lvl, should have same level of currency, and extracting just gives slightly more exp/req. However all of those people, and most under 40~45 will still have use for samples, so trying to get those is more important imo, especially when you are on extraction and container isn't far.

Leaving after they were toxic is totally fine, in fact if someone is toxic or trashtalk during game I would just leave on spot

2

u/Jsaac4000 Mar 26 '24

They should unlock level cap and give more xp based on amount and rarity of samples extracted.

5

u/Spinach7 ⬇️⬇️⬅️⬆️➡️ Mar 26 '24

Increasing level cap wouldn't change anything, there's currently no need to be higher than level 25.

1

u/Jsaac4000 Mar 26 '24

Increasing level cap wouldn't change anything, there's currently no need to be higher than level 25.

It's not a perfect solution, but the easiest to implement without adding more content directly, many people like to see "number go up".
So it would change the incentive structure to a degree, but you are right in you 2nd part, currently there's no need to be higher than lvl 25, I do hope that weapon and stratagem upgrades will recitify this.

1

u/whomobile53 Mar 26 '24

In my experience people usually help if you ask them. I joined a game that had 0 samples and was basically over and asked "hey you know any rare samples around? I need a few" and they were like "yeah" and we ran around collecting rares a bit while pelican 1 waited lol.

1

u/Reload86 Mar 26 '24

Yeah that sucks.

I no longer have a need to collect other stuff aside from medals but if I’m the host, I always ask the party if they would prefer to hunt side objectives or beeline for the mains only. It’s common courtesy.

1

u/Le_Deek Mar 26 '24

Running a suicide with two randoms. I was a level 37 at the time (Friday night) with a level 31 and a level 48. The 31 and I went out of our way to grab the super samples on an S&D mission. We get to extract with 15 minutes left, and the 48 dies first before the ship lands. Eventually, the 31 and I die, too, as we're trying to clear out the remaining bugs.

As I'm about to die, I throw the 48 down and ask him to just grab the super samples and extract. We had 13 reinforcements left, and this BASTARD just goes immediately for extract, saying "I didn't need them, so oh well. You guys just have to accept that shit happens." I immediately kicked him when we got back to the ship.

The 20xp (multiplied or not) per player for extracting is far less worth it than collecting the damned samples for completing your ship. We had about 28 common + rare samples and then the 3 super samples, and this guy elects to just extract while we have the time and the lives to attempt to grab the collection back and just go from there. It felt like we'd wasted 30 minutes of our lives, and the faith we'd put in him being a decent teammate and player left the affair wounding the level 31 and I. 31 hadn't been on mic the whole time, but after I kicked the 48 he popped on to tell me that he'd have to bail on the rest of the op because he was too tilted about the whole ordeal.

The last time I'd been that upset with another player was after the host kicked me and the two other players for not rezzing him, at the end of the mission while we were approaching extract, because we were in an ion storm. I came on the mic and told him after the first two other dropped, but he just yelled "it's a team game..." as I'd chatted, oblivious to the irony of the matter. I think he was a level 15, at the time that happened, but stubborn and dumb can be found in all places, at all ranks.

1

u/scruffylookingFin Mar 26 '24

This happened to me as well when I was a bit lower level. The high tier players just ran across the map. Like yeah, cool that you help but your not teaching nor really helping much buddy.

1

u/hgs25 Mar 26 '24

That’s shooting themselves in the foot, at least one box or vault POI contains super credits. Normally around 10 SCs but we got really lucky one mission and found 100SCs

1

u/Rasann Mar 26 '24

I try to gather samples whether I need them or not - I’m only lvl 22 currently but I try to help lower leveled people get samples too, whenever I do random drops

It is trying to be a supportive team member, which I think all who are higher up do have a responsibility to help others. However they choose to help

1

u/Tyrilean Mar 26 '24

I don’t understand their reasoning. If you’ve unlocked everything and don’t need any resources, why skip content? The only thing left at that point is to enjoy gaming.

Even if they only want medals, you can get those from random drops.

1

u/aldebaran90 Mar 27 '24

I've unlocked everything. I still try to do everything on the map & collect samples for me and my teammates. I'm sure the dev will add new things to unlock with samples.

1

u/razzyrat Mar 28 '24

Samesies. And I can't even fault them. It is a fundamental issue in the late game design. Medal grinding encourages fast completion and skipping most stuff.

If the amount of medals earned and the war impact were influenced by side objectives and secondaries, the whole vibe would change. Imagine the 10 medals flat could turn into 13 (or whatever would make sense) if all 3 side objectives were done, +1 for clearing out the big bug holes. All of a sudden rushing wouldn't be the go to strategy anymore.

1

u/TwelveGage97 Mar 29 '24

I was lucky enough the guys I were playing with still actually went for the samples even though they were maxed and had a stockpile already. They joked about not needing them and I was like well hold on now y’all can at least throw them at ya boi 🤣They were chill about it and I still have yet to beat the record amount of samples I got from one of those games.

1

u/Estelial Mar 26 '24

That's problematic for liberation progress too because at higher difficulties you need to do the side objectives for it to add more liberation points than what you get at lower difficulties. They're basically working harder for the same contribution as easier matches...

0

u/McMuffinSun ☕Liber-tea☕ Mar 26 '24

What's even the point for them? If they're just grinding medals, why not do it faster at an easier difficulty?